Thoumsin

Thoumsin

Joined Member # 3085657
9 Posts 1,886 Replies 885 Reputation

Well, if your are befriend with rebels ( grey ship who stay at the border of your gravity weel and become more numerous with time) and he is not, these will always kill his envoy ship, making the mission a failure and lowering the relation level...

16 Replies 17,831 Views

[quote who="BFroberg" reply="18" id="3113169"]And yes, a limit on Superweapons based on like.. total population or amount of planets would be great! [/quote] Well, the amount of Novalith is already limited by the amount of planet... they use tactical slot and these are not unlimited... and smaller gravity weel ( moon, asteroid ) have less tactical slot... As Novalith spam, learn from Ivanova : [video]http://www.youtube.com/watch?v=299knTdX-Wo[/video]

83 Replies 88,092 Views

[quote]no matter, what i did, i could not offer them ceasefire, nor peace-treaty, nor trading alliance. The buttons were simply greyed out, and yes i was researching the diplomatic tree, i had researched almost everything bar pacts and 2 envoy abilities - settlers and the arbitrary tariff. I had the needed relationship numbers as well, over 9, which should have give me ability to offer them peace treaty, right? WTF was i doing wrong?[/quote] both side need to have the right numbers...

16 Replies 17,831 Views

dds plug-in for Gimp 32 bit at http://gimp-dds.googlecode.com/files/gimp-dds-win32-2.0.9.zip dds plug-in for Gimp 64 bit at http://www.aljacom.com/~gimp/gimp-dds-2.0.9-64bits.zip Normal map plug-in for G

3 Replies 4,583 Views

In a titan vs titan, they can make the difference too... one of the faction have corvette who allow to slowndown/dissable the passive hull regeneration... in titan vs titan fight, it can happen that passive regeneration of the hull almost match the damage, making fight take a eternity for end... a few corvettes for attrack the fire of the ennemy titan, and for reduce/dissable the passive hull regeneration of the ennemy titan, and the battle will end fastly, before ennemy is able to send

12 Replies 16,786 Views

rule number 4 at http://www.joelonsoftware.com/articles/BetaTest.html Give them the time to correct bugs already found... there is no need to rush thing... beta testing is not about please your wish to play but find bug and resolve them...

25 Replies 21,181 Views
Reply to PAY PALL in Sins Rebellion

[quote who="DUTCH-BUDDHA" reply="8" id="3112765"]i was just disappointing that this pay pal system is just not working or its the STARDOCK web site that's not working good [/quote][quote who="Mr. Haze" reply="6" id="3112717"]Correct me if I'm wrong but wouldn't 23 euros be enough if he was getting the discount from already owning Trinity/Diplomacy?[/quote] Nope, just a little short... The game go from 39.95$ to 29.95$ with the discount... change rate used from euro

11 Replies 24,986 Views
Reply to PAY PALL in Sins Rebellion

[quote]HAVE FUN WHIT UR GAME I HOPE IT WILL BE THE END OF IT BECOS U PEEPOL SUCK[/quote] Well, i think that YOU suck... I have use paypal without any problem... maybe your problem is that your 23 euro is not enough !!! A half euro to short !!! In my case, it was : Paiement envoyé à [email protected] D'un montant de : €23,51 EUR Vers un montant de : $29,95 USD Taux de change&nbs

11 Replies 24,986 Views

Josie, the only Advent living on earth and working at Ironclad is certainly pleased... With rebellion, she seem to choice the dark side...

15 Replies 66,933 Views

[quote]...less painful then having to press Shift+S then Tab...[/quote] Well, i have assign the "scuttle" to the "delete" button... it really speed up the process of scuttle mines... [quote who="Teun-A-Roonius" reply="2" id="3112541"]The only downside of mass scuttle would be when you accidentally press [/quote] don't need a mass scuttle... mines are grouped by 10 in the left tree... will be great that you can select one icon in the left tree ( 10 mines ) and scutt

4 Replies 2,276 Views

[quote who="Mr. Haze" reply="17" id="3111872"]That, and inThoumsin's screenshot he clearly had planet vision with that AI, meaning he 100% had the intel that it was a friendly planet.[/quote] Yes, i was thinking that they shoot on me because they don't know that i own the planet but nothing have change with planet vision... And the nova bullet in the second screenshot are from my 2 allies... the dark blue one have not planetvision... have loose diplomatic point with th

