Just thought id pop in here and let you all know that Distant Stars is now fully merged with Celestial Bodies 0.8b. Thanks TohKlidan for letting me merge Celestial Bodies with Distant Stars, all your work is really appreciated! If I can ever give you a hand with anything just let me know.
Nacey
[quote who="sangamc" reply="17" id="2176215"]quick question about patch vs full dl. do i remove my old ds beta 0.6 dir, or do i copy the contents of the ds beta 0.7 folder into my old ds beta 0.6 dir?[/quote] All the patches you use to overwrite your previous folder (0.6 -> 0.7) and then rename the folder to 0.7 rather than 0.6, just copy the new files over the older directory.
aaaaaand heres the patch you've all been waiting for... Celestial Bodies is now fully merged with Distant Stars! Thanks TohKlidan! Distant Stars 0.7 Change Log: - New Planet Types Added: Desert: 4 Types: Normal, Dwarf, Huge, Moon Ice: 4 Types: Normal, Dwarf, Huge, Moon Terran: 4 Types: Normal, Dwarf, Huge, Moon Volcanic: 4 Types: Normal, Dwarf, Huge, Moon GasGiant: 2 Ty
[quote who="cactuspete13" reply="4" id="2167011"]First want to say that this mod is awesome. I love the fact that your tech level can change a battle. But I've got a problem. When I load a custom designed map playing as TEC the game loads the map, but when I try to run as Advent or Vasari, it gets about 90%, the I get a minidump error. Any help?[/quote] Thanks for the kind words, im glad to hear your enjoying the mod! Without seeing the map it would be hard to define a cause, if you c
ack double post! >.
[quote who="sangamc" reply="21" id="2164696"]I have played alot of different mods in this game over the last few months. and after putting most of them through the paces i finally loaded this mod up last night. i must say that hands down this is the best mod for sins by far. its not too intrusive so that it changes the game too much like many others. the additional music is frakking splendid. pirates showing up with a pirated capital ship made me fall off my chair. the research modifications
[quote who="ViperVenom117" reply="23" id="2165169"]you should make different sizes of the sins plus planets, i hav already tried to merge the mods several times but all result in mini-dumps i'm just waiting for a merged version.[/quote] I was actually looking in to doing this for distant stars in the near future so there will be a huge diversity in the galaxy not one would ever be similar. Good news is that Celestial
[quote who="voidster12" reply="18" id="2163542"]is it normal to have a lot of minidump/crashes using mods. I get a crash every single time i use this mod. Seems to be random crashes no matter what im doing. I just installed sins/entrenchment patched it up and then threw in the 0.6 mod. ill check to see if im doing something silly but i thont think i am. [/quote] If you're running the game on "Highest" graphics settings you may want to try lowering them to medium or high (tr
[quote who="cactuspete13" reply="8" id="2158889"]Quoting Teh_Defcon, reply 1I just had a CTD, This is exactly when, and possibly how it happened. While i was battling the enemies for this asteriod, i noticed that certain explosion effects had a white box! (graphics bug) It occured while i just colonized my first planet (asteriod) on nacey's balanced resources map. Checksum: 8221005 System: Windows vista home premium x86 (32bit) GPU: Nvidi
[quote who="Mooster" reply="24" id="2149289"]Ok, a advice on balancing the fighter style use the dynamic battle system beta, I personally edit the each of the ships files, and when they were in a fight, the ship were way too fast, especially on the capital ships, and there was also another interesting affect the even though they were using fighter style, sometimes it clumped up. I might try synchronizedTargeting to see if they might help I found a bug with the tech research, the ko
[quote who="Mooster" reply="20" id="2146407"]Will you make the ships use fighter style?[/quote] I have tested applying it to the light frigates however the re-balancing of their damage will take some time so i'll leave that out until the next patch. Most ships will do with out it as it doesnt make sense the larger ships flying around like this. Distant Stars 0.6 Change Log: - Graphics Issues have been fixed - Electronic Warfare bombers & bomber s
[quote who="gamerking345" reply="15" id="2140662"]is there going to be any more updates for non entrenchment versions?[/quote] Yes I do plan on updating the non-entrenchment version of the mod, however at the moment I'am currently working on updating & releasing the v1.0 of Distant Stars Entrenchment. I do plan on making DS fully 1.16 compatible as I know at the moment it does work with 1.16 however there are some minor bugs (they dont cause minidumps but there are errors there) w
[quote who="drewsol07" reply="19" id="2132428"]I just wanted to say how much I have enjoyed this mod. Thanks ![/quote] Glad you enjoyed it! [quote who="Teh_Defcon" reply="22" id="2133543"]Alright, I re-downloaded the mod as normal, I defragged afterwards to make sure thee was no read-errors. And guess what. Mini-dump. This occured during Quick start, And i had 2 scouts randomly scouting, and the minidump occured while i was builing javelin figat
