Thoumsin

Thoumsin

Joined Member # 3085657
9 Posts 1,886 Replies 885 Reputation

Make your own random map !!! by example, in a random galaxy map, you will find something like : star type "RandomStar" radius 100 moveAreaRadius 60000.000000 hyperspaceExitRadius 50000.000000 connectionStarRadiusRange .75 connectionChance .7 maxPlayerCount 0 ringCount 3 ring starRadiusRange<b

5 Replies 4,219 Views

[quote who="Magog_AoW" reply="29" id="3156671"]This would give me a reason to upgrade to Win 7, so I say go for it.[/quote] There is no reason for upgrade to win7 unless you like the Win7 GUI... What is called 32 bit was in fact 36 bit since 1995 ( previous century !!! )... with PAE, limit of ram was around 64/128 gb ram... more that enough for any game... devs have never support it because desktop version of windows was limited to 4gb due to licensing and that only with serve

128 Replies 267,035 Views

[quote who="MacGyver2" reply="66" id="3156202"]Rebelion get upgraded graphics and new in-game elements, but it's still SOASE. As somebody said, there is no new races, and no new tech trees.[/quote] And it is best so... they try to add just enough without changing the memory inprint of the full game... Stardock engine optimization have free up some memory and CPU cycle... the memory and CPU cycle is used for the new content... If Stacdock was not working these way... but ju

72 Replies 207,847 Views

[quote who="Scudhawk" reply="1" id="3125053"]Where'd you see that? [/quote] He have look at http://store.steampowered.com/app/204880/?snr=1_4_4__105_1 , but he have read it in the wrong way... it is writen "Pentium 4 3ghz processor" and not "Pentium 4.3ghz"... For memory, the P4 is the old 32 bit single core from 2000... these was followed by the Pentium D ... who itself was foll

11 Replies 16,165 Views

[quote who="stein220" reply="4" id="3123839"] I've started seeing it happen with AI as well[/quote] Well, it happen for everybody, pirate ship and rebel included... [quote who="stein220" reply="4" id="3123839"] so i was able to build another without any interference, which is almost more annoying than losing the coronata[/quote] Well, in case of the "capture the flag" thing, loss of a Titan can mean the difference between win and loss the game... time for scuttle +

5 Replies 5,250 Views

[quote who="Sinperium" reply="7" id="3123825"]Corvettes are great in early game. You can finally counter fighters in a gravity well without having to build hangar facilities or carriers and you can finally counter scouts. I played through a solo game the other day and kept a single AI from scouting my primary worlds for more than two hours by using the corvettes to intercept them. [/quote] Well, corvette are somehow glorified fighter/bomber... main advantage is that they can jump from

14 Replies 7,682 Views

[quote who="Major Stress" reply="30" id="3121865"]DDS is a smaller texture size "stored" than TGA, because it is a compressed texture.[/quote] Have just test the Titan TEC textures... the .TGA version ( without loss of quality ) are a few mb smaller that the .dds version ( with loss of quality )... by the way, TGA RLE is with a lossless compression... problem with tga rle is that you cannot be sure if the file will be smaller or bigger that with .dds... need to test each texture.

38 Replies 13,544 Views

[quote who="AlleB" reply="3" id="3121626"]It was bought at Media Markt and was wrapped in foil. Media Markt don't sell used software.[/quote] Well, it is common knowledge that a lot of the "new" product from mediamarkt are second hand product... - http://www.hln.be/hln/nl/4124/Multimedia/article/de

10 Replies 6,930 Views

[quote who="SemazRalan" reply="9" id="3122068"]Thoumsin, sell custom build computers for SOASE users with extra cash to spend.[/quote] Well, my custom computer was based on the spec of a MAC pro... only difference is by building it myself, it have cost 1/3 of the Apple price... A other thing, the computer is almost 7 year old but it beat any today desktop... having not a lot of money myself, i bet on quality material and long life span ( plan on 10 year )... tired of game

14 Replies 26,825 Views

[quote quoting="post"]... one huge complaint is that the super weapons that can attack from across a solar system... the TEC weapon in particular is a nuisance...[/quote] Well, try a multistar map... The TEC Novalith can shoot from one solar system to the other... time that you research the wormhole thing or star to star travel, build a fleet, and go to these other solar system, all your planet are decimated... At least, limit the range to the own star... TEC Shield or

13 Replies 13,624 Views

[quote]... is there a workable way of having sins use more than one processor?[/quote] Yes... You need a multiprocessor board with shared memory... Symetric MultiProcessor ( SMP ) with shared memory and limited to a max of 32 processor... And you need a board who support hardware speculative multithreading... this type of multithreading of linear software ( single thread ) append at runtime... not very efficient... mainly loops are shared between processor... let

14 Replies 26,825 Views

[quote who="Lavo_2" reply="8" id="3120287"]This is a Windows limit, not a Sins limit. As it's been posted elsewhere on the forum, you can go past 2 GB by ... [/quote] 1) 32 bit windows OS with 4gb ram : PAE + 3GB + LAA = 3gb for Rebellion 2) 64 bit windows OS with at least 5gb ram : LAA = 4gb for rebellion 3) 64 bit Linux wiht at least 5gb : LAA = ... well, the game crash always around 11.5 gb memory use for 1 & 2, <a href="http://www.techpowerup.c

