[quote]Look at the calendar.[/quote] April fools. yep.
[MAGOG]Kruelgor
It looks like XFIRE website has been hacked. http://www.xfire.com
I posted mine, but decided to delete it. It's just too good to share. sorry, but I would hate for my own start-strategy to be used against me. It's a horrifyingly super fast method to colonize and gobble up way more planets than your opponent (while keeping the #1 fleet size). Even a game replay cannot show the details to my method. Join my clan and I'll tell you though. [link="http://www.magogclan.com"]www.magogclan.com[/link] just click on Join Our Clan. HuntingX is defin
[quote]Are there going to be any changes to cap ship abilities?[/quote] I do agree that capital ships seem to be far too easy to destroy. In fact, I don't even build them except for the first free one. I've been winning just fine without capital ships. There are some great strategies you can implement with capital ships, however. I'm perfectly fine with the way the game is, but one easy way to fix this problem is to simply reduce the cost of capital ships.
[quote]What really annoying me is how you say things are your opinion, you are speaking for your self, etc. and then go out and say things like your opinions are the TRUTH, and people not agreeing with it are "brainless zombies".... I really hope for the sake of people around you, you are just pretending to be this troll on these forums and don't actually behave is such a manner in RL...[/quote] Nope. I still stand by what I originally implied. People who love FPS games over RTS games
[quote]I bet Kruelgor feels that way because he gets fraged every time he joins a FPS FFA[/quote] You would lose money on your bet. FPS games are a piece of cake. Takes little brain power. If you've mastered one then you can pretty much master any of them since they're all pretty much the same. A dime a dozen. Any 5 year old who can put the cross-hairs on the enemy and click the mouse button can play FPS. I'm not saying these things to offend anyone. I'm just st
[quote]Speak for yourself on that one[/quote] Of course I am speaking for myself. I'm certainly not speaking for you or the guy next to you. FPS games are dumb and boring, in my humble 27 years of computer gaming experience. They are for mindless zombies with no concept of grand strategy. They are for grunts and peons. RTS games, on the other hand, are for Generals & Commanders! Leave those fps games to the peasants. The reason why more people play FPS games is be
The Military Alliance of Gog ( MAGOG ) challenges you to a friendly competitive game of Sins. WEEKDAYS Name of the game: 1v1 Fast/No Pirates 4:30pm-6:30pm Pacific Time USA 5:30pm-7:30pm Mountain Time USA 6:30pm-8:30pm Central Time USA 7:30pm-9:30pm Eastern Time USA <span style="font-weight: bold;
The Military Alliance of Gog (MAGOG) is always looking for more RTS gamers. We're specifically an RTS gaming clan. We were formed back in September 2007 when World in Conflict was released. That was our first RTS game. We had over 200 members for that game, and many of them are still active. We have now recently adopted Sins as our primary game. We will be adding all the major RTS titles to our arsenal as they are released such as StarCraft2 and Red Alert 3. MAGOG will be
[quote]meh doesn't really matter about the placement of the candidates they are all on the box. We all know you hate Obama, for lols check out: WWW Link So I take it you want play as Obama then, not even once?[/quote] You should buy Political Machine 2008. It looks like a lot of fun.
[quote]I have had games last for over 10 hours easy[/quote] That is why I would like to have a timer option for multiplayer games, because I would like to play on the super large maps. I've only been playing small 1v1 maps just because of time restraints. How many people actually get a WIN on their record by playing on a large map? Very few....very very few.
[quote]please people stop posting... I see the loop forming already. a: tests are invalid, due to prices...etc. b: no they are not ask me for new tests and I will tell you the results c: more people bring the same argument up and new results not posted yet. b: " " " " " " " a: " " " " " " d: tests are invalid. and gets to page 11-12, with nothing achieved. oh just to make sure people are not insulted, im not implying anything about a,b,c,d.[/quote]<
[quote]Any chance of a demo coming out to play?[/quote] At $19.95, not much need for a demo. It's not like it's a $50 investment. Also, it's from StarDock. You know it will be a good game if it's from StarDock. It's interesting how they have Hillary and McCain in center front of the box cover. I like it! (I'm not an Obama fan)
[color="#FFFF00"]Durikkan[/color] said [quote]...or spend the same amount and slaughter him... I guess it's not the same in your world?[/quote] First of all, the disciples cannot "slaughter" cobalts so I guess you're admitting that Disciples are not a counter against cobalts since the word "slaughter" is in your definition. Second, a "counter" unit in RTS is a specific type of unit that absolutely destroys another specific type of unit with minimal damage/losses to the counter
[quote]For example why can't there be a Culture victory condition?[/quote] I've seen online players quit the game because culture took over their empire. There's your victory condition right there. (once again, not speaking from a single player point of view)
[quote]I just wanted to show that the whole premise (the original statements) of this thread are not to be taken at face value:[/quote] The premise of the thread is that Advent has no counter unit against the TEC Cobalt. Your replays do not prove anything. [QUOTE]i'll wait for the patch[/QUOTE] Good Idea. I'll do the same.
[quote]You make fleets, but the outcome is determined by stats alone and decided between turns. You're given the option to watch a battle, but you can't actually control anything or change the outcome[/quote] Ahhh...ok, then it is stupid then. Thanks.
[quote]Sins is on a single map . . . I would say there is less to explore in Sins than there was in RoN. Further RoN offered a gobal map that let you choose where to attack next, letting you take over the entire planet in a semi turn based-semi real time way. In Sins you set your scouts to explore, in RoN, you set your scouts to explore, its exactly the same only there was /more/ to explore in RoN. Maybe it didn't look as big but every ounce of land was useful for building and tactics w
[quote]Sins is on a single map[/quote] No. I consider each planet its own individual battle map.
I don't know. If you look at this [link="http://youtube.com/watch?v=njOvLXYEqXE&feature=related"]YouTube[/link] video it reminds me of Sins a bit.
[quote]....with no tactical fleet combat[/quote] Really? I saw a screenshot that said something about fleets.
Hopefully, the new 1.04 Illuminator will end the discussion. :) [quote]The Disciples are almost impossible to use against TEC because they are so bad against the LRM spam that started this whole circular argument.[/quote] Exactly!
[quote]oh just so you guys understand why I didnt make disciples rotate, I cannot make the disciples start as the ones that need rotation, tried changing planet/fleet ownerships a few times with different combinations, its possibly something to do with size of the fleet. also I hope those replays ends the discussion.[/quote] So, you were micromanaging the Disiples? The only problem is that in a multiplayer game, both players will likely be "focus firing" and micromanag
I'm deleting this cuz they're trying to compete against Stardock Entertainment. Sorry for even posting it. - Kruelgor
[quote]I think I'll trust Malice on this.[/quote] What level of capital ship again do you need for that?