go on sins IRC and we'll arrange a game against you.
innociv
So you want to see them become more useful by overpowering them so they're the only option and it's only fighters, bombers, and caps with antifighter/bomber abilities that are used?..
[quote]Note: it seems not to be 1.03 info, but that doesn't matter I'll make the changes[/quote] How so?..
Research costs scaling a bit (half cost on smaller maps, twice on big multistar ones) would be nice. But if that's going to come there also needs to be increased cost per additional lab or tech rush will be too easy on the smaller ones.
No advent are fine all around.
Just as bad is people who don't know how to play the game making suggestions.. "omgs i dunno how 2 ecoz make resources double plz" Not at all understanding how that's going to effect the people that DO know how to eco.
1. Select the cap shift then shift+select the other ships and create the fleet i believe. IT goes by first ship selected IIRC. 2. lol read the techs =] It's at the research screen, one of the 4 tass on the side brings you to a screen for upgraded it. 3. Nope. Must be your mouse. You can rename planets.
Try running chkdsk too. And just because you have your computer well secured doesn't mean you don't have a virus. Crap happens, y'know?
One of the better reviews.
Heh I was kinda going to say that but decided not to.
Tec are more like the zerg with their eco spamming.
Yeah and TEC are so great with their little boy frigate pilots. Advent have lots of young pretty white women. And what do young pretty white women have? Big black boyfriends to protect them. As we know, each big black man is equal to 26 teenage boys in a fight. So that makes this socalled "frigate which can't even beat a colony frigate" equal to 26 tec frigates. FAIL.
- An option to have the alt button always pushed. so that health bars, targeting | orders, and range indicators are always present. || [B]Great idea[/B] - The black market and pirate bidder be separate buttons on the top of the screen. So that you can quickly choose | which window to open. || [B]Na, good how it is, don't need more UI clutter. It remembers the last one you had it on, which is good. Works fine.[/B] - The pirate bidder screen can be minimized to onl
[quote]Thx for your quick replies guys.I too, both like single- and multiplayer portions of most games, but it's definately another feel when you play against real humans instead of AI bots.So as it is a balance between the two, do u think there will ever be some tournaments going for this game?And just one last question; is it possible to get a good 1v1 match to last only 30-60 min.? Or is the game just not designed to be that quick??[/quote] There frankly will probably never be tourna
[quote]Demand is too high right now, that wouldn't make sense. Some stores have increased the price from the suggested retail price.[/quote] Wow that's lame.. I hate stores that do that. It's a games store, not a car dealership. But uh yeah, probably not until expansion comes out. :) Then maybe people could get orig+expansion for $40, eh? Doesn't make sense to price drop the top selling game so early.
[quote]It would be nice if fighters countered light frigates as well, or at least did more damage to them. I'm not sure what this would do to game balance but I think everyone expects this. Fighters are for light targets, bombers are for hvy targets.[/quote] https://forums.sinsofasolarempire.com/304141/page/1
Sounds like you have a virus corrupting the installs.
This game, percentage wise, has few people playing online. But just 5% of 200,000+ isn't a very small number. It's not hard to get a game going except at 5am.
The turret range tech for tec costs too much.
stupid lack of edit.. I didnt' mean to put "break alliance" in two parts of that sentance.
Yeah against players they go around, which is why better range would be nice at the cost of damage. Plus players can easily sit outside of the grav well. But they do great damage really, and have really high hp, and all for their cost. It's just the range. But if range was increased without a damage reduction, they'd be overpowered with how you could stack them.
AI should say "Hey it looks like the enemy is heading to your homeworld! I'm sending help" and they send all their ships to your HW, then break alliance, and go "LOLOLOLO JK" and break the alliance after having gone past all your defenses while allied. It should do things other players do..
I just don't really see what's insufficient about having repairs, PJI's, turrets, hangers, and a special racial one (ie AM recharge).
[quote].....................................Scouts, Bombers, LRM's, and Siege frigs ALL HAVE THE SAME ARMOR TYPE.Your exact words in an earlier post:Fighters are ONLY better against LRM's and bombers. Besides killing LRM's, you use bombers.You Post:https://forums.sinsofasolarempire.com/304141/Make up your mind please. I do see your point, with the same armor type it would make sense for the correct statement to be that Fighters are only better against light armor'd targets. Was the previous post
So 100 seconds to drop from 70 to 0. The only change I'd like the see to culture is 8 culture buildings not being so stupidly easy to stop. :|