Dairuka

Dairuka

Joined Member # 3040990
7 Posts 121 Replies 10,910 Reputation

[quote]Perhaps you should ask yourself that question.[/quote] It is better to understand sometimes, than to be understood always. [quote]Is Age of Empires 4X?Is Heroes of Might and Magic 4X?Is the Total War series 4X?Is Age of Wonders 4X?[/quote] Is Civilization 4X? Is Galactic Civilizations 4X? [quote]All these games share strong similarities to traditional 4X games like Master of Orion or Civilization, yet I wouldn't call any of them 4X.They are bas

37 Replies 34,276 Views

[quote]Dairuka, I'm not saying Sins is bad or a "clone RTS", but as mad_axemen pointed out already almost all the points you mention are just as suitable for any of the standard RTS games.Both game types describe actually somewhat similar gaming concepts.If you take it word by word even Warcraft 3 or Starcraft are actually 4X games, as even with given maps scouting (exploration) is a big part in any game, and the other three Xs are the core parts of any RTS anyway.I agree that Sins has some poin

37 Replies 34,276 Views

Lets run down the list, shall we? ~Early game exploration phase? Check. ~Early game expansion phase? Check. ~Mid game exploit phase? Check. (Planet Upgrades, Researched Resource Upgrades, Trade Ports, Refineries) ~Game-spanning Extermination Phase? Check. ~Experience? Check =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~Game-Spanning Empire Building Phase? Check. ~Huge amount of depth? Check. ~Exceptionally long playi

37 Replies 34,276 Views

[quote]I disagree with the use of hangers at all (although I play Vasari, and lose 10 tac slots for phase stabilizers). If your opponents send a massive carrier fleet in, you're screwed anyway. There's no way you can have enough hangers to handle that, and you need to call in your fleet. If they don't send a massive fleet in, your defence force should be able to get there fast enough to stop any major damage. Meanwhile, hangers are fragile and do far less damage than turrets.[/quote] I

13 Replies 9,283 Views

A dedicated attack force should [b]always[/b] beat out a static defense only planet. This is to prevent the game from becoming turtle-central. Of course, a dedicated attack force doesn't seem to have the juice to do it with two planets in a row... I've never lost more than one planet at a time, not even in multi-player. Hangar defenses are only meant to be used as a deterrent to those annoying small raiding carrier fleets, or LRM fleets. Both of which are cap

17 Replies 9,479 Views

I play this game off-line about 90% of the time, and it seems to keep me very entertained. You probably expected it to be a 4x game, or an RTS. Sorry it didn't meet your expectations - but it's a RT4X.

37 Replies 34,276 Views

If you're playing Single Player? [b][link="http://roe.totalgamingnetwork.com/wiki/index.php/Sins_of_a_Solar_Empire/Long_Ranged"]LRM Frigates[/b][/link] and [b][link="http://roe.totalgamingnetwork.com/wiki/index.php/Sins_of_a_Solar_Empire/Light_Frigate"] Cobalt Light Frigates[/link][/b] will be all you need. You can just use your capital ships to destroy the worlds. That is why the [b][link="http://roe.totalgamingnetwork.com/wiki/index.php/Sins_of_a_Solar_Empire/Capital_Siege"]Marza Drea

8 Replies 4,458 Views

[quote]Don't forget Akkan's wing of either fighters of bombers. I think it makes up a lot early for its lack of direct firepower. Especially that you're fighting rebels for the first half an hour anyway and their siege frigates holding you from colonizing are torn into pieces by fighters.Akkan is the best first choice for TEC except for very small maps where a quick confrontation is imminent.On very small, I'd go for Sova anyway. Embargo and enemies are pretty much screwed...Kol is my third choi

13 Replies 9,283 Views

Three Words. Missle Battery Spam. Kills AI's dead. Sucks in multi-player though, so go with Kol and Marza instead.

27 Replies 15,618 Views

[b][link="http://roe.totalgamingnetwork.com/wiki/index.php/Sins_of_a_Solar_Empire/HuntingX%27s_Efficient_Build_Orders:_Tec"]You've been tagged.[/link][/b]

56 Replies 117,957 Views

The problem with sure-fire strategies against humans is the fact that humans are capable of adapting to your strategy, and thus are always in a position to counter your strategy with a strategy of their own. Thus, you won't get any monolithic strategies like you'd see regarding the AI. Instead, at best, you can grasp onto the small tidbits that the experienced Multiplayered Veterans let loose by accident during an internet argument over what is better. Right now, the g

