Recognition was done by Yarlen ( a stardock member ) when he have thank you... As for the checking, it is one of my bad habit... come from the fact that i trust nothing and/or nobody... so, it lead me to seek info/data over the concerned people before opening my mouth... If the guy from the OP post have made a least one single report/comment about the beta testing of Rebellion, i will never have make a single post in these topic... it is my personal opinion that people w
Thoumsin
[quote who="Vash_AMR" reply="13" id="3116196"]OMG this guy is really retarded.[/quote] No, he is a troll that Stardock moderator need to ban... 4 post made in various topic with only the same wall of capitalized repeated troll thing... [quote who="Ibnpatuta" reply="11" id="3116106"]I do feel that zoom should be something that I can decide and not the limits. If I want to zoom in close and see the not-as-crisp textures to get a more cinematic feel, that should be my choice and
[quote who="bignick217" reply="20" id="3116261"]Me, I've had my fill of the TEC, so I'm just sitting back and waiting for when they release one of the other factions.[/quote] Well, it is your right... and in your own case, we can say that you have made your job as beta tester ( https://forums.sinsofasolarempire.com/419104 )... pretty sure that thousand of people have the beta and if all of them was reporting like you d
[quote who="Timmaigh" reply="19" id="3116231"]... but its not like the game crashes the moment you start the game for them or build their Titan. Its unfinished, not broken...[/quote] So, if you play Vasari or Advent, you don't have the black screen problem, you don't have ship who dissappear, you don't have mine who go trought titan and don't explode, you don't have trade line who show incorrectly, you don't have... well, the list is long... If the game
[quote who="Seleuceia" reply="28" id="3116039"]AM can be made (it has before), and for all practical purposes, we will always be confined to AM production, not harvesting...the key is reducing the production costs....[/quote] http://livefromcern.web.cern.ch/livefromcern/antimatter/FAQ.html ... page two speak about the cost... One funny thing with AM production is that more energy is used for create
I think that everything can help... the bug in itself is very annoying and can really break the gameplay... by example a AI stopping the fight on the front line and stockpiling ship in one of his gravity wheel because there is some invisible ennemy there ( that it cannot kill )... it is something who need to be solved as fast as possible...
[quote] Not only would it allow us to have some fun both in single/multi player[/quote] Seem more like someone who wish enjoy the game before everybody that a true beta tester... guy from the OP post have make his first post, never report any bug ( but there is plenty of them )... I ask Stardock to make the beta unavailable to people who don't really test the beta but use it for try having premature fun... at least, it will reduce the numerous topic related to when other f
[quote who="Yarlen" reply="3" id="3115810"] ...to help with texture memory use (i.e., prevent the game from crashing).[/quote] I think that you speak of the main memory and the 2gb thing... Well, can you explain how limiting the zoom can reduce the memory use... if i good remember, all texture are cached in main memory... and a .dds texture already contain all the lod level ( mipmapping ), using the full quality or the lower quality mipmap don't change anything about main
[quote]I have been thinking latley and realized that this planet wont last forever, so I got the idea why not pour our resources into making an FTL Drive.[/quote] planet will not last forever and the same for our sun... but we don't need FTL for go to other star with other planet, FTL can only be useful if we plan to return on earth when a short time have pass on earth... " How far can one travel from the Earth? Since one can not travel f
[quote who="cbray" reply="13" id="3114817"]We're still working to track this down. If anyone has been able to figure out steps to reproduce this consistantly, or has a save game that can be used to quickly reproduce this bug we'd be eternally grateful [/quote] Ok, a save game along with the custom map used at http://www.love-from-russia.be/missing_ship.7z Happen on a defeated AI planet ( sun sirius, pl
Well, i know that with the devs.exe, you have no limit with the zoom but since these is not yet include, best is to use notepad and look in the file called camera.setting abd try to modify some of the entry related to the zoom... don't know the one needed to be edited... like any modder, "test and trial" is the way to go... in the same file, you can control the behaviour of the camera "shake" during big explosion... and several other thing...
[quote who="Timmaigh" reply="3" id="3115741"]Titan could use higher res texture though. Given their size and all that.[/quote] They do... TEC starbase texture are 1024x2048 ... TEC titan are 2048x4096, 400% increase of the surface... and from what i have see, UV optimization is already good since almost nothing of the map surface is wasted...
