Yeah. I've been playing it with my wife (more like dragged her to play it :p )over the weekend. Great game
Jinx
[quote]You can go use that other chart which is impossible to read. Have fun.[/quote] And your chart makes my eyes bleed. Way to be objective. But seriously... ever heard of colour coordination? Why post a chart at all if you're going to dumb it down? You keep saying this is for people who like it "simple". I'm sorry, but WRONG does not equate to SIMPLE. Charts are made so that people can understand more about the mechanics of the game. They want to know how much damage t
The less strategic option you have, the more critical micro becomes in any RTS. Sins as advertised as a real time 4X game, but it has several orders of magnitude less strategic options than other "true" 4x games like the moo series or even Stars! (if any of you have played it). For example, in typical 4x games, you put population into colony ships - colony ships don't magically produce people. Because of that, population is another variable you need to keep track of. You also archi
No, the entity files are correct. They're the numbers that the game engine actually uses. I never thought people could be so willfully ignorant.
[quote]The numbers the game developers provided within the game will work just fine. I don't care about your fascination with decimals.[/quote] Please stop trying to defend your chart. Wrong information is wrong information. At the very least, please update it so that the numbers are correct.
the whale is the evacuator (colonizing cap ship) upgrade home planet = upgrade the planet population Vasari empire tech tree line is a waste of money in small/rush maps. If you're preparing for mid game, the media center helps (and if you're not worried about getting a military up quickly, trade centers are nice).
[quote]And when you lose a frigate, you build another. When you lose a level 10 battleship, you build a level 1 crappy one. It's not worth making more than 2 caps except as advent. Tec and Vasari don't benefit from more than two.[/quote] QFT - if you're tec or vasari, please stop attempting mass cap rush.
This is an excellent chart. One request I do have is for someone to provide acceleration, max speed, and turning speed of all units. Currently, I can only do empirical tests by "racing" my ships from one side to the other side of the grav well. I'd be grateful if someone can dig up the numbers. [B][size="5"]MODS: Please sticky this. This chart is much more informative and accurate than the one currently up there. [/size] [/B]
Depends on the race... usually the counter ends up being out zerging them. For avent, the iconus guardians have an amazing ability to push them back. It pushes the heavy cruisers out of range of your ships (just put the guardian in front of your ships) and you bombers/illuminators will do the killing. For vasari, the counter is essentially to just have a bigger fleet or RA. Microing your units definately helps, but if they've managed to amass such a huge fleet, you should alr
[quote]If they have hangars too I am going to have to ask: ...boxox has a good point. To get all this planet infrastructure/tech/crystals in place to create such a defense, it will take time. Time/resources that are not used in expanding, ship spamming or investing in other techs (econ/mil boom types).I would venture to guess, that all the while a defense such as this is being put up, a good counter that could be created with the same amount of time/resources would be a large balanced fleet to o
[quote]This whole "returning armada rush" thing I keep hearing about, imo, is a really good way to have a boring, mediocre game, and then die horribly. Some other guy made a thread about why RA rushing is a horrible thing. He was pretty much an ass about it but did make valid points.[/quote] And HuntingX and I beat him 2v2 using an RA rush strategy. RA can be very potent.
