[MAGOG]Kruelgor

[MAGOG]Kruelgor

Joined Member # 3045048
32 Posts 421 Replies 701 Reputation

If you haven't noticed yet, I enjoy large mobs of angry jealous beings attacking me. It gets my ego going. Thanks. I appreciate it. Seriously. Now, if you want to join my clan then simply download XFIRE at [link="http://www.xfire.com"]xfire.com[/link] and add me as a friend. My name is Kruelgor. We'll be adding a private forum at our website soon so we can discuss all the little strategies and tactics together as a secret. Hail Gog! Peace on Earth - Death to t

55 Replies 26,657 Views

[quote]People like him are the reason why I hoped that Sins would be marketed more as a 4X game instead of an RTS. Less trolls and kids.For the record, I'm also a member of a clan, founder in fact, back in '98. FPS, though, organised LAN parties with 150+ participants. Do I advertise that fact? No. Does that make me better? No.[/quote] Cut and paste where I said it makes me better because I'm in clan. I bet you can't do it. What I did say, is the same kind of trolls tried to r

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[quote]I think it's a slap in the face to all the hard work the developers spent on creating the ACTUAL game, which far surpasses the time they spent on creating the mod tools.I just think it's rude and disrespectful.I think it was a bit "rude and disrespectful" for you to come on here and talk nothing about the topic which this thread is here for.For a 33 year old (if thats your real age), you seem to be very full of yourself, almost as though the world owes you a favour, or should show you hug

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[quote]I doubt the developers spent a huge amount of time on the MOD tools, just so no-one uses them. Try again...[/quote] The developers created the mod tools to increase sales. Simple as that. They are quite aware that some people enjoy creating and playing mods. It was for the sake of sales why they gave you mod tools. However, it is still RUDE to speak of mods so soon. The game hasn't even been out for a month yet. I think it's a slap in the face to all the har

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[quote]Does it please you to keep saying the same things over and over again? Its normally the sign of a Crack habit or some kind of mental distrubance.With the regards to the guy already making this map[/quote] Sometimes it is necessary to repeat something to make people understand. By the way, I have no idea what you are referring to. I repeated what?

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[quote]I'll be around for a long time to come.Watch this with in the next 2 months he'll stop posting.[/quote] Haha! You obviously know me not. I am the clan leader of MAGOG (Military Alliance of GOG) ([link="http://www.magogclan.com"]www.magogclan.com[/link] website will be updated soon for SINS). If you do not know me yet, you will. I've been posting on the forums over at World in Conflict (massgate.net) for 6 months. The same kind of trolls tried to run me off at the b

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[quote]I do speak for myself.Don't be offended. Like I said, I will try your Star Trek mod in about 3 years.In the mean time, I'm going to enjoy the ACTUAL game online first.I just think it's a rude "slap in the face" to the game developers to speak of mods so soon.Ever think there was a reason that the developers created a modding section for their forum? Or provided assistance and guidance in the creation of mods, as well as in-game support for activating those mods? How is it possible for it

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You might be right that my quick expansion strategy would be ideal for games against the AI, and less ideal for multiplayer games. If they do indeed attack within the first 3 minutes then you're right.

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[quote]Intelligence gathering is crucial to a fast start. A scout will show you which nearby systems are lightly defended or do not require technology upgrades to colonize. It will also show you the most likely routes pirates and/or your enemies will use to attack.[/quote] True, but I'm going to take all the surrounding planets anyway, so why not prepare to do so immediately. The only situation where this will not work is if a pirate base is next to me.

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You just made me realize something. I've been playing against a Fortification AI.[quote]Kruelgor, it might be easier to post a replay against a couple hard AIs (or one, if your strat is for a 1v1) instead of constantly nitpicking every counter point.You have to realize that some people aren't going to believe you unless you give them proof.[/quote] That sounds like a good idea.

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[quote]your colonizers will lose their antimatter after phasing and will be stuck waiting for a time anyway. It's not as instantaneous as you made it sound.Tea[/quote] Naaa....The phase jump doesn't affect the time much. Especially when it is already 100% full before the phase jump. It doesn't take long at all for it to gain enough Anti-matter to colonize.

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[quote]Wasted research on one or two techs if you didn't need volcano/ice3)[/quote] Nope, because I'm going to colonize 7 or 8 planets in the first 20 minutes of the game. That technology will be needed. Odds are in your favor. [quote]If you do colonize two planets immediately, they will actually drain your economy until you can upgrade them[/quote] Nope, because you simply cash in the metal that you are producing to raise the cash to upgrade the planets. [quote]If yo

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[quote]Hmmm...you're at least making me think about this. Downsides:1) No situational awareness of the rest of the universe2) Wasted research on one or two techs if you didn't need volcano/ice3) If you do colonize two planets immediately, they will actually drain your economy until you can upgrade them...which won't be easy as you spent a crapload on two colonizers, two research stations, and two techs.If your enemy finds you at this point you are in a lot of trouble.I may try this tonight, but

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You all got some pretty good feedback. However, I disagree. I'm way past you. First, I totally skip scouting. Second, I immediately build two colonizer ships. This gives them time to build up anti-matter for the colonizing process. [I](3 seconds into game)[/I] Next, I build 2 research labs and begin researching colonization of the different planets right away. [I](10 seconds into game)[/I] Next, I put 6 frigates into the production queue. [I](20 sec

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[quote]Kruelgor the GreatSounds like an extremely bad WoW name.And the modders are smarter than you are, they probably won't overwrite the files of sins, instead make it a separate program so you still have the original game to play online.[/quote] I wanted to use [MAGOG]Kruelgor but the forum settings wont allow it. So, Kruelgor the Great it is. Get use to it. I'll be around for a long time to come.

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Yes, I am different. Very different. I'm not talking about his map. I'm talking about the Star Trek mod. By the way, he edited his post. Just look at what sub-category he posted in - "MODDING". Haha...

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I do speak for myself. Don't be offended. Like I said, I will try your Star Trek mod in about 3 years. In the mean time, I'm going to enjoy the ACTUAL game online first. I just think it's a rude "slap in the face" to the game developers to speak of mods so soon.

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[quote]You mention that seconds could mean victory or defeat, but with out scouting, you're going to risk wasting minutes jumping your first fleet into a dead system if there are multiple phase lanes out of your home system.Personally, I like to know which is the best ORDER in which to colonize my first worlds. Just saying that you'll take all nearby worlds isn't the same as doing it in a reasonable order. Early game, I tend to be short on crystal, not credits. 200-400 cred for 1 or 2 scouts.

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(NOTE: If you're an LRM spammer and you're looking to win the game within the first 20 minutes, and need to know the location of the enemy home planet then ignore the following) After playing more of the game, I'm even more convinced that scouting in the INITIAL PHASES of the game is completely irrelevant. Instead, my goal is to capture all the immediate surrounding planets as quickly as possible. The first ships I buil

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I'm relatively new too, but I'm assuming a culture war has more of an impact on smaller maps which turn into a "dug in" type of war (using your term there).

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Isn't there enough Star Wreck threads. Why did you create another one? Here's an idea. If we can get enough people to play the Star Trek mod then that will take more players away from the online game and we can wreck the multiplayer experience, hence the term Star Wreck. I don't see anything wrong with the actual game that you have to go and change things up. I might try your mod in 3 years, but first I'm going to have some fun with the actual game.

55 Replies 26,657 Views