2 Replies 10,897 Views

[quote]It gives you +99 to ponies.Discrimination of Space Mules I say![/quote] [img]http://img.photobucket.com/albums/v255/Dairuka/LIIIBBEEEERAAALLSS.jpg[/img]

8 Replies 11,503 Views

I agree with you on most points. I'm not going to debate the other points I don't agree with, mainly because I made the mistake of adding the word "Human" to the guide, and I didn't define what this strategy is made for. First I'll remove the word "Human" from the strategy guide, as it is indeed, mostly a comp-stomping guide meant to help brand new players get an idea of optimizing the strengths of a particular race. Not to mention, how to make a good start in Single Player mode. I'll p

13 Replies 9,283 Views

[quote]Says the guy who trolled ANOTHER post and seemed not to realize it.jesus christ... i see u cant even tell what a joke is now.. oh well some people just dont have a sense of humor i guess. too bad.[/quote] This debate over trolling is dangerously wandering over into the spectrum of Political Correctness. It's best to ignore the people you've somehow offended. I didn't know people were such digital softies. What amuses me the most about anti-trolling threads is that they a

48 Replies 49,036 Views

You beat me to it! I've been too busy working on my site's video Wiki tutorial... I guess I'll have to 1-up you, and make a self-extracting installer program, that backs up the original music, before replacing it with the consensus [b]best[/b] Homeworld song, for the user. ;)

57 Replies 35,356 Views

Now that I have a firm understanding of how the game functions, I've decided to start a pilot project of making a bunch of strategy guides, intent on sharing my knowledge with the fan-base of Sins of a Solar Empire. You can view the first installment:[b][link="http://roe.totalgamingnetwork.com/wiki/index.php/Sins_of_a_Solar_Empire/TEC_Economic_Boom_Strategy"]TEC Economic Boom Strategy - Here![/link][/b]. You can view the second installment:[b][link="http://roe.totalgamingnetwork.co

13 Replies 9,283 Views

[quote]Thanks for the quick reply.That is completely understandable, too. As massive as this game is, if you had 1,000 of those minute animations occurring at once it would really take a heavy-duty rig.I'm astonished at how well this game runs on my laptop.Mac Book ProIntel 2.40 Core 2 DuoNVIDIA GeForce 8600M GT2G of RamI can run this game on maxed out settings at 1920x1200. Looks gorgeous.[/quote] Thats how I feel. The graphics are astonishingly well optimized. Something that

5 Replies 11,659 Views

[quote]Sins seemed to have just left this out [b](for performance sake, I'm sure)[/b][/quote] [b][link="https://forums.sinsofasolarempire.com/?forumid=403&aid=300547"]Fixed. Thread over.[/link][/b] [quote]When Ironclad and Stardock were working on Sins, we made a conscious decision that the game would not require potential gamers to upgrade their systems. That meant we couldn't have things like moving turrets or whatever but it means that the size of the market was much larger

5 Replies 11,659 Views

[quote]Stardock releasing an optional Single-player Campaign for Sins of a Solar Empire in dozens of monthly chapters at the low-low cost of $7.49 an installmentPay-per month only works for the MMO's... right?That's a rip-off and only fools would fall for that (which is why DLC works on the Xbox). You're going to tell me that a mission or two is worth 20% what the full game itself ORIGINALLY COST?I'd pay maybe, a dollar an installment. If that. $7.50 is greed, plain and simple.[/quote]

47 Replies 46,789 Views
Reply to Harassing in Strategy

[quote]Sexual and physical harassment is illegal and Stardock does not encourage or affiliate with those who do.[/quote] but... you complete me. ;)

6 Replies 4,923 Views
Reply to Harassing in Strategy

[quote]I would love to play this game more with harassing and less with massive fleet-to-fleet combat (not saying fleet combat is bad, just that I would like to try some harassment). However, I really don't know how to make it work. My first thought would be Vasari with Marauder accompanied by some siege, using the speed-boosting ability to run if any hostile fleet comes by. Beyond that, the only thing I've been able to do is make people jump their fleets around a lot by feinting at different lo

6 Replies 4,923 Views
Reply to Choke Point in Strategy

[quote]You are most likely correct and now that im playing a mix of hard and medium opponents ill have to adjust my strategy now.However all hangers worked really well on easy opponents or on a mix of easy/medium.I wish i had the time to play multiplayer. I need to convince a friend to buy it. I always find it really helps with finding holes in your strategy that AI might not exploit.[/quote] I'm all for Multi-player co-op if thats the kind of game you're looking to play Multi-player.

14 Replies 8,213 Views