When Ezraeil supplied us with a CCS class, I tried to make the bomnardment plasma. Covenant plasma ranges from purple to blue to red, I think
Thomas Fife
It goes from blue upon firing to reddish purple when it hits its target. I was just looking at it.
lol a diverse one
I was thinking corvettes for the area of scouting. They are small enough to fit inside a SMAC hanger and are the fastest ships the UNSC has.
Then smaller longsword fighters it is
If the Longswords are to be multi-purpose, then they should have missiles and auto-cannons. If they have both weapons then we have no need for a different strikecraft. The same should be done with the Covenant seraphs. Also, if most ships will have anti-srikecraft guns, Longswords and Seraphs should lean towards the bomber role. The Skyhawk was atmospheric based. As for the shortsword, I do not know, but if we decided not to go with a multi-purpose Longsword, the Shortsword should be th
Go with the capital ships, siege frigates are easily destroyed and the AI targets them the second they enter the gravity well.
I would like to see this mod made, but I can't do much, and even if I could, I'm kinda dedicated to the Halo mod. Not only that, I know little to none about Homeworld ;p
Ya, thats true. If Longswords were multi-purpose they could engage the seraphs with the support of anti-strikecraft guns the carrier has and if the Longswords should overcome the Seraphs, they wouldn't make much of a difference assuming that the UNSC carrier hasn't yet shot a MAC round. It has been mentioned that UNSC carriers are more powerful than Marathon-Class cruisers. For example, at Onyx the UNSC flagship was a carrier even though multiple Marathons were present. So even if the Longswords
New abilities or cruisers should be made in order to speed the process of ships recovering from their critical hit or recovering at all(in case of the happening of a non-0% HP kill). Ramming is already a tactic: martyrdom ;p
Weren't Longswords multi-purpose strikecraft, meaning they acted as fighters, bombers, and interceptors? Couldn't you just have a smaller, more nimble version for a fighter and the normal version as a bomber?
[quote]By point defense he means firing big slugs at Covenant ships. That's about it I think. For anti-strikecraft capability it has hangars.[/quote] That's pretty much what I ment. Though it would be cool for some defense platform to have anti-strikecraft batteries. A missile platform with anti-strikecraft abilities should be made in order to fill in for the hangers and repair bays that the SMAC takes up. Also SMAC should be something researched, missile platform should be a
[quote]Yeah, unless you pay like, 40000 creds, 10000 metal, 10000 crystal. And it wouldn't be a wormhole, it would be slipspace portal.I just got the BEST idea!ok maybe no that good.We could reshape and rename wormholes to look like the slipspace portal from Halo 3. Instead of being a 2-way thing, it can be one way. And instead of ships just apearing from phasespace, we need to make it look like a purple, or magenta hole apear then the ship comes out, which might be a problem for pple with low g
[quote]Hallo, I would just like to see the Super MAC guns for the TEC, 3000 ton metal sulg moving near the speed of light, it would destroy any ship in one shot, It would also make it so that blasted AI is not over running my planets ever time my fleet is away, just need to limit how many you can have at a planet, to something like four, it just seem's to me that the defense structures are just to easy to mowe over, make so the Super MAC's can fire ever twenty five seconds, that would help to ke
SIHS = St Ignatius High School
Amazing :CONGRAT: This may be looking too far ahead, but are you going to make a seperate ship for each faction that lays mines or are you going to give a ship of each faction a mine laying ability or is the mine laying going to be unique to the xin?
The US has become pathetic: too much corruption X-(
very nice, forerunner symbols for the emblem things?
shields should be a high level research subject(6 or 7), but we shouldn't give to much otherwise the balance of having incredibly cheap ships is gone. Slipspace, hull, and MAC should be the main research subjects
sounds interesting. I'd like to see how this turns out :)
aye aye!
It is officially summer break at SIHS. I have alot planned this summer and if this Ohio weather doesn't take its usual path, some of my goals can be met. What I would like to know is what the SOASE community doing this summer. So . . . . what?
did this mod die?
quite a relief
Glad to have another person so enthusiastic about the Halo Mod here. Alot of the gaps have been filled and if you've read most of the pages on this thread, you'll see that some pretty good ideas have been tossed around(my personal favorite, the halo ring/ark scenario). Though our original coder, Acolyte, disappeared.