[quote]1up's review is up, 8.5 outta ten . http://www.1up.com/do/reviewPage?cId=3166154 [/quote] horribly written, basic elementary review with no justification of the score. and the funny thing is, right above it there is an "average score meter" which shows a 9.2 and these people get paid to do this!! give me t
MEGADETH9mm
thanks for the reference guys....i will go out and get some of these books now. amazing how consumerism works!
SICK PRED!!!!!!! SICK!!!! LMAO
[img]http://img.photobucket.com/albums/v65/sociopath1/fleet5.jpg?t=1202750673[/img]
*sigh* [link="http://www.gamespot.com/pc/strategy/sinsofasolarempire/player_review.html?id=547783&tag=readerreviews;continue"]WWW Link[/link] 3 of 36 users agree with this review. lol.
[quote]A way to rotate formations. If instead of just clicking to issue a move order, you click and drag, it should change the orientation that the fleet's rows will take. It would add a LOT of tactical depth. [/quote] agreed. more user firendly fleet control. being able to seperate your fleet too.
[quote]interesting. on the other hand, i have fleets that refuse to seperate from each other. if i want to put half my fleet near another phase lane, they go there, but then go right back to the flagship. [/quote] am i doing something wrong here? or would this be something that needs to be addressed in patch? i dont want to have to make half my fleet "leave fleet" just to be strategic with it...
[quote]no planets have moons... [/quote] i know. i was joking because of all the threads wanting moons and all the discussions about it.
the AI did the same to me on SYSTEMS OF WAR. i left the game to let my empire build up resources and money, then BOOM, a massive attack around 15-20 minutes later.
allow the user to "initiate" diplomacy instead of always having to "react" to AI diplomacy. PJI something to tweak them. tweak the explosions, make them look better. make ships "break apart". you prob cant do this with a patch but thought i'd throw it out there..... tweak pirate attack options. so it's not just "PIRATES/NO PIRATES". a slider for pirate agressiveness, or attack frequency. MOONS! jk. lol.
[quote]Hey all, I wrote a review for Gamesquad.com, a website I help maintain: Sins Review at Gamesquad.com: WWW Link I gave it a 9.0, which makes it an Editor's Choice. [/quote] great review.
i've found that PJI's are next to useless also. do you have to upgrade them in some way? i was even clicking on them when i saw ships retreating, thinking that padlock icon is supposed to do something....
[quote]Give one of the support caps some kind of 'blockade' ability. That or make some 'blockade cruisers' for each race. They exist to sit there, near a phase lane, and nothing within their immediate area can jump while they still live when they are in 'deployed' mode. While deployed they can not move. They are durable but no more durable than a durable cruiser, not like a cap or a structure. They will not be as overpowered as a jump drive inhibitor that covers the whole system and alw
very good idea man. plus it would create incentive to "upgrade your system with phase lanes"
ZOMG Predator. that is out of control!
[quote]Diplomacy looks really good on paper, but it pains me to agree that at the moment it is implemented as an afterthought :/ However, this is not a top priority in my book, as this is a RTS game, which mainly deals with combat and units. And like in almost any RTS game (except the ancient Seven Kingdoms series), I simply ignore diplomacy altogether. [/quote] why? just look at the total war series. it's a seperate mini-game in itself. it's supposed to be fun and cha
this is one area of the game i'm pretty sure the devs are tweaking as we speak. INITIATION OPTION of diplomatic relations is a must.
bump(original screenshots thread from last night.) let's see your epic fleets.
if i had a job i cared about and was fun like thiers, i wouldnt give a d@mn either. plus, you guys gotta be in the best of moods right now!
[img]http://img.photobucket.com/albums/v65/sociopath1/Carrier2.jpg?t=1202669753[/img]
interesting. on the other hand, i have fleets that refuse to seperate from each other. if i want to put half my fleet near another phase lane, they go there, but then go right back to the flagship.
Max Photobucket size I have is 1 Meg, sorry bout the quality... [img]http://img.photobucket.com/albums/v65/sociopath1/Carrier1.jpg?t=1202635232[/img]
Updated My Xbox Forum Signature: [link="http://forums.xbox.com/2/18394592/ShowPost.aspx#18394592"]WWW Link[/link] I also got a few guys on my friends list to grab this masterpiece.
[quote]"This core difference is key to making Sins an approachable game, but it might leave adrenaline-dependent strategy gamers a little disappointed. While the game is real-time in nature, it is by no means an edge-of-your-seat experience."[/quote] one of the most a55onine comments i've ever read. wow. i cannot remember how many times this week i was WIGGING OUT playing this game with my face literally 3 inches from the screen, trying to save my planets, etc...