Oh and I actually disagree with the snipe a bit. It shouldn't hit he first target, it should penetrate through them in a long line, and be ground targeted. If it were to hit a single target, it needs to be less mana and a 7 second recharge or something. I'd rather have it pierce through hitting multiple targets, possibly losing damage after each hit. A lot of people simply want more good ground-targetted skills because they take more skill to pull off, so it's less
innociv
MErcury, I disagree with too much of your stuff to list.. Also I think it'd just be better to cap slow effects stacking to 33%. But ontop of that, a non achievement item that caps it to 25%(or 20%..) would still be good. Wurmskin gloves 25% is fine on their own. Like, try them on Sedna, who has no other slows. Sure, Wurmskin should still cost like 2k and be 20% though. It's when on UB, or R
Pounce is a great skill.. it's only .3 cast time, and interupts along with the 1050 damage. The only thing stopping her from being great at hunting people down and killign them like UB is her lack of a slow skill.
Well you can do a lot with modding currently. Pretty much everything is done with lua scripting. Technically i think you could make a tower defense map.. probably even make the towers cast spells. Not sure if you can code AI for them. However, there is no way to send your mod to someone connecting to your game. They have to install it manually. Theres others that could answere better.. But the lack of being able to auto-upload your mod
[quote who="VoodooKing" reply="9" id="2102207"]I see complaints that items are not powerful, they suck and so on. However, I believe the Devs are going in the direction of "it's the player's skills and not the items that matter". Each item provides boosts to specific attributes, mana items for healers, health items for warriors and the minion boost items for generals.[/quote] ITs' not htat the items arent' powerful enough, it's that they're bland. The items under $2.
I think how they've done it now is fine. Achievements give you points. You buy items for points. In a few hours even if you're bad you can get enough points to get a few good ones. There shouldn't be achievement items that are twice as powerful as the current ones. There shouldn't be ones that cost 2500 favor points, except for things that'd just change appearance or something to show you've gotten so much favor points. They actually di
I'm implying that items modify your base stats. There isn't any point in stats because they do the same exact thing.
I just noticed Erebus' AoE stun has a simular thing. 100% increase for 7 seconds. That description is so confusing in the same way. Basically what it's doing it making already recharging skills not recharge for at least 7 seconds. Which I think is.. rather dumb. :/ Why not something like "Enemy skills which are recharging take an additional 6 seconds longer to recharge. For each skill effected this way, that enemy loses 250 health and yo
... This is a very scientific test. Thanks. [/sarcasm]
Well I sort of think of Erebus as requiring the 1.5k and 1.75k mana items. When you get those those, it's like 35MPS. He would do a lot better with having same base movespeed as UB(but still slower like you noted since no passive movespeed skill) and if bite were lower mana cost. Not getting the life leach aura until level 15 really makes Erebus suffer mid-game, though. That and more movespeed I think he needs the most. Oh and really good poi
I dunno.. my 1250hp shamblers seem to die soooo easy. Same with 800hp night crawlers.. A base HP decrease would be fine, but the +health items need to give like twice as much more than they do now. +400 hp, not +200. And I largely think it doesn't matter a ton because when you die, your minions die.
[quote who="Ke5trel" reply="23" id="2102230"] I would take Erebus over Oak any day. I guess it's just play style. But they definitely are the two worst. In a team setting, I agree. Although you need to give shield more credit. Best Hammerslam counter there is. I'd play Oak in a 1 v 1 against UB, Rook, Regulus, Erebus, or QoT though, because he has enough time to get his engine running and once he does he pushes better than anyone and gets the kills too. &n
Great post. If all of those were fixed on day0, it'd be a good start on getting the game being really nice within a few months. Oh yeah left out 2 things though: Need to be able to switch sides in Pantheon. And Frost Nova should be the same cast time, or slower, than the other AoE controls (erebus aoe stun for example.) Or longer, even. Not only does he have the gigantic AoE stun, but he has an interupt and other things too.
[quote who="Ke5trel" reply="6" id="2102113"]More ambush elements would really raise the ceiling. Taking away the limited ones we have currently turns the game into checkers.[/quote] Yep. In teh begining they said there would be obsticals on the maps that block the line of sight, so you could hide behind them. But it hasn't been implemented. I imagine it's quite difficult to do, so they focused on other things. Still a bit sad, though, as it would of add
The dry erase board for notes to that artistis bitchin'.
[quote who="Draginol" reply="10" id="2101146"]One of the things that has been tossed around (and there's a graphic for it) are chests that are randomly placed on the field that give little early bonuses (experience, mild stat bonuses, etc.) to give players an incentive to get out there early and do things other than go for flags or hang out at the item shop.[/quote] You could have flags that drop a chest bound to each player on the team for every 120 seconds it's owned. That'd b
[quote who="goodgimp" reply="3" id="2102182"] It's this type of ridiculous statement that gets people up in arms with you, because they really can't take you seriously. Innociv, I know you have the capability of providing constructive feedback because I've seen you write such posts. If I may make a friendly suggestion, try putting the hyperbole aside and just stick with the feedback.[/quote] Er.. It's true though. But I'm not going to get into that
I would take Erebus over Oak any day. :P I guess it's just play style. But they definitely are the two worst.
You can I believe, but it'll use a lot of slots. It's not exactly useful to do over 35%-40% for cheaper and less slots
Violence in moveis is fine. But I hate sex in movies. Sex belongs in porn. Why can't they simply show them starting to undress, then cut to it finished, or them going to sleep, whatever? I don't see how seeing two people screw makes a movie any better. It just makes it worse for me.
Wonder how those would work in multiplayer.. Sounds interesting. But I kidna lost interest in sins with the whole siege frigate fisco. :\
Huh? You still base build and collect minerals in a rush.. You need a spawning pool.
Demigod has enogh items, it's just alot of them are redundant or bad. The actual number of items you'd use is small. I think it only lacks with the number of skills. There should be like 50%-100% more. And some of the current skills need some reworking beyond just adjusting their numbers, some need changes in function. But, I didn't like DotA. I just like the concept of it.
That'd suck for the other functions of deep freeze, though. Like I said, shatter shouldn't be a part of deep freeze. :\
Why do minions need hp decreased in order to increase damage? their HP is low enough as it is.. The stun/interupt thing is silly. Just needs an animation so you can see someone is warping in and pre-stun them. Also, mist doesn't need it's mana cost decrease.d IF anything, level 1 mist should cost the same as level 4 mist, but be buffed some other way. rest.. well why was this revived? There is a more recent thread with better suggestions. <