[quote]How do you throw up?!Er, but haven't we already established that Vasari don't have mouths, so how can they throw up?I think you may be barking up the wrong tree, Itharus. I very much doubt even Ironclad have got any more backstory than they have already given us, apart from the mysterios "threat" chasing the Vasari, and even then they might not have decided what that is yet. I think the design for the Vasari was simply a phonecall to the art department, "make us an alien."[/quote] <b
innociv
... In 1.02 you could sell your crystal for 1k very often to other players, around 600-750 to the black market. In 1.03 you can only sell it for around 400-500 to other players, sell it for 100-125 on the black market. People aren't going to pay more for your crystal than they can buy it from on the black market. -_-
Yes this is better than the 3:1 sell price, but you're still wrong. Even when you do this you get less than you did in 1.02. In 1.02 crystal cost would often be 800-1200, sometimes even higher, in a typically 4-6 player game. In 1.03, it rarely goes above 550. 800 at most.
[quote]For the love of god, stop nerfing Vasari.They're already borderline unplayable as is.A double nerf to RA and Subverters would take them out of the game completely.[/quote] Subverters need to be nerfed AFTER vasari's eco is fixed after being broken in 1.03, and skirmishers are buffed.
[quote]What about Aeria Drone Hosts? Can't they spread out pretty well?[/quote] yeah but.. they suck. It's not like a vasari player is going to have subverters without sentinels which instakill advent squadrans
No it's not "back to the drawing board for advent." There are some actual players with common since who know how to play and understand the game who have many fine Advent strategies which actually WORK. [B]It's all already drawn up.[/B] Some of these players have tried to explain to you to only be talking to a brick wall.
[quote]I think Subverters are fine. It takes alot of research to get to them.In short, learn to micro. [/quote] I'm one of the best at micro in this game..
[quote]I think Subverters are fine. It takes alot of research to get to them.In short, learn to micro. [/quote] I'm one of the best at micro in this game..
STardock doesn't have any mmo's. ;p You could get gal civ2 though. I think it's cheap now.
[quote]It's a bit silly.. but yeah, fighters only do damage to LRMS, siege, and scouts.Actually it's only LRM's and bombers. Fighters should only be used to counter those 2 enemies. Bombers are better against every other enemy. (noted in the 1.04 post by the devs) This should be addressed in 1.04 patch making fighters better against light armor types.[/quote] .................................... Scouts, Bombers, LRM's, and Siege frigs ALL HAVE THE SAME ARMOR TYPE.
https://forums.sinsofasolarempire.com/304141/page/3 About halfway down, try this one instead.
[quote]lol NUMBER OF SHIPS[MAGOG]Kruegler = 48HuntingX = 48 WINNER[/quote] I'm peeing myself laughing still :(
The thing is advent CAN'T spread out. Advent spreading out is the same as being aoe disabled. They are the most powerful unit in the game, though for the most part Vasari tends to have the weakest ships per cost/supply except for their HeavyCruiser. Advent has Domina Subjugators which heal also makes ships undisablable.. So at least you can bring your gaurdians back on, use a repel, put up shields, and wait for Subverters to run out of AM (they have 250 iirc, takes 10
wait.. i can change particle effects and it's not hash checked? That's kinda awesome..
Z axis would be nice for cap ships to use to go overtop of fleets instead of BURRRR IM A 5000 TON WARSHIP I CAN'T MOVE WHEN THESE 10 TON FRIGATES TOUCH ME.
Yes Heavy fighters works on bombers too.
We're still the best in 1.03. But it's not fun due to only one strat really mattering now, when in 1.02 there where many ways to play.
ermm you can actually do those now except the 3d map and trigger editor..
[quote]Then how do they poop? =P[/quote] How do you throw up?!
Weird. o_O I've had autoplace on by accident and right clicking stopped them and i didn't notice any odd things, but i might be remembering wrong.
They eat with their butts. ^____^
Most of what you suggested aren't issues..(multiplayer still bugged? How? You mean minidumps? What you described i havent' heard about, just minidumps. And resource rates are fine. Super weapons are fine. Hitting scuttle works fine for cancling buildings, though it should give more resources back when you cancel before it's built), or already suggested, (black market). I can probly agree with Culture, but I haven't played enough to notice the changes. Is it still max allegance cha
[quote]I personally found that using only capital ships to take a planet was a lot slower than using seige frigates, which wastes valuable time.[/quote] Well.. you're just plain wrong there. Use the siege cap.
You can also back it up onto a USB drive or a dvd to have for later or whatever.
You're right.. These turrets which cost as much as a frigate and are half as good as a cap ship is not enough. These repair buildings better than 2 dozen hoshinkos are not enough. These hangers that cost as much as one carrier and are as good as 2 is not enough. :| The only thing that would be nice is some sort of starbase, like a cap ship that can't phase jump. Soemthing that moves around within the grav well and possibly has a PJI. Besides that. .wh