TimGraham2001

TimGraham2001

Joined Member # 3051654
2 Posts 14 Replies 1,992 Reputation

One of the users here has given me the name of the original author of the models that I'm referring to, and I've reached out to that person to see what the response is. But you're 100% right. Stealing mods/models is one hell of a lousy way to start community relations between the two games. Sadly, Sins and Stellaris are so similar to each other in basic concept that most people here probably own both games, meaning there's no reason for great relations between the two

5 Replies 10,292 Views

Hello everyone, A couple months ago, a mod appeared on the Steam Workshop for the game Stellaris. It was called "Systems Alliance Ships" and was a mod that used models for the Systems Alliance from the Mass Effect games. This mod became rather popular fairly quickly, however Steam removed it from the workshop, citing that the models had been stolen from a "Mass Effect mod for Sins of a Solar Empire." Personally, I hate mod thieves with a passion. Considering the fact t

5 Replies 10,292 Views

Hey Lavo, quick question. I'm playing CIS at the moment, and I noticed that their Titan always shows up as black when it is spawned. I've updated my graphics drivers and tried tweaking game settings, but nothing seems to get the texture to show up. Could it be an issue with this one ship, or is there something on my end that could cause some textures to disappear or not show up? Great mod, and thanks for any help :)

747 Replies 2,200,506 Views

Heya guys, I am getting a minidump every time I try to start a game with the mod. The mod is running fine in the menus, but dumps after about 30 seconds after I start a game. Rebellion version is 1.1.4480. The mod checksum is 1862185529. I am using the New Republic, CIS, Alliance, and the Imperial VSD addon. I'm not sure what's causing the dumps, I've tried turning down some of the graphics options, but it doesn't seem to make a d

747 Replies 2,200,506 Views

I play Star Trek Online regularly and enjoy it. It's the closest thing we can get to new stories for now, and the ship combat really is a lot of fun, even though there's sometimes too much emphasis on combat. Odds, the game you posted, Star Trek Infinite Space, looked really promising, but the game is on permanent hold now. The link they have on the site used to be to a press release regarding the game, to which they are basically saying it's abandoned for t

5,100 Replies 12,674,076 Views

FYI for myfist and everyone... I don't know if the link above was intended to be a public update to 1.33, but the entity.manifest file breaks the mod and causes it to throw a minidump when trying to activate the mod. Using the dev exe reveals a large number of errors relating to entities not found in the GameInfo folder. I assume these are objects that will be added in the next release version of SOA. This causes a crash regardless of which exe you're using.

5,100 Replies 12,674,076 Views

I really wish I could help, but I've never even used a modelling program... I wouldn't even know where to begin. I'm definitely looking forward to 0.5D.1, with TOS and all the new goodies... might be able to play bigger maps without a minidump. I wish you guys the best of luck, in any case!

5,100 Replies 12,674,076 Views

Hi guys, I've been following this mod since the version for Original Sins, and I love it. I just wanted to drop in and say that I love your progress so far. I have spent a lot of free time modding stuff for Sins on my own PC, and have learned a lot when it comes to the .entity files and such. If you guys need any help in coding, I can offer my assistance... I do have some free time at least 3 days a week, and I've gotten very good at editi

5,100 Replies 12,674,076 Views

Ahh ok thank you for your response. I am currently using a trainer that makes all research instant, I just hate having to hit all the buttons one at a time. If that's the only option, no biggie, but I wanted to ask!

3 Replies 3,439 Views

Greetings all. I am playing the latest version of Entrenchment with the Sacrifice of Angels mod (the latest version.) I would like to know if it is somehow possible to start a game with all sides having all research completed. I tried looking through the mods files but can't find where you can list starting research. I prefer to start a game in this state as it moves faster, and I'm using a large galaxy map. I tried using the Developer exe but it never goes into a game

3 Replies 3,439 Views

[quote]Sorry if this sounds mean, it is not intended to be. im just tired is all.[/quote] It's ok, I know what it's like to be tired and not want to go into details on... well, really anything LOL :) [quote]you might as well wait, 0.3a is right around the corner as soon as we get the testing finished, we're just trying to resolve this issue we have with the team colors, please just wait alittle longer.[/quote] Ohhh ok, I was thinking you guys were still a couple months

1,754 Replies 4,114,476 Views

[quote who="darkshimmer" reply="17" id="1989652"] everything in the player entity file is going to change, and every time we update it your going to have to remod it. Advent was only selected as a starting point [/quote] I figured that would be the case due to the large amount of changes the patches introduced. However, I would like to customize the mod now so that way I can play with the Star Trek races until you guys release 0.3a. I remember

1,754 Replies 4,114,476 Views

I'm playing with the 0.2 demo at the moment, enjoying it quite a bit. I had a quick question for the more experienced modders here. I would like to make a slight change to my copy of the mod so that the Federation uses the TEC race instead of the Advent. I know the player entity files must be changed to list the correct ships, but I'm fairly sure that's not all that has to be changed. Can someone give me an idea as to what files I would need to change to make the Federation us

1,754 Replies 4,114,476 Views