Nacey

Nacey

Joined Member # 3038765
4 Posts 340 Replies 1,448 Reputation

I know it's been a long time since Skyline has updated this MOD, but im sure you will all be glad to know that Skyline will be working on this MOD again in the near future. Until then I will be working on getting this MOD 100% 1.05 compatible and keeping it up to date again (with Skyline's permission), im sure this is good news to many of you - I currently have what is around 75% of the mod fully functional again with some features needing adjustment to have them working once again.<br/

303 Replies 427,598 Views

[quote]Wow, thank you so much. That is very helpful indeed. I navigated to the location that it cited in the registry when I first got the error, and noticed that there was no "\Drengin.net\sins", there was only "HKEY_LOCAL_MACHINE\SOFTWARE\Stardock". Very puzzling to me because the game runs perfectly... Anyway, I will add the missing strings when I get home. I just wasn't sure what to add otherwise I would have done it already - your're a life saver![/quote] Yea I think its a slight p

8 Replies 8,462 Views
Reply to Bug w/ 1.03 in Technical

I must admit I've had this issue in the past too, also the AI (when alive) will add bounty on a player when there are no Pirates left on the map, just a small bug but something that needs to be worked out none the less ;)

2 Replies 2,052 Views

If you navigate to that folder using regedit (Start -> Run -> Type in regedit & hit enter) Navigate to the directory: HKEY_LOCAL_MACHINE\SOFTWARE\Stardock\Drengin.net\sins In that "Key" there should be the following: Path=C:\Program Files\Stardock\TotalGaming\Sins of a Solar Empire Exe=Sins of a Solar Empire.exe Version=1.03 Updated=03/14/2008 0:08:20 Type=production Thats for my updated version, the 1.02 version should be something like this:<b

8 Replies 8,462 Views

[quote]They still flee >.>And now they surrender prematurely too[/quote] Is it as bad as before but do they atleast try and fight before running away? and what causes them to surrender? Just overwhelming odds or ? Hopefully the dev's will release the Text versions of the updated files from patch 1.03 so Modders can update their mod's accordingly!

303 Replies 427,598 Views

[quote]Your mod looks awesome, but I do have some problems with it. My friend and I want to play it together, but for some reason we get different checksum numbers. We tried it with the installer as well as with manual installs, but we keep getting our separate checksum numbers.He is using Windows Vista and gets the checksum #: 1450709037I am using Windows XP and get the checksum #: 1450757934Help? lol[/quote] One thing you both need to check, what files/folders are in the Distant Stars

303 Replies 427,598 Views

[quote]Thanks for the great mod mate, I've been playing it for awhile now and I'm glad to see the crashes drop by alot with the latest patch. I played as TEC last time with patch 1 installed and noticed the research for cystal and minerals seem to be swapped around now. I'm not sure if thats your intent or not but I'm sure it was the other way around proir to patch 1. Again fantastic mod, thanks a bunch for all your hard work.[/quote] No it hasnt or atleast shouldnt have, it should be:<

303 Replies 427,598 Views

Well after having two games testing out the TEC with the latest "Patch 1" files I must admit the MOD is really taking shape now. Resources are alot faster early game so there's no early stalls to your economy or waiting around, the game doesnt generate as much lag due to smaller (But more powerful fighter/bomber squadrons - believe me flak is very important now!) The latest revision add's alot of tweaks & performance boosts without taking away from Skyline's original plan to ma

303 Replies 427,598 Views

Maps made with Galaxy Force need to be placed in to the actual game folder: C:\Program Files\Stardock\TotalGaming\Sins of a Solar Empire\Galaxy They should then work with your mods too, personally I've never had any trouble running any mobs alongside custom maps I've designed

7 Replies 5,430 Views

You guys might want to try using the Nvidia Beta drivers to see if they have included the fix in there somewhere, personally I always use the Beta drivers, I've never had a problem personally.

10 Replies 3,038 Views

[quote]I know some other guys were talking about it earlier, but when I went to click the Sqaudron Management button for one of my fleets, the game froze and it came up with that 'Saved MiniDump' screen before exiting.Hmmm... i am selecting the ship of the fleet one by one for create the fighter/bomber... and no more problems after...Have around 30 hours with these mod on a huge ramdom map... In my case, only one bug who repeat always... once i wish to quit the game, when i am in the "statistics

303 Replies 427,598 Views

[quote]I loaded up the mod, and right off the bat I noticed a pretty large bug. No icons lol. It was stuck in cinimatic mode permenantly. No phase lanes, no icons, nothings. Kinda hard to play that way really.[/quote] Sounds like it didnt install properly - did you follow the install instructions for the textures? Also check the textures folder for the actual game (if you chose to over write your game textures) and make sure in the folder textures there isnt another folder called "textu

303 Replies 427,598 Views

[quote]What happens if I load the mod and try to play online with another user who does NOT have the mod loaded? Or Can I chose to load the mod or not?[/quote] You wont be able to load in to a game that doesnt have the mod active / other users wont be able to load in to your games unless they have the same mod active. Cant wait for the full version to be finished, great mod!

303 Replies 427,598 Views

Awesome post there Skyline, great little tutorial to help learn the basics, look forward to the rest ^^

5 Replies 7,583 Views

[quote]All i'm asking is an option that should be fairly simple to implement. People who dont' like cheating AI can play as is. But for those like me, there is no hurt in having the option to play a cheating AI. It adds to the game without taking anything away from it. [/quote] Im with you here mate, I have a great little LAN setup at my place and friends often come over and play games and stuff and we love playing Sin's for 5-10hour games but the problem is now we've all had alot o

52 Replies 25,125 Views

Well whilst bored & waiting for 1.03 to come out & fix this for us, I've made a small mod to: - Increase PJI radius to 50,000 (A standard Gravity Well size) - Decrease Tactical Slot usage to 1 (To allow easier stacking with other defenses) [B]Note:[/B] Charge time increase has been left to the default 250% (this does not stack). [B]Download for the file is here:[/B] [link="http://rapidshare.com/files/92449067/Useful_PJI_s.rar.html"]Mirror 1 - Rapidshare[/link]<

1 Replies 4,804 Views