homefleet

homefleet

Joined Member # 3071721
15 Posts 254 Replies 882 Reputation

I'm with Shipmaster on this ones, the Kortul Devastator is the best. There are few ships, that can get it 3 out of 4 abilitie comb.

107 Replies 282,664 Views

Go after the capital ship, as they are very hard to replace, after they are over level 3 and 4. Most of the time, you can buy the capital ships, and by the level up to 3 or 4, but after that, it must when in some fights, in order to get any higher levels. Level 6 is abilities are very powerful and ther lose can break them in the long run. Also note that no matter which type of capital ship it is, it always has an abilitie or two(or three). So destroying one, not only removes those abilities, but

10 Replies 6,724 Views

1. I would like it, if more back ground, was given for each of the factions. How do there econ., culture, and technolgy work, as a add on to the lore that we got with the game. 2. To make culture have a offence element for every faction. The TEC has a stong econ. part, the Vasari has some stong military elements, and the Advent have culture. But as it stands right now, it is almost impossibile to use as a offencive weapon. 3. fix all problems with the old sins of a solar empire

272 Replies 437,021 Views

enslaving everbody world produce a Insurgency movment, which would cost more resources to destory. This is the thing that does not make sense to me, as enslaving everbody would cost more in the end. May be the slave are the reward, or may be it just higher taxs, to the point that it is slave labor. Thougth the paste ideal is something I like.

27 Replies 47,919 Views

Just as long as evey thing is fixed, I don't wish for the problems in this game, in the next one. Also for Ron Lugge, I'm not saying, that the bouns for culture are weak, but they need to show put in the infon card, just like abilities do. Also we need, so that 2 culture broadcasting center can not just stop 7 on the other end. When was the last time, that your culture turned over a planet, or gave you a bouns when fighting your enemys, in there own systems.

20 Replies 34,718 Views

I really like that there is a expansion coming out, and I see a lot of good ideals for the expansion, but before we can add new ships and other things, we need to first fix some of the other problems in the game. 1. Some of the abilities need to be fixed, like the Jam weapons for the Kortul Devastor and Flak burst for the Kol battleship. There are also other useless abilities that need to be fixed. 2. Culture in the game feels a little weak in the game. It can only be used on

20 Replies 34,718 Views

Carriers, but you would have to hit and run a lot, and if they ever got close, then it's "game over, man". Carrier can get both fighters and bombers, and most of the time, they don't work well with HC and the support cruisers.

8 Replies 5,391 Views

Can you add a link to these guid Ron Lugge? I would like to see them to, but I think a gide here would be easier to find. Also we need to work out all the parts of the guide, before we post it any where.

11 Replies 28,705 Views

Wow, I have to go and test this out my self, but I have always had the mothership near the other caps in the fleet. Did I also get the leveling thing wrong?

11 Replies 7,243 Views

I think your sytem dakkon76, would work best if it was each time you build a new fleet, instead of the leveling the capital ships, you level the fleet over all. The first fleet, is your home fleet, and there fore is your most powerful. The next fleet is less power, in order for the system not to be miss used. Thougth it should be that there are more power ups then points to spend.

5 Replies 4,296 Views

I think that the nanites are not robots, but can be said to act the same way. There ofre they need some one to set up there programming, set them up them self(go out and put the paste some where), and to get material that they have mined to feed the nanites. Most auto system need people with high brain power to set them up, and keep them running. So the credits would be the reward, for them using there brains.

27 Replies 47,919 Views

If they can't add a campaign mode/story line (Something they planned, or I least I read about it from ign) could they at least add more to the back ground story. As I'm still lose as to why the most adavance rase in the game, needs slaves, when thay have nano tech?

272 Replies 437,021 Views

First, you need at least two empire(civics)labs, in your home system, so you can get Arctic Occupation or/and Volcanic Occupation, when needed, as they allow you to colonize those type of worlds. This allow you to gain resources faster, instead of waiting for them on one of limmited slots on most asteroids. Form there you can(and should) build based on how you play the game. But I found that getting the Wreckage Auto0Salvage as fast as you can, will help you out alot. Also I would get the Resou

7 Replies 6,669 Views

Good guide there, but the Uses, Tactics and Strategies could use a little work. Also if you ever use a lot of pictures, they should be for the captial ships, and point out where there weapons are. Here some notes that I think should be put in, even before you talk about any of the factions or there ships. Same Role + different abilities = different roles. Even thougth, many ships have the same role as that of ships in other factions, there special abilities, cahnge there over a

11 Replies 28,705 Views

Resurrection works if you have at least two capital ships in the same group as the Progenitor Mothership. What happens, is if one of the capital ships, is destoryed, then the Progenitor mothership will make the exp of the other ship equal to that of the ship that was destoryed. So lets say that you have a level 5 Radiance Battleship, a level 3 Halcyon Carrier and the level 6 Mother ship(min level need to get Resurrection) in the same group(around 5000 units form each other). If the Rad

11 Replies 7,243 Views

I did the same thing as you did Itharus, but changed after giving the Nao weapon Jammer a go, I just began to use it more and more. It reduces the same amount of damage as the Phasic Barrier, help protect planets, and does not turn off your Logistics buildings. It at it best against caps.

11 Replies 5,521 Views

Conquest, the good old days. It would be nice to have the fleets on a F# (F1 for first fleet) hotkeys. I found that some times it was hard to get hold of the fleet in the empire tree.

5 Replies 4,296 Views