okay.. You want to try this against me in a real game? I'm not an AI. That will not work against me. And yes, when minion general builds are made usable, this needs to be fixed, as it'd be a problem then. I'm pretty positive it's a bug, not a design decision, and bugs need fixing.
innociv
I've tried it before. It's bad. I don't buy minion idols except the level1 priests anymore. Yeah it needs to be fixed when they fix minion general builds. I'm just saying right now it's cheesey. Any of the demigods could take out someone doing this currently except for Sedna as she lacks AoE. Also: Don't call me a troll.
I don't think they should even bother. What do single player players expect? IF you want a challenge, play against people. Not game has AI nearly as good as human players.. even in FPS's where they can be made to never miss. Heck, initially, the game wasn't even going to have a single player. This changed when stardock became the publisher. :/ I wish it still didn't, and they had focused on the multiplayer gameplay and "competitive-ness
Na.. even with those items they're bad. Those items are all pretty useless.
... skill. Only for erebus Not incrediable, merely useful.
Funny thing is, even with 8 of them, or 16, or 24, they stll aren't good :|
Circle of Fire was amazing before. It'll be hard to balance in it's current state because there will be a fine line between "too much damage, can't get in melee range with tb" and "useless, people just stand in it and kill the tb." Better designed skill than fire nova at least, though.
[quote who="[AC]DalzK" reply="11" id="2097246"] Demigod is a casual game. One that involves basic, easy to learn/easy to master gameplay. You may be over expecting a competitive community for this game. When the hell was it decided that Demigod was going to be a "casual" game? If that was the case I would not have thought about buying it. I always thought this whole game was aimed at the online competitive community - and the single player was for the casuals. There is al
How would it not? It's a target AoE. Besides a delay before hitting.. I guess it'd be neat if it had the delay with the marker like Diablo2, but then it'd be an obvious ripoff. :/
Yeah. It's like comparing weapon stats between Red Orchestra, CoD4, and CS. It doesn't matter what damage what gun does to what body part in either game in reference to another one.
I don't see why it'd be so hard to change. They have 1 month for the day0 patch. The game is already going gold with teh singleplayer done. The next month is going to be all multiplayer afaik. It needs to be changd like that, because just dropping shatters damage by 100/level isn't really going to fix it.
I'd rather have double the skills(unique skills, not more levels of the same skill. FFFFFFFFFFFFffffffff levels of a skill doesn't count as a seperate skill :|) per Demigod than double the Demigods. :/
Meteor is a bad idea because then it'd just be the same as rain of ice. -_- But yeah, there is a thread on this, and most ideas in it are bleh.
There are already Demigod specific achievement items. Some items suit certain Demigods better than others. And that's how it should be. I don't get the point of litterally restricting an item to a certain Demigod. If the item is well made, then it'll be better for certain Demigods than others depending on play style.
I originally thought it'd be aweful in the begining,myself. But they made it where you get points to spend, rather than the stupid "do this achievement, get this item.", and they aren't very expensive. So it's actually nice, because you can customize your demigoda bit for free at the begining of matches. I like it more than it not being there, but I hope they don't add any items that are more expensive/better than the current ones. <
Did you even read my original post?
micah, it takes only a few hours to get a number of the items. So long as they keep favor gain and the costs the same as the yare now, they're fine. They just need some balancing with each other. Have you actually played the beta? It doesn't seem like it from your comment. To be clear, I'm saying how it is now is fine. I think how the topic starter suggests is bad.
I think the best favor items right now, are fine. They are easy to obtain, and not a big advantage since you can get a few of them in a day. At first I thought achievement items would be done HORRIBLE, but they actually did it right with making them give you points to pick the item you want isntead of "complete this achievement, get this item." I'll be a bit ticked if they add in super powerful items that costs thousands of favor, though.
[quote who="lord ebonstone" reply="10" id="2100355"]I understand where you're coming from inno, but I think you misunderstand me when I talk about "Cheese."[/quote] I love cheese though. It's not like he.. gains control of your demigod and uses it to attack your allies.. or makes it so you are stunned and immortal for a minute. He just has a good deal of control with mist and bats. [quote who="lord ebonstone" reply="10" id="2100355"]I never said Mistform was imbala
But then you'd have to spend too much time looking at the item list to figure out which would be good. :/ And the most powerful favor items are good enough. The weaker ones just need buffed. +15% movement speed, +800 hp and +8 regen, tele to base are great.
I don't like any of those ideas.. If you keep shatter how it is there is really no damage tweaking that'll fix it. It'll either be rather worthless, or still too good. It needs to be reworked. Like if you just drop shatter to doing 2300 instead of 2900 damage, it's not going to be very good anymore. If it was reworked how I suggest, you'd have an actual shatter build seperate from a normal ice build because of how you have to spec your skill poi
I wasn't saying it should have another debuff effected by shatter. Shatter only effects specific ones, anyways, right now. I'd make frost nova do 1 sec at lvl 1, then 2sec, and on the 3rd level have it do some damage. Or maybe not just do damage, but have units killed while effected by frost nova deal 15% of their max health as damage in a small aoe (melee range) Plus you can see in my other thread I've suggested that shatter NEEDS a re
I don't quite understand your hatred for minionstats.. And I don't see anything wrong with the design of minions and minion idols, just the balance and general items.
HAmmer slam is pretty easy to avoid. Shatter isn't avoidable. It's point and click, and ranged. And I'm not quite sure how a 1 second delay before you can deep freeze after frost nova ends would make it so people can "escape or evade". Not even a 30 second delay after would allow that since they are FROZEN, so you can move right up to them/past them before they thaw. Just reducing the damage 15% would suck. Not sure if you read what I posted..
[quote who="Aarojw" reply="4" id="2100283"] Quoting innociv, reply 2Hopefully they'll change it on day0 patch :/ I hope they don't. Then you'll have a bunch of people switching sides near the end of the tournament just to be on the winning team. Not everyone will do that, but a good many will.[/quote] Why does being on the winning side matter?