[quote who="Timmaigh" reply="3" id="3115741"]I wonder though whether we will see some minor graphical differences in models /textures of at least some of the units/structures, which are shared between the subfactions.[/quote] Already a difference... it is called team/player color :p
HD texture pack = minidump !!! Remember that sins load everything in memory, texture included... let say that you make a x2 for the texture size... usual texture from a capital ship will increase from 3x5.33mb ( cl, da, nm ) to 3x21.3mb... 400% increase... The last version called Rebellion is using 1.1 to 1.5gb ram during play... 400% of these use is a certain minidump, PAE/LAA/3GB/64bitOS/etc will change nothing... Only real way to increase the quality is remake the UV with a
Not only "iron out all the bugs for each faction separately" !!! First job is to correct generic bug who affect the game, like the black screen for some, like the ship who dissappear for other, like...
[quote who="GoaFan77" reply="1" id="3115385"]Well if you're an extremely talented modeler & texturer who can make dozens of modular improvement put into hundreds of different meshes[/quote] Have nothing to do with talent... just need to make a model like usual but make various save in various state... The real problem is the amount of mesh... who by the way is limited to 800 for the full game... Option don't work in a cumulative way like in plenty of other
My titan ( Ragnarov ) was on the right side of a planet, there was a ennemy ship on the left side of the planet... due to the extra long range of snipe ( 18000 ), my titan have shoot directly on the planet ... bullet have go inside the planet and go out on the other side, killing the ennemy ship... not normal that a ship can shoot trough a planet for hit other ship...
Well, i have assign the scuttle to a key easy to remember : "DEL"
[quote]When combined with the fairly hefty scaling and retainment of levels and XP it means that the titan also scales well into the late game with a lot of techs up. In effect it’s capable of going from this early/mid game asset to a late game asset all by itself.[/quote] Well, in my first game, i have lost several time my titan ( it happen when 3 AI focus their fleet and titan on you )... Sure, the experience learning is fast at the begin... su
[quote who="StarFallArmada" reply="17" id="3113981"]Ive never had the invisible titan bug, so im not seeing that correlation staying valid...[/quote] I have only know the invisible titan in my first game with 0.60 ... second game with 0.61, it was two pirate ship who remain invisible at one of the pirate base... have see it only after i have colonize it and clean the gravity wheel... later, similar thing in a AI gravity weel... the invisible ship thing can appear every
well, you can have thousand of guy who know the problem after ship dissappear, a single guy who have the problem without the ship dissappear will destroy my theory... Just need to remember that peace treaty is not enough... planet need to be explored by the AI AFTER you own it or planet vision is needed... delay is possible too, not hours but at least several minutes...
[quote who="NexiKuro" reply="12" id="3113020"]I always thought it was due to this, it can take ages and seems to depend on the size of the game. the engine/game is probably being inefficient in some way as I'm pretty sure it doesnt use alot of processing power during it. It somewhat reminds me of booting windows, takes forever for all my bloatware to load up but its hard to see what exactly is being the bottleneck.[/quote] Well, i have the same problem... not a crash bu
[quote who="unic" reply="10" id="3113739"]that all traveling time. if you fire a novalith between stars this bullet can need hours[/quote] Well, it take time for sure ( but not hours )... but what about the voice who say that a power surge of great magnitude was detected ( or something like this ) AFTER peace treaty and planeyt vision... As now, i have 2 AI who have stop shot at me ( have peace treaty and planet vision ), 1 friendly AI who continue to shoot at a previous
[quote who="NewHorizons" reply="7" id="3112948"]...I can confirm StarFallArmada's & Thoumsin's statements : Friendly AI's fire their Novaliths at your systems,...[/quote] Well, have start a new game yesterday , with one of my custom map ( 10 sun, 4 pirate base by sun, no wormhole, 10 player, over 350 planet )... around 20 hours play and everything work like it need to be... Allies stop firing on my planet once they scout them again or once i have the planet vis
[quote who="Nightraid3r" reply="4" id="3113585"]stop trying to use your toaster oven as a gaming system[/quote] You mean using a gaming computer for cook food : [video]http://www.youtube.com/watch?v=zrg8nJ0bsUk[/video] Well, having a 7 year old computer, i have no problem with Rebellion and slowndown... all setting on hightest, filter and shadow included, custom ultra huge random map ( 10 star, 4 pirates bases by star, 10 player, over 350 planet )... 10 hours play