5i1

5i1

Joined Member # 3041864
15 Posts 92 Replies 252 Reputation

First: Even if the AI has 3 capital ships and an good sized fleet they refuse to attack an Pirate Base. This is normally not an issue, but sometimes random maps place an Pirate base between the AI and the rest of the map and because of this bug they AI is trapping it self into it's starting area. Solution: Make the AI not be afraid of Pirates and have them attack them without mercy. Second: This one is kinda funny but is annoying, If you have an two AI game with no o

15 Replies 27,890 Views

One comment: [size="7"]EPIC WIN[/size] Now I hope they put FA on this service. (FA= My favorite Game of all time, followed very closely By Sins)

72 Replies 73,321 Views

1) Improve preformance on medium sized fleets and bigger. (30ish ships) 2) Add a option to go into slower then 1x gameplay. (would be extremely helpful in creating huge fights for movies without needing a super-computer) Also would be a tempariy fix for #1 (Was one of my favorite things about SupCom, you could make any sized fight but if it was too laggy you could slow it down to playable FPS) 3) Related to #2 Make it so your computer doesn't have to be all powe

35 Replies 52,967 Views

[quote].....Well if the Vasari are all male use cloning,gene engineering and other muesures to maintain there population.There Wives?[/quote] Lol I can actully see that happening! The husband's and wife's argued over what to do for dinner, the wife gets the knife chases the husband to his space car, and the wife follows in her car. Just imagine that on a galatic scale.

17 Replies 28,828 Views

I screwed something up as I get a runtime error at startup. This is what I Changed: group condition type "PlanetOwnerIsMilitia" param "" owner "PlanetOwner" colonizeChance 0 items 40 item "Tech:Frigate:Light" item "Tech:Frigate:Light" item "Tech:Frigate:Light" item "Tech:Frigate:Light" item "Tech:Frigate:Light" item "Tech:Frigate:Light" item "Tech:Frigate:Light" item "

10 Replies 6,778 Views

I mean instead of a planet having 3 Heavy cruisers, 4 Light Frigates, 2 hanger bays, 5 Defence platforms, i want to change it to 9 heavy cruisers, 17 light figates, 4 hanger bays, and 10 defence platforms at a planet. I have a map I made called "war for the colonies", where the starting star has few precolonized planets and little resources, but a star rich in resources is one jump away, but every planet there has been precolonized by NPC's (not AI just a random group that owns a planet but does

10 Replies 6,778 Views

As the title says I can't find the precolonized (as in the neutral colonies you can put in, in the in game map editor) planet files. I have spent well over 9 hours looking an relooking for the files containing the info on what ships and structures are at precolonized planets. (I'd like to increase the amount, so there are bigger fights and to make it harder to gain control of that planet) Any help would be nice.

10 Replies 6,778 Views

I think I read a post some time back of a guy who won a game without shooting anyone. I'll try and find the thread.

32 Replies 17,529 Views

[quote]5: It didn't just, like, refuse to build, it started building, built [B]1%[/B] and 27 HP worth of the building, and then stopped.[/quote] Witch means that the research or planet upgrade needed is not done yet. Thats what happened to me I just waited and it did finish eventully. It's [B]only[/B] cause I know that does what you describe. oh and the most likely reason it's the novalith is that it uses ALOT of tactical cap. And it happened to me before with another structure

11 Replies 8,234 Views

Could be that the replay somehow was recorded by the game as a actual match and added the achievements. Was one of the players Advent?

5 Replies 3,955 Views

[quote]I have had a Planet directly INSIDE a Gas Giant, making it virtally impossible to select the planet inside. (There is a way but it really is tricky and screws with the camera, witch is to zoom inside the planet. (Very difficult to do but is possible) (I'll try and get a screenshot of it.)[/quote] Here are the promised Screenshots: [img]http://img338.imageshack.us/img338/1526/screenshot5hb4.jpg[/img] As you can see I have selected a Ice planet but you see a Gas Giant.

21 Replies 7,668 Views

[quote]jinx, wait till you get a wormhole below a planet, it makes it so if you zoom into the planet it gets really dark (as though you lost scouting there, even if you have ships in both wells) forcing me to use a specific angle if I wanted to view the battles.[/quote] I have had a Planet directly INSIDE a Gas Giant, making it virtally impossible to select the planet inside. (There is a way but it really is tricky and screws with the camera, witch is to zoom inside the planet. (Ve

21 Replies 7,668 Views

It seems to be for me that if I order a lab and order somthing for the new tech level before the lab is built, but then order a research of a lower tech, when the lab is finished it will immedtately switch to the higher level one from the lower level one, done or not. But it will finish eventully, just after the topics that you ordered before are done. Example: T1 T2 - - Order of research T2,T1 You have only one lab finished, but 2 have been ordered

4 Replies 12,936 Views

Please keep it up and please do [B]NOT[/B] do a SupCom on us, where the devs were frequently talking with the community at first then just vanished after that. (They have not had a patch for their expansion for over 3 months, yet there are plenty of issues left, and the devs have said they're working on one, but they have said VERY little about it other then it's in the works.)

187 Replies 157,579 Views

Has anyone tried building 5-9 TEC trade ports at each planet, It got to insane levels of income when I tried it. I went from 50 cedits/sec to around 150 cedit/sec after fleet upkeep (Would have been almost 200/sec if I hadn't gotten fleet upkeep). And I only did that at a few planets, and I filled up the empty spots on my planets with trade ports. Note, that most likly will not work in a real game, I was just curious, and decided to test it.

119 Replies 46,826 Views

The fixing of the insane loading times at start up, (I loaded a old game, and I paused it so I could let it load in game (isn't that what loading screens is for?) knowing it tend to take awhile, i go watch Tv and eat dinner, [B]2 hours[/B] later and it has not loaded a single thing!!!!! I unpause it immeadattly starts to load, witch took so long I gave up after 15ish min. It has always done this to some degree (With this game) but that is a worst case of loading time ever. So

1,040 Replies 558,396 Views

Also your probally going to want to get the colonizer cap ship first, otherwise you have to use a frigate. (Thus failing the achivement)Or pay the high cost to allow for a second cap ship.

11 Replies 9,025 Views