ajfoster

ajfoster

Joined Member # 3055157
6 Posts 76 Replies 453 Reputation

Hello everyone! Just wanted to stop in and say this is probably the best Star Trek: Armada mod I've seen in a long time. Kudos to everyone who has worked hard to put it together. That being said, I hope a few issues are resolved in the next update, such as the tech trees inability to have any pattern :P I did notice a slight graphical error with Borg Starbases. If they are built too close to a planet, this happens: <a href=

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I was testing out Sins this morning for several hours, when I noticed something a bit odd. Playing as Advent, TEC sent a titan into one of my gravity wells, after a fierce battle I was victorious, however when I zoomed away to check the status of another ongoing battle, I noticed the planet's info panel still stated that the TEC ship was there. It stayed there until the end of the game, but thankfully I didn't get any more alerts about my planet being attacked.

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IskatuMesk, love your Xy`Kranasha corvette. I have drawn similar designs for a race I was working on, but since I have to graphic design background, made it hard for me to put my drawings into code, haha. Well done!

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Reply to The Exiled in Sins Clans

Just an update, yes, we are still around :)

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Reply to The Exiled in Sins Clans

I think you misunderstand our purpose. Yes, winning us fun; we just aren't the competitive type.

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Reply to The Exiled in Sins Clans

We all use ICO. Some of us have Entrenchment, some don't but plan on getting it. I wouldn't say we are "experienced" or "skilled;" we play to have fun. Sometimes competition blinds the fun that a game is meant to portray. Our clan tag is {eX} and we use TeamSpeak, no IRC or other chat program.

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Hello Everyone, My name is Archangel of the Clan of the Exiled. We play Sins on a leisurely basis. We are looking for other players that are willing to join us in fun and friendly games. If you are interested, just follow these steps: 1.Visit the website. 2.Register on the website. 3.Click on "Apply to Join" on the menu to the left. Thanks! -Archangel

11 Replies 16,568 Views

would reducing the size of the frigates and cruisers reduce the poly count? these ships don't have - i mean, in the show they appered huge, but that was the show, this is a game. It's one thing to have a starbase so large, but I am thinking the largest these things should get are the size of the "space egg" or the Advent Mothership...but that's just me ^^

159 Replies 447,896 Views

With that said I have the color template ready. If you don't mind, I chose Blue for EA, Green for the Minbari, Red for the Narn, and Purple for the Centauri. At the moment the templat is only for the buttons when they aren't clicked. However, I am looking at whether we should change the theme of the buttons later on. For now I will stick to the Sins theme.

159 Replies 447,896 Views

Yes, good things take time, great things take longer ^^ Well worth the wait for a good B5 mod imho. I've looked at the .tga file you sent me, and I will start to look at how the damn thing works, my first goal is to create a template.

159 Replies 447,896 Views

[quote who="TobiWahn_Kenobi" reply="7" id="2311381"] For now there no abilities except the jumppoint ability and I kept the carrier specific abilities (need to enable them for the minbari morshin carrier as well). If someone wants to experiment - we need the beam from Crusade (Excalibur - Victory class destroyer) which should render the Destroyer immovable and highly vulnerable (No movement, no hyperspacejump, no abilities, no weapons firing, no shield ( = interce

159 Replies 447,896 Views