[quote]Why can't some people understand that many others--like me--would have liked to see a campaign mode (which they would be free to ignore)? Not only is the lack of a campaign mode diappointing in itself, especially given the elaborate backstory created here, but a well designed campaign could have taken the place of the current poorly designed turorials. Sins has a high learning curve (at least for me) and more help here would have been appreciated (ditto for GalCv2--this is a general Strad
bss08380
[quote]I wrote the Tom's review. At Tom's we don't subscribe to the 7-10 scale. We'll go all the way to 1 if the game calls for it and we consider a game that just exists with no really good or bad points a 5. With that in mind consider an 8 an excellent score.[/quote] Well, that just about answers my question, lol. I like Tom's Hardware's scale a lot better than most other sites. Because honestly folks, some games really do deserve a freaking 1. Ever played "Big Rigs?"
[quote]It is flawed Laww. I wish more time had been spent in this area; it almost feels tacked on.[/quote] I mostly agree with you. I like the diplomacy and such, but like you said, they should have put more time into it. I wish i were able to make really complicated diplomatic relationships like i would in a "total war" game or some other 4x.
I just wish i read this before i bought the retail version. nuf said. game rocks tho!!!
[quote]What are you talking about? You could carry on your own way if there was a campaign mode included. If they included a campaign, that doesnt mean all of a sudden the non-story singleplayer game dissappears. It's just an extra mode.[/quote] I stand corrected, although i was not saying that having a campaign would do away with the skirmish single player. I'm just a guy who enjoys controlling my game types. I very rarely play the campaigns on RTS titles. Although it would have bee
A few things I wish to say: I have a very expensive computer; $3000 total to date. I play Crysis on full very-high DX9.0c (with DX10 glitch,lol) with typically 40fps and I adore that game. But every time I flip it on, I seem to find myself more attentive to the average frame rate than killin' those damn koreans and aliens. This isnt the case with Sins. I admire Stardock because for once there is a game out there that fucuses primarily on gameplay and producing a product that everyone can play a
[quote]I want my ships to look like something the Reavers would fly in Firefly[/quote] I agree. Better yet, Reavers instead of space pirates. Make all of those space pirates look like Reavers!!!! That would make them all the more threatening (looking).
Dude, if you could make some of those ships look better, then i would download your mod. Also, if you could add some kind of unit formation buttons or something similar and add bonuses for flanking or attacking from two sides and such. I would imagine that is toooooooo complicated, but hey, i'm just speculating, you know? And the titan class ships, hell yeah man, it was kind of dissappointing that there weren't any ships that were the size of small moons that could fight an entire battle by t
not having a campaign is better. I can carry out the story of the game in my own way. If they included a story, it would be, probably, almost identical to starcraft. The TEC would probably ally itself with the advent and go fight the vasari and their problems. where else could they go that wouldnt be complete and utter cliche? The way i see it, the lack of a single player campaign was a very, very good choice. This way i can go about playing in my way. It's like having a sandbox universe t