Thomas Fife

Thomas Fife

Joined Member # 3078843
11 Posts 576 Replies 408 Reputation

There is something I notced while poking around the game info folder; there arefrigates that are not ingame, but in the gameinfo folder: Tartan Broadside BB BB2 Can I put these ingame or are they lacking something?

1,324 Replies 1,498,177 Views
Reply to Halo MOD? in Sins Modding

[quote]only program i can make a model in for a while is sketchup sorry and how did either of those reposts come out?Covenant assault carrier didn't show up at and all and the CCS had the same problem as the original. I recommend u get xsi mod tool, if only to view your work[/quote] so what your saying is, we have to run the file throught the xsi tool(something I don't know how to do)?

2,504 Replies 4,905,240 Views
Reply to Halo MOD? in Sins Modding

A High Charity type vessel should be either the frigate colony ship or the capital colony ship. Whichever slot is not taken by the High Charity is filled in by an agricultural support ship. [quote]hey DanMan was kind enough to take us in off the street and now we have forums!! We aren't homeless anymore![/quote] huh?

2,504 Replies 4,905,240 Views
Reply to Halo MOD? in Sins Modding

no, though my dissapointment was dulled by his refernce pictures

2,504 Replies 4,905,240 Views

You don't have to look, talk, and smell strange to be a sci-fi nerd or a nerd in general. If you've seen me, you wouldn't be able to tell I was a sci-fi nerd. Since the very second I saw a spaceship with lasers on it, I was a "sci-fi" nerd(thank-you Star Wars's 4-6) and you could not tell I was a sci-fi nerd unless you knew me well. Games like SOASE keep the nerd in me going. P.S. You can thank pop culture for exaggerating what the general population of nerds are P.S.S You can

18 Replies 48,029 Views
Reply to Halo MOD? in Sins Modding

CanadaMan, I checked the moddb and the banner is blocked partially by the frigate :NOTSURE: Ignore this

2,504 Replies 4,905,240 Views

sounds like a name better than any I'd come up with. I got Bailknights 1.2 and the capital ship explosion in that mod is epic, but 1.3's explosions are going to be even better. So either wait for 1.1 or 1.3

30 Replies 84,139 Views
Reply to Halo MOD? in Sins Modding

excellent! Looks great! I'll see if I can get it in-game. Thanks Ezraeil :CONGRAT:

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Reply to Halo MOD? in Sins Modding

[quote]Are the Covenant going to get a High Chairity format ship instead of planets? The Covenant are like the Vasari. Give all of their ships the same ability of the Subverter for in system jump. It would work exept they wont be disabled for a few seconds. For minefields, give them the name "Havoc MineField". Havoc mines are more powerful than Shivas.Edit: I think[/quote] The High Charity thing is perty good. Replace the space elevator things with orbital, artificial satellites. <b

2,504 Replies 4,905,240 Views

1) If your going with free-for-all diplomacy, your "loyal teammates" will go for whatever oppurtunity that will ensure [B][U]their[/U][/B] victory rather than their teammate's. If you want any loyalty, go for the locked teams 2) Use the ping. It's a real pain when your trying to effectively coordinate attacks. Sometimes my allies will get to an enemy stronghold, see formidable defenses, and run before I can get half way there, only to get my a** whooped by enemy forces that tried to adv

4 Replies 14,080 Views

I believe a problem has been encountered; how will the station be transported from foot-hold to foot-hold. If the station is going to be an early-game "weapon" then it and the ship that transports it have to be somewhat inexpensive.

30 Replies 84,139 Views

[quote]but if i use too much of it it may look too... takky. still now you mention it... cap ship with novalith-like abilities would be devestating:)quote] That would be cool if you could target structures and ships as well as planets. Just give the ship Lv. 5ish hit points and perty beefy hull and shield points, don't want to lose that mobile superweapon ;)

30 Replies 84,139 Views

The space ponies thing is just a random occurance, I think. I've gotten it once, it's useless. Way to go on the achievements! I'm at about 60%

2 Replies 5,043 Views
Reply to Halo MOD? in Sins Modding

[quote] im a big halo fanboy[/quote] aren't we all? [quote]i fucking hate them.[/quote] don't we all? [quote]Canadaman777 can you marry me to your models?[/quote] I call the Marathon! Way to go, CanadaMan :CONGRAT:

2,504 Replies 4,905,240 Views

weevil, what do you have in mind for the station models, what are they going to look like. When I saw this post, the first thing I thought of was the trade federation battle stations from Star Wars I.

30 Replies 84,139 Views

simply put, what the advent think is right is wrong in the eves of the TEC and visa versa. There is nothing that [B]everybody[/B] will find morally right because everyone has there own idea of things. No one can force everyone to mold to their views of right and wrong. Drath put it better, but I felt like putting in my two cents.

6 Replies 17,159 Views
Reply to Halo MOD? in Sins Modding

I like the flood idea, its just that we have to find a way to manipulate thm. If we can't, we should go back to the idea of rebels and heritics.

2,504 Replies 4,905,240 Views
Reply to Halo MOD? in Sins Modding

I see a flaw in the flood pirates idea. I'm pretty sure you won't be able to influence them by giving them credits :NOTSURE:

2,504 Replies 4,905,240 Views

[quote]Its completly ridiculous. I can't even fill my truck up all the way because the pumps don't go over $75 worth of gas. Gas prices will go down some after November but not all the way to good ol' day prices, jeez I remember my parents complaining about $1.50 a gallon, lol.Thomas where are you located (in general)I just fil my minivan for 83 USD which was almost 21 gallons and get 380 miles a tank you talk about OUCH !!!Nasty[/quote] Ohio. Its about $3.77/gallon USD (changing by the

144 Replies 367,694 Views