Huh? Rise of Nations was not a grand strategy game. It was one of those stupid play on a single map RTS games...a dime a dozen.
[MAGOG]Kruelgor
[quote]Focus fire alone can boost the performance of an army a lot[/quote] I did do "focus firing" for the losing fleets to see if it would change things. It didn't. [quote]There's really no reasonable basis to be testing 35 illuminators vs 70 cobalts.[/quote] Like I said, I can test anything you want. Just tell me what you think it should be and I will test it and let you know what happens. Keep in mind that you are ignoring the fact that Illuminators requi
[quote]The first thing I do is toss cap ships out for leveling as advent... by the time someone gets 50 or so cobalts it wouldn't be anything strange for me to have 1 cap at lvl 6 and 2 more @ lvl 3. Not to mention that a radiance w/ progenitor/haly backup is going to smoke whole fleets of smaller ships in a very short amount of time.[/quote] Ok. I'll try it out. Thanks.
[quote]an unbalanced test[/quote] I can test anything you want. Just let me know what you want. [quote]the thing u proofed here is that TEC has stronger cobalts then Advent.. but everyone knew that!!!![/quote] It is naive of you to assume EVERYONE already knew this. I post these things to help enlighten the newbies. It's not really intended for veterans. GALAXY FORGE changes everything. Now, I can test anything. [quote]one at level 6 (brilliance) and the
[quote]Kruelgor, I demand that you stop creating posts you fool. You're actually spreading you're misinformation to newbs who happen to get paired with me.[/quote] You will need to state specifically what in this topic is "misinformation". Cut and paste please or use quotes. Thank you.
[quote]So your whole comparison relies on two groups of spam units, completely ignoring the Advent's biggest advantages? Everyone knows the different Advent ships are best when used together so that their synergistic special abilities overlap and enhance one another.[/quote] I test it out tonight, my assumption is that a capital ship will last about a minute against a massive fleet of Cobalts.
[quote]Pointless discussion if you read the 1.04 preview, which was posted before this thread. illuminators will be doing ~288% (maybe was 286% forgot) damage upon a focus fired cobalt in the next patch and have 20% more survivability vs cobalts in the next patch as I covered in the 1.04 thread.[/quote] This is good news. For sure.
[quote]The lack of anti-medium is an issue. However, the Advent LRM equivalent (illuminator) is still the cost effective counter, when positioned right (so as to employ more than 1 beam).[/quote] On my 35 Illuminators vs 70 Cobalts, I moved the Illuminators in the middle of the Cobalt fleet to take advantage of the 3 beams. The Cobalts massacred the Illuminators and still had numerous ships left after the battle.
[quote]Hi Kruelgor,I'm curious - how are you choosing the numbers of ships? I'm assuming that you're equating cost or supply or something.c_c[/quote] Well, on the first one (Defense Vessels vs LRMs) I used TIME to produce. It takes equal time to produce those amount of ships. The other figures are just guestimates. If you want me to test any scenario then let me know and I'll tell you the results.
[quote]Advent ships are weaker and more plentiful, period. Bombers suck against light units. Just use lots of units and fighters. That should get the job done.[/quote] Haha...easier said than done. I would like to see you try that against Huntingx. LOL!
[quote]The new illuminator will change things dramatically.[/quote] Cool, that's what I'm hoping for.
This thread was called "Advent's Worse Nightmare - TEC Cobalt Light Frigate" but now that patch 1.04 fixes all that I am deleting this. The new patch rules!
[quote]You can automatically share the in-game generated maps without needing everyone to download them separately[/quote] Really? How?..oh In-game generated. Nevermind. (:(
[quote]Thanks for the answers to my question, but what about ship movement, do capital ships move like big, slow giants or like phony fighters turning on a dime in outerspace?. I would rather have a little less eye candy and a lot more Babylon 5 cap ship movement in any space game[/quote] The capital ships seem to turn around a lot slower than the smaller ships, but they do move fast when moving straight. They are slower overall. I think with the new patch, they will move even faster.
Keep this in mind too. With WiC, you cannot design and host your own map unless you own a server and all the players have downloaded the maps. With Sins, I have read they plan on making it possible to design and host your own maps with ease. Not yet, but soon. Hopefully. There is an easy to use map editor with Galaxy Forge, but you cannot host those maps easily. They will fix this, I'm confident.
[quote]Unless you guys are going to get into fist fights for my amusement, take your political debate to politicalmachine.com's democratic or republican forums. Let's stay on topic.[/quote] Sorry Frogboy. Didn't see that. You're right. I've already posted a little over at politicalmachine.com. The Political Machine 2008 looks great! I'm buying it. I especially love the idea of different eras. p.s. Feel free to delete my off-topic replies. Apologies.
[quote]Just scout and follow the flow of player strats.[/quote] Yes, I am guilty of previously not using scouts at much as I should had. However, I am using scouts now. Scouts certainly do help a lot.
[quote]An AI won't just stick with Frigates or just Cruisers and Cap Ships.[/quote] Sorry if I didn't mention in my original post, but I'm talking about playing against human intelligence on multiplayer.
[quote]You should play the Sins demo. Asking for opinions on a fan site is never going to get you an objective understanding of what the game's about.[/quote] True, but he wanted to hear from people that have played both Sins and Wic. Both Wic and Sins have demos available.
[quote]Actually this is possible to do with Galaxy Forge. I have a map set up for me to test combat in my mod. All you need to do is create a very simple map, literaly two planets linked together) Then Right click the first planet --> edit, select the "Current planet" tree in the left hand column click New Group (button in left hand corner), select the new group (by default it will be "Group:Always"), in the middle column change the "Create these items for:" l
I bought Star Wars: Empire at War when it was first released. Played it for a week and it's been collecting dust eversince. Sins is the kind of game that will entertain you for well over a year. There is a lot to it, and once you have mastered one faction it will be time to learn to play as another. There are three factions. I'm still trying to master Advent. I've been playing as them for over a month, and I still haven't perfected it.
[quote]Oh no. The game would lose alot of tactical fun if all fleets are now supposed to consists of 1, rarely 2 and maybe even 50% of the time none capital ship's because they got power/price buffed beyond reason. I like their power level just as they are, though maybe they could use some extra space for strikecrafts(bombers/figthers) (though how manageable the battles throughout a gamesession in larger maps are, because of the ships current HP/damage levels, is something I don´t know ^^)...[/q
[quote]Thanks for all the replies guys, I'll definitely look into Sins a lot more.[/quote] I'll add this one last thing. I only played WiC for as long as I did because there were no other good RTS games available yet. I like to get games when they are first released. I will admit that I got bored with WiC after about a month. Controlling 4 to 10 units just isn't that exciting. With Sins, you're going to feel like an EMPEROR! The galaxy can be yours!
"troll" is such an ugly word. Aren't we all just people expressing our opinions?
[quote]It would be interesting if capital ships had double the shields, hull, and armor.This is actually something I pretty much agree with.Of course some other things would have to be changed for balance, for instance possibly capital ship direct damage abilities. Or for instance this would make embargo rush more powerful because it would take forever to damage the Sova....But I think overall capital ships could use a doubling of hp. A little while ago I modded the game for my own pleasure, giv