There are so many diplomacy threads that I did not know what to believe. Basically, I want to eliminate my AI opponents one at a time. So, what I want to do is to make as many friends as possible. The AI that does not want to be friends gets killed. Is this possible? If so, how do I make friends with the AI ?
General_Fear
Is there a way to tell how I am doing compared to the other players? My goal is to check tech level and ship numbers of the other players. Basically, I want to attack the weakest opponent. I especially want to monitor the number of ships the other guy has. If I see a sudden drop, it is time for me to strike.
Okay Vasari fans. Which are you favorite ships and why. What type of balanced combined fleet do you put together. I read at some post that who you are facing matters when playing the Vasari. In other words, you need to tailor make your fleet to fight your opponent. Is that true? If so, what ships do you use to fight TEC, Advent and Vasari. What weapon tech do you research when playing Vasari.
What capital ships "spells" do you like the most. So far the only success I have had is with the Kol Rail Gun. It does a lot of damage. What TEC capital ship powers do you guys like.
So if you are a TEC fan, what are your favorite ships and what combination of ships do you use.
Thanks. Is there a web page or thread that has these stats? I prefer to do my reading before the game starts.
It's not you. I experienced the same thing. I think the map is hard coded to attack you when you attack someone else. Try random maps. You will be much happier.
The manual gives a vague superficial summary of ship abilities. I wanted to know what facts. Armor strength and damage strength. Also and most importantly, I wanted to know more about the special abilities. Where can I get this info. If you have it, can you share it here in this thread?
Which Vasari civilian tech are worth researching? I have seen some post that said no Vasari tech is worth it. Others say some Vasari tech is worth it. So, which tech is worth researching.
Is there away that I can get a list of short cut keys? I see the short cuts ( like ALT D ) while I am playing but I am to busy trying to win to stop and make of list of short cuts. Regards
So how can you make the culture war work? Any suggestions?
Important question. What maps do you play when you guys do the above strategy? Large maps?
Tell me about it. I played a fully upgraded Advent. I had beaten the Vasari back into just one world. I controlled all the other planets. I had 4 broadcast centers near their last world. I also had the Deliverance Engine. I waited for a long while and nothing. No world flipping. I sent a scout to their system and I found their alliegence was 70%. So with a fully upgraded Advent, plus 4 broadcasts and the Deliverence Engine, if all that can't flip a beaten enemy,
I have several questions around trade ports. 1.) Do I have to have a 1 to 1 relationship with trade ports? Suppose that I have two worlds. And I build 3 trade ports. One port at my homeworld and 2 at the colony. Will the extra trade port at the colony not generate income? What if I build another trade port at the homeworld. Now I have 4 ports. A 1 to 1 ratio. Does that mean that the income starts flowing? 2.) How many are optimal number of trade ports? Or can I just build t
I was playing the Advent. I had beaten the computer AI back into one world. Also, I have reaserched all techs both hostile and harmony. At the front line worlds I have built 2 broadcast centers each for a grand total of 4. Also, I built the deliverence engine. Now I thought with all the propaganda I would flip this final world to my side. Especially when fighting the Vasari. The Vasari use slave for everything and I thought that I might create a slave revolt. So I have several
TEC Fans: What number of LRMs do you build? At what point do you reach the tipping point where the LRMs come into their own. Also, what upgrade do you research to make LRMs more effective.
HuntingX said "Deserts are a priority, you can support a ton of trade ports per desert planet" What does this mean? Just how many trade ports can you put on a desert world. Also, I thought that you need to have a 1 to 1 relationship with trade posts. For example, if I build on trade port on my homeworld. Then if find a desert world and build 2 trade ports, the second trade port at the desert world will not make money. Is that true? While we are on the subject of
Hello TEC fans How many LRMs do you build so that their numbers become effective. What I want is the LRMs to slice thru the enemy.
Sometimes when I play Vasari, I don't hear the voices. However, when I play Advent, I always hear the crew's voices. Has someone experienced this problem before?
What units do you feel are useless. What tech do you find a total waste.
I tried to create a capital ship. I got the error message "No available capital crew". What does this mean. What do I have to do to fix the problem and create more capital ships.
I wanted to increase my logistic capacity. The game said that you can not increase it because "Fully upgraded" Can I research tech that will let me increase logistic capacity? Or must I conquer more planets.
Which are you favorite maps. And why.
How about computer allies? I was thinking of trying to ally myself with a neighbor to reduce the chance of combat and increase the chance of getting my tech in place. And if I am lucky, get my computer ally to do most of the fighting for me. Has anyone tried this? How did it work out?