[MAGOG]Kruelgor

[MAGOG]Kruelgor

Joined Member # 3045048
32 Posts 421 Replies 701 Reputation

[quote]ANTIMEDIUM is the same damage type as Javelis and Assailants, used for killing Cobalts, Disciples, Skirmishers. Illuminators will do better against LRMs than they used to (100% instead of 75%), but still won't come out on top. However they will be much, much more effective against Cobalts now (150% instead of 100%), giving you a tool against Cobalt spamming TEC players -- assuming you can get to Military 3 before you die. While they lose a little against Heavy, Very Heavy, and Ca

222 Replies 200,446 Views

I'm actually salivating that the Illuminator is getting an increase in weapon and shield strength. I've been winning a lot of games lately with Illuminator spamming and this is going to help even more. I'm not sure about the decrease in speed though. That worries me just a little bit. The only thing I want to know is, what exactly is ANTIMEDIUM? Is that cruisers? Will this new Illuminator do well against LRM spamming?

222 Replies 200,446 Views

[quote]- Illuminator: -Hull points increased from 520 to 620. -Shield points increased from 450 to 550. -Attack type changed from CAPITALSHIP to ANTIMEDIUM. -Front bank damage increased from 33.8 to 65. -Side banks damage decreased from 33.8 to 26.[/quote] This sounds like a great benefit to Advent. What exactly is ANTIMEDIUM? Is that cruisers? How will the new and improved Illuminator do against LRMs?

222 Replies 200,446 Views

[quote]There is no quicker overall build time[/quote] Yes, you are right. I actually just used a track and field stop watch to test it. :CONGRAT: Still, this whole time I was wasting effort by placing frigate factories on different planets when it could have just been a lot easier to place them all on 1 planet. I didn't realize it would be so easy to manage.

101 Replies 38,235 Views

[quote]Strange how it's always *YOU* that they do it to isn't it? Repeatedly over the last several weeks, I've seen this sort of behavior out of your. Like I said, you are degrading the quality of these forum conversations with your antagonistic behavior. Again, I'll repeat my request for you to tone down your intentionally antagonistic behavior.[/quote] Why don't you put your money where your mouth is and CUT AND PASTE these so-called statements of mine. I can guarantee you t

101 Replies 38,235 Views

[quote]Kruelgor, You have demonstrated a pattern of harassing, unnecessarily antagonistic behavior in your posts. I feel that the tone and delivery of an atypically large volume your posts is designed solely to prompt harsh defensive responses from people, which you then respond to in kind. I don't appreciate your demonstrated trend of consistently degrading the quality of interactions on this forum, like you have over the last several weeks. I don't believe that I'm alone in t

101 Replies 38,235 Views

[quote]Each factory around a planet has its own queue. Start with 5 factories at a planet. If you build one ship or 5 at once, they'll all come out of the factory at the same time.There is a bug when you have multiple frigate factories around a planet. The ships will only come out of one or two factories. Supposedly, they should be coming out of each factory as their ships finish in turn. So you end up with one factory pumping out 5 times the ships, and the rest of them end up looking pretty.[/q

101 Replies 38,235 Views

Here's a question for you veterans out there. I would like to know if this is even possible. Is there an effective way to prevent an enemy fleet from slipping past your frontline planets and into your vulnerable rear planet region? Otherwise, it doesn't seem like a good strategy to spend too much on fortifying your frontline planets. It seems too easy for the enemy fleet to simply slip by your frontline planets and attack your vulnerable rear planets, taking out military labs and

20 Replies 12,459 Views

[quote]For the first 20-30 minutes, they're pretty vulnerable[/quote] That is true, but how often does the enemy attack within 20-30 minutes. Not very often.

37 Replies 79,396 Views

[quote]There is no quicker overall build time[/quote] You might be right, but I don't know. I only did it once, last night, but it sure did look like the little yellow meter bar moved faster when I had two factories there. I'm going to test it again when I get home.