[quote]Instead, I'm pretty sure it's there so that a user can react when a ship gets injured and pull it out or activate a heal on it.If that was really the case, shouldn't the mitigation fall off after about 10 seconds? Kind of like, the shields start taking huge damage, so the power core warps up it's output to 150% or something to compensate, wouldn't it then overload and be forced back to normal operation?[/quote] I don't think so... I think shield mitigation exists to facilitate ea
Unless that amount of FF damage you're dealing to one ship overkills it (and thus results in a loss of dps for the wasted shots) FF is always good. FF = less units shooting back at you. I'm quite certain that shield mitigation was NOT put into the game to thwart focus firing. Instead, I'm pretty sure it's there so that a user can react when a ship gets injured and pull it out or activate a heal on it. This is so that the general pace of combat isn't too slow, but simultan
[quote]yes but disciples are the fastest, you can pull them away with good micro before they die.And sorry the first "disciples" should of said defence vessals.For some reason defence vessals seem to fair far better early game than the others, while sentinels are better later game.Oh and you aren't supposed to sit them infront of the lrms.. you're supposed to circle behind them. Flaks fire 360degrees, that's another reason why they're good vs lrms. LRMS turn slow and fire forward.[/quote]
[quote]so have you gods of sins played out a game yet? I want to see some good LRM counter, RA counter, spam counter replays already[/quote] There's 2 replays already posted in this thread 1st one was HuntingX vs innociv http://rapidshare.com/files/97134038/1v1_inno.record.html This game was HuntinX showing innociv that well executed LRM rush can't be countered. Hell, innociv ALSO went mass LRMs which completely contradicts his point about them sucking. <
[quote]Antorak is the best cap imo if you heavily micro and are sure you can get it to lvl 5. I could link tons of replays where i've taken on forces 50% mines size(with similar mix of ships) by microing the antorak, and no, not against noobs.[/quote] I seem to recall wiping out most of your fleet when you came to attack my asteroid last game. I even chased you off your desert planet. Also, after I took your desert planet, HunterX had RA and I stopped microing altogether, except to pl
[quote] I never said RA isn't counterable, I said RA IS A COUNTER BUILD.[/quote] Correction: RA really isn't counterable once you really get it going. The only way to counter it is to prevent it altogether... not going to happen if the enemy is playing defensivly and you're scouting. Never blindly rush RA without knowing what the hell is going on on the other planets.
@innociv [quote]Jynx, you weren't winning on your side. It was a stalemate with me pulling through towards the end.[/quote] I was winning at the point I attacked your desert planet. After that point, I fed all my cash, metal, and crystal to huntingX for the next while. As a result, that was the end of my assault. When I said winning, I meant up until that point. My goal wasn't to kill you myself. In fact, I was intending on turtling and feeding HuntingX money to get his dark ar
Also, mind you I fed him some cash, but not so much that I was crippled (as I was winning on my side, anyways). HuntingX had some nice neutral extractors, but again, that was a tradeoff for the damn useless volcanoes (which we both had)
We just finished the 2v2 game where we used RA Teams: Jinx & HuntinX vs. Princeoftheuniverse(innociv) & Tarin HuntingX will be posting the replay. Needless to say, we slaughtered them. This goes to prove that RA is game breaking even in small 2v2 maps.
There's times when a planet is DIRECTLY beneath another planet. I really really hate that as it makes it nearly impossible to click on anything in the lower planet's grav well.
Yeah, the AI is no challenge at all. However, come online and be a little patient... a game will show up. At this point, there's still a lot of people figuring how to play the game, but for the most part, you'll find a greater challenge online. Hosting can be a problem, follow Monk's guide - it explains which ports you need to open and various other pitfalls you may encounter, like making sure you disable upnp. Best of luck.
[quote]The thing is, you were going on and on about how LRM spam sucks. HunterX went LRM spam and you couldn't counter it. In fact, it looks like you tried to counter it with LRM's of your own. Weren't you praising flaks as the holy grail to stop LRM spams?Theres lots of factors you're missing.[/quote] Well the point is, he LRM spammed you. True, you made some mistakes, but if LRM spam "sucks" and was so easy to counter those mistakes would have been negligible in the big picture. The
[quote]well the biggest thing was that i gave up that feild and forgot to upgrade my asteroids infrastructure until late as you can see in the income at score at the end(was to focused on other things.)But it's the 2vs2 when you do your RA rush that's going to mean something[/quote] The thing is, you were going on and on about how LRM spam sucks. HunterX went LRM spam and you couldn't counter it. In fact, it looks like you tried to counter it with LRM's of your own. Weren't you prais
[quote]HuntingX, go on the sins irc its easier to get a game going that way 40 Flak frigs(which cost less) than 40 LRMS will kill the lrms with just less than half a dozen ships if you micro them.If I have LRMs and you have flak, I will ignore your flak and kill your cap, then fly around and kill your other structures, meanwhile pumping out more ships. No you won't.[/quote] Right, because I'm a computer and can't actually pick my targets. /sarcasm