Aridias

Aridias

Joined Member # 3044820
0 Posts 72 Replies 123 Reputation

There was a empire at war mod which was quite good before it died. That was using KOTOR ships rather than swtor.

7 Replies 6,898 Views

To be honest I think you should not particularly worry about the normandy at the start just try to get the default fighter, interceptor, frigate, crusier, and dreadnoughts for each race. The normandy sr2 is still a frigate crusiers have a crew of 800 ( I may have got that wrong but I am fairly sure it is correct).

153 Replies 96,183 Views
Reply to Halo MOD? in Sins Modding

There seriously needs to be a new thread. But only after it reachs 100 pages.

2,504 Replies 4,902,938 Views
Reply to Halo MOD? in Sins Modding

It would be good to get a dedicated thread.

2,504 Replies 4,902,938 Views
Reply to Halo MOD? in Sins Modding

You can still play halo if it is only released for 1.15 if you have entrenchment installed by opening impules and playing the original sins. There are also 2 mod folders in the sins directorey as well.

2,504 Replies 4,902,938 Views
Reply to Halo MOD? in Sins Modding

Bump. So close to 2000 posts.

2,504 Replies 4,902,938 Views

Isnt that the fuel transport rather than the troop transport. Also what craft are going to be used for the imperial guard landers?

1,261 Replies 2,672,756 Views
Reply to Halo MOD? in Sins Modding

That really, really bears no resemblance to the ccs.

2,504 Replies 4,902,938 Views