Stant123

Stant123

Joined Member # 3063649
2 Posts 3,540 Replies 16,280 Reputation

My posts keep getting eaten. I've been too busy for months to even come here and chat a bit, and I'm sure most players, including myself, have moved on. I don't see there being much demand for Rebellion mods. I'll likely get it just to have it, but I think the Sins modding days are done.

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I wish I could say that I normally would ignore this and move on, and in any other place, I would, but for some reason, that's not the case on these forums. That being said, this reply is purely for information purposes. No attitude or slight, perceived or otherwise should be inserted into what I say, as I make none. I make this disclaimer because I didn't think I needed to the last time, but apparently I did. [quote who="wbino49" reply="435" i

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Allow me to answer all of your questions. [quote who="wbino49" reply="431" id="3528637"] Will the squadron 42 part be story driven with WC type cut scenes between battles? Or is it just going to be a MP with a kill board total?[/quote] Squadron 42 is the single player game, completely story driven, with cut scenes just like wing commander was. By the end of the year, Episode 1 of SQ42 will be released, it can be played 100% OFFLINE. You can al

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Retaliator ship porn... [e digicons]:drool:[/e] https://robertsspaceindustries.com/comm-link/transmission/14566-Reintroducing-The-Aegis-Retaliator Also new way to do damage. Full write up. https://ro

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So the Orion minigame (more like microgame) is pretty fun. If you've got some time to kill (took me two hours, but I was kind of watching tv at the same time) give it a go. It takes the theory of how mining will work and puts it into the realm of reality, minus the minigmes the crewmen at each position would have to play to be successful of course. I like it, with some experienced people, it'll be a solid money making endeavor. <a href="https://robertsspacei

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[quote who="Major Stress" reply="425" id="3525504"] The game despite pretty good progress is still very much beta. [/quote] Correction, Alpha, if even that.

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No one's talking fleet commander or anything like that, just captain of a ship. (Besides, with my fleet, I'm the commander. ;P ) I always assume the pilot is the captain. Doesn't have to be that way, but I have a feeling that more times then not, the crew, if there is any, will be NPC just to get the ship efficiency up while not sacrificing the number of ships fielded for any particular operation or venture unless everyone agrees, there's only a need fo

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[quote who="Major Stress" reply="416" id="3523879"] This game needs "TSCOP" [e digicons]:P[/e] [/quote] Absolutely! I'll petition that through concierge for shits and giggles... And maybe prod them about why the Orion sale hasn't happened yet. [quote who="Major Stress" reply="416" id="3523879"] I am cool with being a crew member for now. [/quote]

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[quote who="Zeta1127" reply="413" id="3523532"] Well, at least one will be able to use anything one owns in the PU in Arena Commander and the FPS Module without any strings attached, which makes sense considering they are in-universe simulators and, therefore, allow for the ability to experiment in a safe environment. [/quote] Exactly, and the other benefit is if you're not sure about something, such as how well you'd do as a racer, before you commit time and energy

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Something any fan should read, especially those with money issues at the present. https://robertsspaceindustries.com/comm-link/transmission/14502-Design-Rental-Equipment-Credits The basics is, when Arena Commander 1.1 is released, you can earn in game credits to 'rent' ships and equipment for use in Arena Commander. So if you

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Forgot to mention, limited ships are on sale right now until the end of the month to give people a chance to pick them up before the Europeans start getting charged VAT... Being from California, I've always been charged a tax for all of my purchases, so welcome to the Getting Taxed Club of California and Texas. Also the anniversary edition ships have made a reappearance, the only difference between them and the normal is the hull insurance is for 2 years rather than 6 months.&

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Since contact lists have been available for a little bit now as well as private matches where you can team up with/against each other, now's as good of time as any to start posting names and availability and maybe getting some matches going. My contact name would be Joxer (The one with the picture of the 300i since I just looked my name up and saw a few that are close.) I'm available pretty much this entire Saturday (J

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When they get around to finally adding hangar visit functionality, hopefully they allow us to have our full hangars again as well, I'll post a code here and some times I can be on and people can come over and crawl around in ships. Not a fan of the current pick your hangar and limited number of ships deal.

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We still chat from time to time, but at other places like facebook, google, and hopefully more at star citizen as more features come online. I've lost most of my lore notes so no rundown possible either, best I can say is go back 5 or 6 pages and start there to get the most recent info that's a couple of years old now, or go back to the beginning and read what you can. No titans in the current story, as Ryat said in much nicer terms then I would ever care

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I finally took delivery of a battle hardened Gladiator today. She's sitting in my hanger getting a good once over by the AMX-1 Repair Bot getting her back to a duty ready state. After the bot has her back to 100% I'll give her a good wash and see if she needs new paint. Can't wait to get you guys over to my hangar, getting in and out of this one is just cool as hell. The bottom of the cockpit opens up and the seats drop down.

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HORNET! Now that I have your attention, the Hornet is free to fly for all backers this week. Get your dogfight on all you Aurora jockeys and prove to the world that all of that training and holding your own in a sub par combat ship means you're just a super nova of death in a real combat ship. Pew pew pew...

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300 series is available for all to play with in arena commander. Also the second anniversary sale is on for the next week, so that means ships that aren't normally available in the store are available, as well as some limited number ships will make an appearance at some point during the next week. An Idris would hurt me. It really would. I want one, but it's the holidays and money needs to be spent elsewhere... Bison, since I got a set of

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Number of labs has no affect on speed, just tier (level) of research available to be performed and available to be used. In some cases, if you have a tier 6 research item completed and lose a station or two, you won't be able to build that item anymore until you replace the lost stations. Research speed can be increased as one of the pre-game options. If the fastest setting still doesn't do it for you, then keep reading. This mod has so many things to resea

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Absolutely watch the full presentation. I watched the demo on it's own, and was satisfied with it, however, a couple of days later I watched the full stream and when things are put into perspective and you have the full context of the presentation before the demo, it ends up being quite a bit more impressive. But back to the point about the pace, I'd have to agree with you on that, it is faster then one would expect considering the push for higher levels o

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Watching the full live stream, when CR is talking about how they model for the FPS, he specifically says they have the gun shoot where it's facing, and a Travis pulls the trigger, it does go up and to the right. Multiple times. About 20 minutes in if you wanna jump right to it. FULL PAX AUS STREAM: https://robertsspaceindustries.com/comm-link/transmission/14272-PA

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I'd have to agree. Seems a bit too fast paced in the demo. But then again, it was a controlled setting with players who had no real fear of losing a life. Granted they knew that once they were dead, they were out, but as far as they're concerned, it's just an FPS life. Tie that loss of life in with all of your assets and activities in the full PU, and I'm fairly certain, they'd slow down and look around corners and take cover more rather then just r

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[quote who="parrottmath" reply="382" id="3499817"] but I really want to play with it. I won't as I want to earn each ship in the PU, but that cutlass is very tempting. So is that freelancer [/quote] That's where people like me come in. I've got the ships, Bison needs the crew, and even if crew isn't your thing, a hangar visit is always possible just to walk around and in the various ships. I'm gonna need a lot o

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[quote who="parrottmath" reply="380" id="3499808"] I must say that the 890 looks great although I cannot justify the $600 myself. [/quote] [quote who="parrottmath" reply="380" id="3499808"] I always wanted a cutlass, and now I really want a red and blue cutlass. Why do these things have to be so expensive. [/quote] It's only expensive if you can't wait. Once the PU is live, the only cost you have to get a new ship is your time... And if

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