The Marza Dreadnought's Missile Barrage is my current favorite ability.
5i1
Did the GPGNet forums and the Sins forums get invaded by necromancers? This is like the 4th Necro'd post in the last half hour. >.<
Dead threads need not be resurrected. [img]http://forums.gaspowered.com/images/smiles/icon_rolleyes.gif[/img]
Why can't they transfer the registration? Even THQ allows you to transfer registration keys if the game is bought used.
I'd have -50 because of my Q-Bomb the other day. ;p
That image is absolutely EPIC. [img]http://forums.gaspowered.com/images/smiles/icon_biggrin.gif[/img] They need to put that in the Downloads section so people can download that image.
Host an LAN match on your computer?
[quote]Well, the only thing I did in the BIOS was run a system check. It even failed that o.O[/quote] Update your BIOS then.
Build Culture centers everywhere. And as an bonus the enemy will never be able to colonize in that system again. [img]http://forums.gaspowered.com/images/smiles/icon_biggrin.gif[/img]
I want to know who is chasing the Vasari. Is it the Seraphim? Or is it QAI? ;)
It's the Seraphim. Go get the expansion Forged Alliance and..... oh wait this is the Sins of an Solar Empire forums.....never mind.
[quote][quote]But one Marza Dreadnought will take out your ENTIRE mixed fleet with it's missile barrage.[/quote] What are you smoking...hehe? Captial ships are almost (I said almost) useless in this game. They are not worth the resource cost and most of them are only slightly useful after their abilities have been upgraded.......with the exception of being a "bullet-magnet" so the rest of your fleet can do it's thing.Capital ships should be re-named "Bullet-magnets with abilities"
Whats the enemy fleet made of?
But one Marza Dreadnought will take out your ENTIRE mixed fleet with it's missile barrage.
Sounds like you two desynced. Are you running the Beta patch?
TEC: The Marza Dreadnought because of the Missile Barrage ability. Advent: Not sure as I haven't played them much. Vasari: The Jarrasul Evacuator because of the Drain Planet Ability.
3) I've had that happen when playing Vasari and Advent too. :NOTSURE:
Ok thanks, I didn't look there. :)
I can't find any reason to upgrade that ability past Level 1. The stats are the same for all three levels according to the in game infocard and looking at the AbilityDeploySiegeTurret.entity file I can't see any differences there either. So whats the point of upgrading that ability past Level 1?
Your graphics card technically doesn't meet the requirements.
[quote]Sorry no time to read all the replies to your OP. So fast question for you. What did you have the slider for minimal planet distances apart set to? That adjustment might help.[/quote] You don't have control over the 3 planets you start with.......
But they can't have any logistics structures so they should NOT break an trade lane.
They have always been able to do this, it's just not practical as the projectile takes so long that you'll get tired of waiting and just send your fleet in to do the job. Just don't colonize the planet for an hour or more otherwise you might end up killing yourself. >.<
I think the Home versions have less resources.
Microsoft has nothing to do with this game so how could they shut it down?