I wish there was a bit more incentive to industrialize. The industrial bonuses as they stand don't appear to be anywhere near what the civilian ones are. I wonder.... does anyone else think adding something like a +4 logistic slot bonus for each level of industry specialization help balance things a bit? What about a resource extraction or refinery bonus in addition to trade? Also, I'm a bit confused as to why these roles are what they are. Logically speaking, shouldn't wo
Omega64
[quote who="mcintire" reply="1" id="3121689"]It's not the ability that is broken, it's the fact that level 6 and higher AI Akkans spam it in groups. A lone Akkan can only use it for 1/3 of the time, and only if you let it regenerate antimatter (you should fokus on killing the buggers anyways because of them annoying ion bolts). The AIs I go against often have four to five Akkans, so if their level rises beyond 6 they turn into a major pain with the way the AI handels fleet now. <
This ability is out of control. I've had "battles" drag on for 10X longer than they should because Akkans can just spam this ability. The cooldown needs to be increased dramatically, or at the very least, have it not able to cooldown during the armistice period itself.
I would LOVE this kind of game mode. I used to play Star Trek Armada doing this all the time. It was a lot of fun, and I would love to see it in Sins.
Whoops! I forgot to use the search function. Here's what I put in my thread: Starbases as they are, have laughably short ranges and generally can do nothing to stop fleets from just passing them by. They are particularly useless in uninhabilable gravity wells like stars or gas giants where they have few options to back them up. I think giving starbases an option for a phase jump inhhibitor-like upgrade, along with an overall increase in range, would go a long way from keeping invading
Starbases as they are, have laughably short ranges and generally can do nothing to stop fleets from just passing them by. They are particularly useless in uninhabilable gravity wells like stars or gas giants where they have few options to back them up. I think giving starbases an option for a phase jump inhhibitor-like upgrade, along with an overall increase in range, would go a long way from keeping invading forces in line. Perhaps even make it an antimatter-using ability to keep it balanced
I have a problem. I ordered in the past with a card that had sufficient funds in it. Now however, I'm not so sure that it has those funds. If it turns out that I get declined, an email notifying me will still be sent right? The wait is killing me, and I need to know if I should go ahead and try another card. Thanks!