Aridias

Aridias

Joined Member # 3044820
0 Posts 72 Replies 123 Reputation
Reply to Halo MOD? in Sins Modding

I don't think that they are quite as big as a Boeing 747 (you see one crash on the arc). However we don't know how big the fighters in sins are, so I think that the squads are fine. It is going to be hell to code individual missiles. (I think)

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Reply to Halo MOD? in Sins Modding

Looking good, nearing a first release perhaps?

2,504 Replies 4,903,030 Views
Reply to Halo MOD? in Sins Modding

That is still highly contested.

2,504 Replies 4,903,030 Views
Reply to Halo MOD? in Sins Modding

Do you need a static repair station, couldn't you just use the cradle and have ships slowly self repair. We do not need to precisely mirror the existing ships and stations, although this maybe easier it may not be the best thing for the mod.

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There is already a halo total conversion on the books by Canadaman, feel free to check it out.[link="https://forums.sinsofasolarempire.com/304735/page/1"]WWW Link[/link]

84 Replies 148,339 Views
Reply to Halo MOD? in Sins Modding

What for? you want to play covenant you pick covenant; unsc, pick unsc. Just keep it at that for the initial release, if it is needed for balancing fine add the ability to capture ships.

2,504 Replies 4,903,030 Views
Reply to Halo MOD? in Sins Modding

I think it is just a ship created for what ever that wiki was about there were other player made ships on the site, I searched halopedia and found nothing.

2,504 Replies 4,903,030 Views
Reply to Halo MOD? in Sins Modding

I don't see any source on the wiki page, where are they getting their info?

2,504 Replies 4,903,030 Views
Reply to Halo MOD? in Sins Modding

Also the scaled up shield generator would still be the same strength as the shields on MJOLNIR, so not that much protection from capital ship weaponary.

2,504 Replies 4,903,030 Views
Reply to Halo MOD? in Sins Modding

You could have high charity giving a bonus to the planet its orbiting as well.

2,504 Replies 4,903,030 Views

Kotor is cooler but their really is not enough material to make fleets out of.

1,324 Replies 1,497,124 Views

Why post topics like this you just get loads of americans posting and no one listens to any one else. Also america will not always be a super power 100 years ago the brittish empire was the largest in the world and i am sure that they thought that it would never fall. we just don't know what is going to happen but all things end.

596 Replies 1,739,111 Views
Reply to Halo MOD? in Sins Modding

Do you know what plasma is? [link="http://halo.wikia.com/wiki/Plasma"]WWW Link[/link]

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Reply to Halo MOD? in Sins Modding

sorry for another post but i cant edit the other one i wonder if these links while help not sure if you have already found them. [link="http://halo.wikia.com/wiki/Starship_Shielding"]WWW Link[/link] [link="http://halo.wikia.com/wiki/Energy_Shield"]WWW Link[/link]

2,504 Replies 4,903,030 Views
Reply to Halo MOD? in Sins Modding

Also they are singularly referred to as energy shields who said plasma plasma would be a bit of a burner self harm shield

2,504 Replies 4,903,030 Views
Reply to Halo MOD? in Sins Modding

Okay I could not be bothered to read the rant on plasma shields so if i miss something sorry. A nuke could damage hull by simply boiling it away in the way covenant high energy plasma. Also a EMP is created when gamma rays release high energy electrons that interact wit the earth s magnetic field to induces a high voltage current that can be conduct by large metal object then damaging electronic devices. Space doesn't conduct the voltage the hull of ships are protected against beta radiation(als

2,504 Replies 4,903,030 Views
Reply to Halo MOD? in Sins Modding

Yes but the magnetic coils used by the mac and plasma weapons are buried within the ship (well under the hull any way) and probably shielded to prevent damage from the magnetic field to other systems and are not generating a field all the time. Magnetic fields in space are so so weak that the are nothing when compared to earths.

2,504 Replies 4,903,030 Views
Reply to Halo MOD? in Sins Modding

A nuke would not have much of an EMP effect, the EMP effect is caused by the nuke acting on the earths magnetic field.

2,504 Replies 4,903,030 Views
Reply to Halo MOD? in Sins Modding

This is a quote from evil jedi on his warlords site "Luckily a lot of the art assets from HW2 convert relatively painlessly (especially the newer ones)". This may mean that if the guys at broken line studios want to convert their models to sins they could , possibly.

2,504 Replies 4,903,030 Views
Reply to Halo MOD? in Sins Modding

Have you considered contacting these guys [link="http://freewebs.com/halo-hf/index.html"]WWW Link[/link] The moddb has pics

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