[quote who="Samurye" reply="6" id="2124379"]How do you overwrite previous downloads? I'm trying to use the Entrenchment version. Samurye. [/quote] Copy & paste the files you extract, over the games directory and when it asks you to replace any files select yes. [quote who="adecoy95" reply="15" id="2125836"]how do ews strike crafts compaire to bombers?[/quote] Depending on the faction, changes the result of the craft, damage wise they are all relatively
Thanks for all the cogratulations guys and gals, has been a fantastic weekend. I'll answer all of your questions in a little while once I get more time, but ive just finished uploading the full download so I thought id better get the link to you guys asap! [quote who="destiny14" reply="4" id="2127884"]it says the full download link will be available monday...is that today? or next monday?[/quote] Ask and you shall recieve: <a href="http://www.blacklotushq.com/sins/entrenchment
[quote who="Lokster80" reply="24" id="2122573"]WOW I just finished playn a game and this mod rocks!!!! looking forward to more releases in the future!![/quote] Glad you're enjoying yourself Lokster! [quote who="-Ue_Carbon" reply="25" id="2123081"]Pirate base hurts. OUCHIES!!!!!![/quote] lol indeed, Starbases ftw o.O [quote who="enenra" reply="15" id="2121448"]0.5 is here? Great timing! (I just got Entrenchment). There are, however, two thing
[quote who="-Ue_Carbon" reply="4" id="2122932"]Nancy did it, in the DS mod. Both Pirate Caps and Starbases. Check it out or PM Nancy.[/quote] Nancy eh? May have to have words with you about this :P [quote who="Terraziel" reply="3" id="2122759"]To quote myself from another thread "There is a however a work around though, if you spawn a dummy building with a instant build passive version of the deploystarbase ability the game will spawn the dummy building which w
And here it is, Patch 0.5, we've finally passed Alpha in to Beta quite a few nice changes in this one: Distant Stars 0.5 Change Log: - Added a new map Balanced Resources designed by myself, beware of the planets leading from the sun... - Pirates have stolen starbases, beware! - Pirates when in a sector now plunder your planets, Taking your resources and slowing your production! - Pirate repair platform should now work correctly and more effectively
[quote who="TohKlidan" reply="6" id="2118824"]@Nacey: For the merge, I can send you all my textfiles where only the changes are included that you dont have to search for it[/quote] Much appreciated mate, I'll talk to you more about that in PM :) JUst so you all know I plan to release the patch later today as sadly BailKnight's release appears to be taking quite some time so i'll release another patch with his enhancements in once he releases the next version of his graphics mo
[quote who="Dashotosho" reply="1" id="2118212"]Edit: I found it in the string file, search for "IDS_CAPITALSHIPNAME_TECH00" and there's the list for the TEC names. This is assuming you have a "text" version of the string file, that's another thing I'm not too clear on how people make.[/quote] The English.str file is automatically in text format and does not get converted in to Binary. The file you're looking for (either English.str or German.str) c
[quote who="Ryat" reply="20" id="2117248"]found a minor issue Subterranean coloney Max Pop 80 Planet Health 1500 String Not Found Was on a desert planet[/quote] I'll take a look in to that and see what I can find out, thanks as always for the report! [quote who="Ryat" reply="21" id="2117488"]Notice that the Advent Drone Host only carries 2 SC but still has supply cost of 20. Might need to balance this.[/quote]</p
[quote who="Craig Fraser" reply="15" id="2118160"]Sorry that didnt work out for you Carbon. The particle effect system supports animated textures. Bascially you will need to align each frame of your animation in rows in one dds or tga file. A separate animation text file define the coordinates of each frame, the number of rows and so on. Many of the particle effects in the game use framed animations.[/quote] Hey Craig, another quick question for you on t
[quote who="Draakjacht" reply="16" id="2116612"]Wow, that was faster than expected. Thanks a lot. Btw, was I the only one that didn't notice the EWS auto-casting?[/quote] That's fixed in this release mate :)
[quote who="ollibert" reply="10" id="2113674"]hey, if you need a helping hand, i´m more than willing to do some work for my favorite mod. olli[/quote] I'll bear that in mind in the future mate! Thanks alot for the offer, really appreciate it. [quote who="Draakjacht" reply="14" id="2115444"]more than fighting over trade hubs and artifacts? You intrigue me, sir. I await this patch of which you speak.[/quote] Indeed, each planet type now has a buff, debuf
[quote who="Draakjacht" reply="2" id="2112997"]Okay, so I know you are tweaking the current mod and I know almost everyone wants to see the bigger and better things from all mods come into one huge mod, but I expect nothing to come of what I'm about to say. You included the Sins Plus planets and I have to admit, I love them to death. I was just browsing around and I pumped into this: Celestial Bodies Mod It would be something to see you finish this mod and may