Hello everyone! Just wanted to stop in and say this is probably the best Star Trek: Armada mod I've seen in a long time. Kudos to everyone who has worked hard to put it together. That being said, I hope a few issues are resolved in the next update, such as the tech trees inability to have any pattern :P I did notice a slight graphical error with Borg Starbases. If they are built too close to a planet, this happens: <a href=
ajfoster
I was testing out Sins this morning for several hours, when I noticed something a bit odd. Playing as Advent, TEC sent a titan into one of my gravity wells, after a fierce battle I was victorious, however when I zoomed away to check the status of another ongoing battle, I noticed the planet's info panel still stated that the TEC ship was there. It stayed there until the end of the game, but thankfully I didn't get any more alerts about my planet being attacked.
IskatuMesk, love your Xy`Kranasha corvette. I have drawn similar designs for a race I was working on, but since I have to graphic design background, made it hard for me to put my drawings into code, haha. Well done!
The prospect of using a singularity as a weapon is ingenious. Well done!
I think a brief show of force from the Xin vs any of the 3 original species should suffice for keeping us at bay for a little while, just saying :P
agreed flankers - also what is your LoL ID? I'll add you to my friends list :)
Yes. Mwahahahahaha
Stardock should pay you...just saying :)
can't wait anymore! i have literally gone insane ever since i left the military, now i have nothing to do until school starts up in august and if I go through one more day of nothing i'm gonna do something insane... when, when will this be released? haha [e digicons]O:)[/e]
Xin eternity
[quote who="ManSh00ter" reply="1550" id="2917290"]SURPRISE! Was that big enough? [/quote] Yes, but I was expecting pretty pictures with it. But that's okay - a year later and still awaiting this heavenly mod. Wish I could help -.-
Is expecting a big surprise today ^_^
from what I've seen you should sell it to stardock lol
Not sure if this has been said before, but when I look at the design of the Xin chassis, I would say they were an aquatic race. I'd like to know if you plan on releasing what they look like at some point :P
Just an update, yes, we are still around :)
Would like to say i've messed about with this mod and love how it is starting to look very nice! good job to the mod team, hope you all know how much the community appreciates your hard work :)
I think you misunderstand our purpose. Yes, winning us fun; we just aren't the competitive type.
We all use ICO. Some of us have Entrenchment, some don't but plan on getting it. I wouldn't say we are "experienced" or "skilled;" we play to have fun. Sometimes competition blinds the fun that a game is meant to portray. Our clan tag is {eX} and we use TeamSpeak, no IRC or other chat program.
Hello Everyone, My name is Archangel of the Clan of the Exiled. We play Sins on a leisurely basis. We are looking for other players that are willing to join us in fun and friendly games. If you are interested, just follow these steps: 1.Visit the website. 2.Register on the website. 3.Click on "Apply to Join" on the menu to the left. Thanks! -Archangel
would reducing the size of the frigates and cruisers reduce the poly count? these ships don't have - i mean, in the show they appered huge, but that was the show, this is a game. It's one thing to have a starbase so large, but I am thinking the largest these things should get are the size of the "space egg" or the Advent Mothership...but that's just me ^^
I still need more images for the minbari and ea ships - it is difficult to find good ones that i can mod to fit in that tiny little rectangle - also, minbari are a b!tch to make a render of -.-
With that said I have the color template ready. If you don't mind, I chose Blue for EA, Green for the Minbari, Red for the Narn, and Purple for the Centauri. At the moment the templat is only for the buttons when they aren't clicked. However, I am looking at whether we should change the theme of the buttons later on. For now I will stick to the Sins theme.
Yes, good things take time, great things take longer ^^ Well worth the wait for a good B5 mod imho. I've looked at the .tga file you sent me, and I will start to look at how the damn thing works, my first goal is to create a template.
[quote who="TobiWahn_Kenobi" reply="7" id="2311381"] For now there no abilities except the jumppoint ability and I kept the carrier specific abilities (need to enable them for the minbari morshin carrier as well). If someone wants to experiment - we need the beam from Crusade (Excalibur - Victory class destroyer) which should render the Destroyer immovable and highly vulnerable (No movement, no hyperspacejump, no abilities, no weapons firing, no shield ( = interce