Aridias

Aridias

Joined Member # 3044820
0 Posts 72 Replies 123 Reputation
Reply to Halo MOD? in Sins Modding

Hows the guy who has just put loads of pic's on MODDB?

2,504 Replies 4,903,085 Views
Reply to Halo MOD? in Sins Modding

I think that that is a generic carrier rather than an assualt carrier assuming you were refering to the piture on moddb.

2,504 Replies 4,903,085 Views
Reply to Kotor mod in Sins Modding

There was talk along time ago of eville jedi expanding his mod to cover the civil war. But that was along time ago. If you are after ideas for ships their was a empires at war mod that was quite good set during the jedi civil war.

9 Replies 10,399 Views
Reply to Halo MOD? in Sins Modding

Yes, this is the same mod. (Canadaman really should put a banner across the top of the moddb page saying that)

2,504 Replies 4,903,085 Views
Reply to Halo MOD? in Sins Modding

Please dont bring up the shield argument again.

2,504 Replies 4,903,085 Views

The upgrades did not appear, it could be an error on my part though. Other than that every thing else worked.

24 Replies 67,667 Views
Reply to Halo MOD? in Sins Modding

Tungsten melts at 3695 K(General this means that a higher temperature is required to react with oxygen). I am not sure their is enough energy generated by friction to cause it to react with oxygen. Remember flames are just a excited gases which give of light as they lose energy. Back on topic. Any news on the mod.

2,504 Replies 4,903,085 Views
Reply to Halo MOD? in Sins Modding

What reacts with the oxygen in the air? Nitrogen could but it is fairly unreactive and would not cause that much flames. The Tungsten could react but my knowledge of the properties of tungsten is not that great. I am just not sure on that picture. Why are we discussing this anyway?

2,504 Replies 4,903,085 Views
Reply to Halo MOD? in Sins Modding

Air doesn't combust the projectile does.

2,504 Replies 4,903,085 Views
Reply to Halo MOD? in Sins Modding

Hasn't this fight taken place in all the other mod threads.

2,504 Replies 4,903,085 Views
Reply to Halo MOD? in Sins Modding

You have already discussed UNSC planetary defence, but what about the covenant?

2,504 Replies 4,903,085 Views
Reply to Halo MOD? in Sins Modding

For the initial release keep it simple.

2,504 Replies 4,903,085 Views
Reply to Halo MOD? in Sins Modding

Either do random or open, no favouritism. We have commented, but we have not done any of the work so it is up to the devs. I would personal vote for open but that is my opinion. The reason I asked for a new thread to be opened on the other forum was to avoid this war on this thread.

2,504 Replies 4,903,085 Views
Reply to Halo MOD? in Sins Modding

Sorry, I just did not want this forum filing up with people applying for the beta test.

2,504 Replies 4,903,085 Views
Reply to Halo MOD? in Sins Modding

Do a beta sign up thread on the mod forums.

2,504 Replies 4,903,085 Views
Reply to Halo MOD? in Sins Modding

Why are you not going to have an open beta?

2,504 Replies 4,903,085 Views

Has someone removed the abilities section?

1,324 Replies 1,497,152 Views
Reply to Halo MOD? in Sins Modding

Would they not be balanced due to the fact they are identical; so would be killing each other at the same rate.

2,504 Replies 4,903,085 Views
Reply to Halo MOD? in Sins Modding

[link="http://www.bungie.net/stats/halo3/screenshot_viewer_popup.aspx?gamertag=A%20Leprechaun92&ssid=46620038"]WWW Link[/link] I am not so sure actually it is bigger than I remember but doesn't quite look 75meters ( I know it is missing part of the wing but you still get and idea of the size)

2,504 Replies 4,903,085 Views
Reply to Halo MOD? in Sins Modding

What is the source of the image of the longsword? They may have changed the size between games, like the design of the frigates.

2,504 Replies 4,903,085 Views