QoT is SOMEWHAT weak if your teamates suck. :x She just needs a buff to her open form.. like faster attack speed and another effect to uproot, like creating saplings when a building effected by it is destroyed.
innociv
Bumping since lackign a lot. Especially important is chat ui stuff. :/ People keep posting the same exact stuff that's in this thread.
Don't all demigods have the same base move speed except for Erebus and UB?
*shrugs* Maybe it'll come as DLC and use the money made from it to give free multiplayer stuff =]
Supcom seemed to work alright. N ow sure if it required port forwarding..
There is gold reward for assist already, and I believe it's half.
Oh man.. oak owns UB so bad it isn't even funny. Just put 1 point into spirits after you get penitance, than a 2nd point into it later on. Oak really needs all his skills. While powerful he's oddly balanced.
[quote who="Blitz64" reply="3" id="2151571"]it's like this for other games. I remember playing dota and i have to hit f12/f11 to see what someone typed. [/quote] No.. not all games.
Yeah i complained about this way back in b1 taht they need a background to the text so you can see it, and a beep when it comes up, and for words to stay longer. They never improved it though :(
Play better. This was the same with sins.. people used to say games like 4 hours when the good players always ended games in under 40 minutes. *shrugs* Games always last longer with people who are new. Oh, but set spawn rate to high. You get more fodder early game for destroying towers, and you'll get more goldand xp from more creeps to kill. The game does play quite a bit better on high spawn rate.
I think Oak is probably the strongest now. It's hard to tell, the better players need to play against each otehr and see. What I think is the best might simply be the best at racking up kills against noobs.
These ui suggestions have been suggested pretty much since the begining. Pinging and ally portraits to target would be very nice. http://forums.demigodthegame.com/323188 is a thread with a ton.
Yeah I mean.. GW is so imba with it's 1400 skills. Sure about half of them are pretty useless, but nothing is really overpowered
It's already been fixed internally and should come next week iirc. At least the timeout disconnecting shoudl be fixed.
[quote who="Manischewitz" reply="13" id="2150843"]1: Add a Character Selection game Mode (like draft, free pick, random, etc) 2: Left clicking a store should not buy at it, only right clicking should! Why is left click "select" and right click "do stuff" in every situation except this? 3: The health bars above characters exaggerate the amount of health missing compared to the actual amount missing, rendering them very innacurate. In many cases there is a tiny sliver of h
I remember him saying that. I don't think SP was needed, but I remember him saying that. I think there were just more important things. So yes, it seems like it got cut. *Shrugs* I don't care, though. Somewhat glad. Should just release it as DLC that SP players can buy. I don't like paying for SP that I don't even want to play.
Isn't tower gold rewardl like 1k? I think that's fine But actually, if you put creep spawns to fast, it is a bit better to kil lcreeps. There is more to kill, so more gold. I think the game would play much better if they increased the normal creep spawn to give more gold. It both makes creeps deadlier, and you get gold faster(though xp too) I think Demigod kills do give a bit too much though. I liked it more when you
For the most part this list is pretty good except: - Increase Demigods movespeed, not gamespeed. Maps are to big and they move to slow. It's fine. - Flags give to strong a boost -> +30%exp? the +20% is a big enough bonus. - Maps located on non platform area, like Forest, snow area, deserts. I feel like I am going to fall of that giant platform they can't really do heightmap terrain maps afaik. It messes stuff up not being flat. - Differe
[quote who="Ekove" reply="8" id="2149351"]The second issue is how they didn't take advantage of past games in this genres like dota. It's like making a whole new mmorpg without learning anything from WoW, EVE or warhammer online.[/quote] Funny. CCP made Eve without learning anything from WoW or L2, which is probably why it's good. I wish more companys would make MMO's as a technology and not a genre, and stop making a game where "it's like WoW but..." or "It's like L2 but..
[quote who="Aleckor" reply="1" id="2149471"]What if when you destroyed an enemy fortress, it was replaced with one of your own? Complete with all of your citadel upgrades (+hp +damage etc) Would that make it more exciting? That way if you were down to your last fortress, you could theoretically make the largest comeback in the history of Demigod. I like the fortresses providing bonuses idea too. -Aleckor[/quote] I was kinda thinking something like this too.. or ca
Huh? It doesn't need more. All more items does is increase the learning curve. You could add 10 more weapons to qauke 3, but you already have variaty. You already have your close range gun(shotgun). You already have your fast firing projectile gun(plasma gun), you have your splash damage gun(rockets), you have your sniper(railgun), your longer range spammy gun(the starting rifle omg forgot the name :/), you have your shooting around corners and defensy gun(gren
Hm I can't give a 9/10 because I can think of lots of improvements. Like to some of the underpowered items, an upgrade thing would be nice, having 50% more skills, and some bugs like getting stuck when using a click skill. But 8/10 yeah. I would of probably given it a 7/10 by what i expected in phase3, but a ton of things where fixed. Though there are still ui lag issues and connection issues which i'm not factoring into how i'd score it. :/ Hopefully in a year I can give it a 9/10 though.
I don't really understand why they don't have a daemon that'll auto-restart the servers.
[quote who="Xinoxlx" reply="18" id="2149580"] 1. Deep freeze and Mass charm both giving you cooldowns on skills you weren't even using. [/quote] Hm? Quite sure this doesn't happen. It inreases cooldown on all recharging skills, not one taht is interupted alone. I have reported this bug already though back in beta. http://forums.demigodthegame.com/347124/#2147563
[quote who="Exile96" reply="3" id="2149779"] Agreed fully. Tbh, they need more player input to be added in the game...and quicker.[/quote] They added tons of player input for balance in the day0 patch, and for how some skills fucntion forbefore (mulch got the aoe based on player suggestion, deep freeze rework was a player suggestion it used to be a single target freeze) Plus some ui stuff. Not to mention.. remember back when most skills where like 15-45 second