101 Replies 38,235 Views

[quote]Hey, it may have seemed obvious to some of yall but not to me. I can't wait to do this in my next game.[/quote] ...and THAT is exactly why I started this thread. I don't think it's fair that just hardcore veterans keep all the little tricks to themselves. There's a bunch I haven't learned yet, but if I stumble on anything else that is interesting then I will be sure to post it. Cheers!

101 Replies 38,235 Views

[quote]Hrm, just tried what Solaron suggested, and he's right. Shift-clicking will spit the ships out of multiple factories. And he's also right that if I click on a specific factory, then single-click build multiple times, the ships will come out of that particular factory (thus negating my hypothesis that they will come out of the first factory built at the planet).[/quote] So, it's not a bug at all. It sounds like it's specifically designed to be this way. I like it. Awesome.

101 Replies 38,235 Views

[quote]Their strongest ship is the colony cap. It cannot stand against 3 pirate cruisers. The starting frigate cannot stand against a colony frigate. The real frigate is buried so deep in research you can't get to it until you have lost the game. They are unable to sublimate their resource gathering. Their bombers can barely take out a frigate. The only good thing that they have is the energy gun.[/quote] I'm not claiming anything in stone yet, but I've recently found that Advent's

37 Replies 79,396 Views

[quote]Who cares where the ship finally pops out?[/quote] I actually like the fact that they come out of 1 factory. You do a lot of assuming there, don't you Megavault.

101 Replies 38,235 Views

[quote]You are welcome! Two factories produce two ships. Duh. Seriously ...[/quote] You're not 100% accurate there. There seems to be some kind of bug if you read Astax's reply. Yes, the 2 factories are contributing, but only 1 factory actually spits out the ships when they are the same ships. "DUH"? Is that the sound you normally make? "Duh, which way did he go George, Duh"...Haha

101 Replies 38,235 Views

[quote]Time limited demo, this must be absolutely the dumbest mistake Ironclad/Stardock have ever made regarding this game. Think about it: Would you ever consider as a strategy gamer to start playing a game if you know upfront that you would abruptly trown out of it after 90 min? That experience would create frustration, not desire! I wouldn't mind playing on smaller maps or with other limited functionality as long as I am sure that I can actually finish my game! Give people f

72 Replies 81,292 Views

[quote]and will arrive completed after it's standard production time (as per ship).[/quote] Are you 100% positive on that assertion? Maybe it was my imagination, but it seemed like each ship was individually produced at a quicker rate.

101 Replies 38,235 Views

[quote]megavolt is correct, queue two ships and watch them pop out of the two factories.[/quote] Did you just say each ship will come out of each of the two factories? Also, that is not what megavolt said. It sounded like megavolt implied that the ship production rate (per ship) does not increase despite having multiple factories. I'm not sure if he's right on that one. Each ship seems to come out a much much faster rate.

101 Replies 38,235 Views

[quote]OMG.. IDIOTS!!!! You believe everything you read? Go turn the game on, build multiple factories, start the build que selecting the planet and zoom into the factories.. see what happens. Try other tests, like que only 1 ship and see if it builds faster. It'll be painfully obvious where the idiocy lies in this thread. I don't need to even say what happens because it'll be right in front of you. Aside from that point, yes OBVIOUSLY there are great benefits to building multiple factories. I

101 Replies 38,235 Views

[quote]Ah, too bad. It would be cool if it worked the other way, because then you could theoretically get two (or more) ships built at the same time.-HM[/quote] If you have two factories then 2 ships of the same type will be come out at the same time. So, it still works the way you wish.

101 Replies 38,235 Views

[quote]Ok, now I'm baffled, and can't actually run the game now to see who's right. Even though there's only one build queue, does each factory at a planet actually make a ship, or does only one do it (while the others sit there and look pretty)?I've only played on easy thus far, so have never felt the strong need to build more than one per planet.-HM[/quote] All the ships will come out of just 1 factory, and yes the other factories sit there and look "pretty".

101 Replies 38,235 Views

[quote]I'm still waiting for an excited post about the benefits of gathering intelligence on one's opponents[/quote] No need for an exciting post, but you're right. Scouts are important. Especially on random maps.

101 Replies 38,235 Views