[quote who="KING-B" reply="1" id="3141515"]Elysium Empire but I'm only online from time to time. I'm busy these days [/quote] Can't find your steam profile.
Polistes
As the title states I am looking for others who also play the game. I am Buster on steam.
Sent in two mini dump files for this issue :)
[quote who="Sonntagshut" reply="8" id="3137690"] Quoting JohnJames, reply 6 You sure it wasnt a magnetic cloud. Plasma storms encompass the entire gravity well Isn't magnetic cloud the one preventing use of abilities? If it is, there can't be a starbase, as none of the builders could use it's build skill , quite annoying sometimes ^^. [/quote] I have built in the magnetic storms as well. :)
As the title states I am able to launch fighters and bombers in the plasma storms. This will need to be fixed in the future.
How about an better mechanism to tell the player whether the advent loyalist titan's subjigation ability is active or not? To find out you need to currently mouse over the icon to see if its active or not. [quote who="jartigerx" reply="27" id="3137427"]To be honest Novaliths are annoying, but I find the Advent weapon more annoying. Its due to my play style to hole up and defend my star system without the real need to have broadcast centers. [/quote] But bu
I like the superweapon limit. Four is a reasonable number.
YES YES YES I LOOOOVE the superweapon limit!
Never had issues with advent, the key is starting with that prginatoor mothership and expanding as fast as you can, just kill off the siege frigates and leave the rest, granted its a pain in the ass with the heavier guarded world but the cash flow you get from developing them will off set some issues until you can wipe out the rest of the militia. Then you can entrench and stand a good chance of holding your own.
[quote who="Yarlen" reply="24" id="3130562"] Quoting OMEGAlomania, reply 22 Still no abilty to limit/turn off superweapons I realy hope this gets added, personally I'm not finding singleplayer that fun because of them. In the next update superweapons will be limited to 2 per player. [/quote] Oh HELL YEAH!
I want an option to turn OFF superweapons and mines as well.
I also agree that the titan needs to be the one that devours the planet. I also agree that it should take some time to charge up, execute, and finish. And I also agree that afterwords the titan is vulnerable to attack. (It should also be vulnerable during the process as well, and that the process can be stopped if it takes enough damage) And finally the planet must be owned by A player and not be neutral this way you can prevent scorched earth to a degree.
I have also been around sins since it came out and I have only had five mini dumps, and three of those have occured with the current beta, so for me this game is one of the more stable games I have every played.
You multiplayer people need to stop trying to ruin the fun for those who play SP only.
I would say the rebel advents are simply having their PMS and when it clears up things will go back to normal ;)
I have a save game where six enemy capital ships are spinning in their grav well.
The thing people need to realize is that when a civil war breaks out both sides pretty much start with everything they had before they split, therefore its more realistic to have both sides appear similar, however I do agree that more needs to be done to make the rebel and loyalist factions play and feel different. At the very least towards the late game, when both sides had have the time necessary to go along their own different military and political paths.
It depends on what you want, I play SP with the quick start OFF, large fleet sizes, slow culture spread, and slow victory speed so I can enjoy an epic game.
And this is why they don't want people messing around with the game, its a waste of time for the devs to deal with something that they are not ready to deal with.... and detracts from what they need to be focusing on, which is the TEC and advent factions.
Now all we need is a switch to disable super weapons and mines and we are set :D
Why not just turn the ship into a dedicated capital ship killer?
[quote who="genesis666" reply="6" id="3119339"]thanks everyone It also seems that the AI cheats ( or buy) his Titan level !! I killes his titan level one and after 10 minutes nice surprise it came back level 4 !! that was nice ! On another matter, does AI plays only capitalships now ? cause I played a 2v2v2 and the 5 AI had only capital ships and their titan ^^ and of course 14 CS paid level 6 but if they dont use any fregate nor cruisers it kinda weak does s
I did everything listed, and no luck what so ever, so sent in crash reports.
After the latest update and reset I now get this bug and cannot play the game, I sent in two mini dump files. http://sd.stardock.com/SDSupportTool.exe is also not working for me... Edit: Done I got it to work so sent it off. Final update, the game seems to be working as normal, even though I had not fixed anything... either way I hope the files I sent will still be useful.
Uninstalling and reinstalling the game since these updates messed it up for me... but as much as I don't want to say it I think the devs did thr right thing by pulling the latest build.