w0lfshad3

w0lfshad3

Joined Member # 3063544
6 Posts 43 Replies 10,460 Reputation

That's why i created this random map pack with 52 maps https://forums.sinsofasolarempire.com/178375 All maps have tripled artifact chance(3 per player instead of 1) and +10% more planet bonus chance.

16 Replies 10,411 Views

Besides that Vasari will reach max ship capacity at least twice as fast as the other races.

144 Replies 50,396 Views

[quote] I'm playing an AI game and I'm maxxed out with 2300 ship points in what seems to be a stalemate. I have RA and it doesn't seem to be helping me to get above 2300 ship pts. [/quote] no offence but it takes 2-3 hard aggressor AIs to make a stalemate with a human... maybe With vasari who have reached full RA you can set all AIs against it and still wouldn't be a problem. I haven't seen an AI to reach late tier yet. RA is OP and it ruins the game PERIOD. It

144 Replies 50,396 Views

[quote] I don't think it's all that powerful because it doesn't really allow you to transcend your ship points cap, at least not by more than a couple points (say, seven). From what I can tell, if you ship cap is at 2300 (maxxed out plus 15% bonus from research) you're not going to have more than 2300 support points worth of ships. [/quote] What is your point? I remember when i played vasari in a 3v3 i reached max fleet supply capacity when the enemy didn't even reach h

130 Replies 48,860 Views

It is overpowered! On small maps you rush, and you gt fastest LRM, on large maps there isn't even a point, you rush to RA and win :-/ They aren't harder to play than the other races so on any map you can reasonably stall, get RA and win.

22 Replies 34,849 Views

IMO this race is overpowered, if it gets to Returning Armada only another RA vasari can counter it or a lot of TEC cannons, probably 2TEC vs the vasari otherwise it's either a heavy job of raiding or it's impossible, relative to number of planets in game, the more planets the better is the vasari(more phase stabilizers that it can hold). Returning Armada needs a serious nerf, as in only one returning armada ability allowed per system not 3 as muc

130 Replies 48,860 Views

Manual has a lot to say i'm sure jsut i was too lazy to read and experienced the gamea in person and came up with this little guide: https://forums.sinsofasolarempire.com/post.aspx?postid=302738

17 Replies 19,310 Views

To mods: move it where do yo think it's appropriate please, i could not find a place. I notice in 1.03 that if ships are disabled by vasari utility and i alt-select that group and try to move or attack all ships don't move even if there's only one disabled. Might be wrong so someone test this to me sure until i catch a game to see tah in action again. If that was true, and i did tried quite a couple of times with different groups, it's quite a big bug:) This was a vasari vs vasar

0 Replies 1,474 Views

Also i hosted a game with high resources but they seemed to be random or medium instead. (hope that works, seem you guys went for fixed number of asteroids - i liked the old way better). If it's an equivalent system, well, it's for a faster game wich is good.

137 Replies 163,092 Views

why this patch sucks? 1.AI that replaces dropping player loses all treaties 2.chat should stay in last target as before 3.it wasnt that hard to add a random teams option i'm not even gonna comment the new economy :P otherwise is good..

137 Replies 163,092 Views

this no edit problem is gettin gout of hand... for the multi way FFA rule, it would be better to extend rule to all the attacks, one can only attack one player at a time(the one that is allowed to take planet from) but defend again any number of players inside his or neutral territories(non planet wells excluded, thos should be FFA :)

3 Replies 15,063 Views

Some ideeas fro random teams i been using(this is to avoid stacked teams and people bickering about them): ************ random races for random teams ******************** players start with random races races of same kind ally with eachother in game for half the number of players(for equal teams) or less** example a 4 player game(2v2): *there's 2 of same kind and two of different kind(races) game is valid,

3 Replies 15,063 Views

Some ideeas fro random teams i been using: ************random races for random teams******************** races of same kind ally with eachother for half the number of players(for equal teams) or less** example a 4 player game(2v2): *there's 2 of same kind and two of different kind game is valid, the two of same kind ally and two of different kind also for 2v2 *two of same kind and two of another kind, game valid, 2v2, they ally per race *for a 6 player game

28 Replies 21,483 Views

can't edit my first post again for some reason EDIT: anyway from FAQ paths are: Where are the files kept for Sins of a Solar Empire Vista: C:\Users\username\AppData\Local\Ironclad Games\Sins of a Solar Empire\Galaxy XP: C:\Documents and Settings\username\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Galaxy Please note these directories may be Hidden by default. To unhide them, go to your Control Panel -> Folde

28 Replies 21,483 Views

no, using WIndows XP PRO SP2 Also i gave the built in admin disabled and i'm the only one in "admins" category. Now i keep a separate user.settings to paste over when it happends, it happends rarely now but weirdly for example i lose only autosave frequency number wich reverts to default sometimes. Othertimes the whole file reverts to defaults. This isn't related to game shutdown AFAIK. I even tried setting the gile to readonnly, the game overwrites the file anyway.

2 Replies 2,639 Views