9 Replies 28,387 Views

[quote]Also, I'm a little disappointed by the visuals. It doesn't match the rest of the TEC visual style, is very drab and visually plain.I think it would look better if the center section were not as wide.[/quote] Remember me one of the cargo transport from the earth alliance in the series Babylon 5... http://library.galciv2.com/mvlib/ss/Fullview_Freighter.jpg <img src="http://library.gal

36 Replies 29,025 Views

[quote who="kona0197" reply="5" id="3119531"]Actually it's been 25 years, not 20.[/quote] Everything is about details... reread the OP... it is about OS/2 2.0 ( 20 years )... not about OS/2 1.0 ( 25 year )

10 Replies 29,503 Views

[quote who="Chronobomb" reply="11" id="3118953"]Ryat, I have never had Steam cause an issue modding a game and I Mod a lot of games.[/quote] Well, with "Dragon Age Origins", there was some problem with the expension "Awakening"... modded files was needed to be placed differently if the game was buy on EA or Steam... well, a simple mod installer who check if yourr game is Steam or not solved the problem... [quote who="GoaFan77" reply="15" id="3118987"]That's the evil

27 Replies 87,928 Views

[quote who="Gunganator" reply="51" id="3118486"]...anyone want a backup of it?[/quote] C:\Program Files (x86)\Steam\steamapps\common\sins of a solar empire rebellion\eula_rebellion.txt "YOU MAY: 1. Install and use one copy of the SOFTWARE on a single computer. 2. Install a second copy of the SOFTWARE on a second computer only if you are the main user of this computer (home computer or laptop for example). 3. Install the SOFTWARE on

132 Replies 71,187 Views

[quote who="Timmaigh" reply="39" id="3118403"]Not this again, please. We PAID for the game, for having fun, not for being beta-testers. If there was no beta for preordering, as far as i am concerned, there would be no money for StarDock now. I would indeed want to buy it, but without giving me a chance to play it right now, there would be no point in preordering it. [/quote] You don't pay for the Beta, you pre-pay for the final release normaly planned for the summer ( or later )..

132 Replies 71,187 Views

Well, it is not the first post about this game... need to remember that it is a turn based game... more similar to GalCiv that Soase... The space battle are turn based too : Space battle When fleets from opposing Empires meet at a system, the acting player has the opportunity to start a space battle by selecting one of the fleets at the system where they have met. The defending player is then prompted to select a defending fleet.

5 Replies 6,534 Views

[quote who="rowanlad" reply="3" id="3116849"]No doubt from either the military of whatever nation has superpower status at the time or the porn industry. If we have learned anything about ourselves since the rise of civilization, its that we like killing each other and having /watching others have sex (potentially involving robots) more than most things. [/quote] Well, if a machine have a real AI, it mean that the machine can make choice... not really a researched feature f

20 Replies 86,060 Views

[quote who="SZ0" reply="11" id="3116863"]Though there would be times where a set of even sided maps assigned to 1 material with the addition of a smaller even sided set of maps assigned to another material would be more efficient.[/quote] Well, i have use the method for one of my giant starbase ( 2-3 time the size of a titan )... a 2048x2048 map for the body, a 1024x1024 map for the rotating ring, a 512x512 map for the neutron star, a 512x512 map for all the weapons... and it work wit

13 Replies 17,711 Views

[quote who="ice27828" reply="9" id="3116718"]This isn't minecraft with 16 bit graphics.[/quote] In some way, it is... .dds are 16 bit... 5/6/5 for the R/G/B channel... for the alpha value, it is 4 with dxt2-3 and 8 with dxt4-5... sins use dxt5 for the game and dxt5n for normal map ( red channel is moved to the alpha channel because more bit mean more quality )... Well, there is maybe a way for increase the general quality and decrease the texture memory use ( by example th

13 Replies 17,711 Views

[quote who="DsRaider" reply="54" id="3116536"] Although things like personnel and light weight materials would still be brought up from earth. Then we can mine asteroids and simply use disposable drop pods produced in space to dump the materials down to earth for next to nothing. Thus the expensive parts would be labour, I imagine you would have to pay space miners a lot, and setting up the actual mines on asteriods. [/quote] Why use space miners... weight and cost for bring miners fr

102 Replies 560,145 Views

[quote who="boshimi336" reply="16" id="3116416"]Would it be possible to disable the top level of detail so that we could still zoom in but without increasing the ram load?[/quote] Well, the zoom limitation is the easy way and these with less memory optimization... but optimization is somehow a little early... first have a game running perfectly ( or almost perfectly )... First, let look at a picture with mipmap : <img src="http://upload.wikimedia.org/wikipedia/commons/

38 Replies 13,544 Views

[quote who="Sarudak" reply="42" id="3116434"]The idea of mining asteroids IS kinda ridiculous considering we have far more material right underneath our feet.[/quote] [quote who="DsRaider" reply="45" id="3116469"]Ya but they will only become worth mining when it becomes cheaper to get the minerals from asteroids then from earth. [/quote] Well, spaceflight is expensive now because the spaceship are build on earth and it ask a lot of energy for bring them around our planet...</p

102 Replies 560,145 Views

[quote] If i want to start building a fleet that i choose, i have to suicide the Pirates constantly into enemy terrotory which is rather irritating when they warp into your back Planets which requires 5-6 jumps to get into combat.[/quote] In place of suicide ship who can only increase experience level of enemy ship, it is possible to scuttle them? money/metal/crystal generated by scuttle can help you to have plenty of resource for build your own fleet !!!

2 Replies 4,658 Views