19 Replies 11,862 Views

[quote who="Pbhead" reply="1" id="3111848"]is this right after you have taken a planet?[/quote] Nope in my case... it is shooting at planet that i own for hours... have same increase the diplomatic level for planet vision, so i am sure that the AI know that he is shooting a friendly planet... In fact, only my tw

21 Replies 13,938 Views

[quote who="Teun-A-Roonius" reply="23" id="3111340"]What about Learn 2 English?[/quote] Well, will be best for you US people to learn Spanish... at the actual rate, it will not take long before USA is fully invaded and Spanish become the main US language... in fact, the Spanish worlwide rank of people speaking language is superior to English... What about US people learning that there is something outside US... something who have several other language... [quote who="P

30 Replies 37,996 Views

[quote who="KarlBar99" reply="8" id="3111771"]Right now the health and weapon/hanger upgrades are so vital to an effective starbase that several other options are partially or wholly sidelined because you can't afford the upgrade slots.[/quote] Well, in the case of dual starbase, when you place them near each other, one of the more useful upgrade is the repair thing... it allow each starbase to repair the other one... [quote who="unic" reply="7" id="3111766"]i had never se

19 Replies 11,862 Views

[quote who="Joppsta" reply="11" id="3111644"]I think "battle mode" and "mobility mode" would be quite nice additions to the mechanics of titans. You have to switch between the two in order to maximise your effectiveness. Needless micro? Maybe... [/quote] Well, Stardock dev cannot put everything in the game else the modders will be witohut job in a new future :p What you ask for was very possible before Rebellion via modding... you can create a new ability why decrease the move

14 Replies 7,447 Views

[quote who="TobiWahn_Kenobi" reply="26" id="3111497"]Nice batch nevertheless. Thanks you![/quote] Well, i use bash almost every day... from start soase, convert video, mass files rename, etc... have learn to use bash at http://tldp.org/LDP/abs/html/ ... As for a ramdisk, it is only usefull in case of 32 bit application... 64 bit application on 64 bit OS don't need anything for run perfectly and use all your ram if needed...

27 Replies 110,091 Views

[quote who="Yarlen" reply="74" id="3111077"]Just going through the forums now - this was not addressed yet. If anyone has a surefire way to reproduce this issue, please let us know.[/quote] Well, i have a savegame where there two pirates ship at the piratebase and a few AI ship elsewhere who are in the case... ship show on the left tree, show at the right side of the planet when zoom out but nowhere to find in the grav wheel... and when you click them in the left tree, you are s

87 Replies 227,044 Views

Please, more info... where have you buy Sins of Solar Empire ? ... What version ( not sure if it is true but i have read that Kalypso have loose a CD with a bunch of serial key and result was that a lot of sins serial was rejected at registration )... where have you try to activate the serial ? A game buy on Impulse cannot be activated on Steam by example... Don't know for sins but in the case of some other game, serial cannot be registered because it is already registered by some

4 Replies 2,072 Views

[quote who="TobiWahn_Kenobi" reply="24" id="3110833"]Interesting. From a developers perspective that might be debugging hell if something gows awry.[/quote] Well, some history first... early time of computer, something like ramdisk.sys was invented for use more ram that CPU was handle... the extra ram was used as a drive for speed up everything... Later, with 32 bit OS, there ramdisk was forgotten due to CPU able to handle plenty of ram address range... people was short in ram

27 Replies 110,091 Views
Reply to Rebellion in Sins Modding

What i really hope is that Stardock release the modding tools with one of the last beta, when the game is more stable... it will allow a pre-release beta testing by modders and maybe lead to usefull idea/correction BEFORE the real release... By the way, beta testing without the rebellion dev.exe is a bad thing... there can be plenty of problem or bugs that we don't see... that only log from the dev.exe can show...

8 Replies 4,942 Views

[quote who="SemazRalan" reply="21" id="3110324"]Try playing all on highest, biggest map possible with 10 players. Generate the map yourself if you have to, get 200 planets in there, go nuts for donuts with it. Try pushing mem limit to 3gb.[/quote] Everything on highest, my own multistar random map ( 10 star, 4 pirates base by star, over 350 planet, 10 player )... so, i have try but after more that 10 hours play, Rebellion is just a little over 1.5 gb... can maybe try more but i t

27 Replies 110,091 Views

[quote who="Teun-A-Roonius" reply="1" id="3110319"]The timer should depend solely on the scale of the map you are playing on... Just my opinion...[/quote] Agree

10 Replies 14,360 Views
Reply to Rebellion in Sins Modding

Using Kdiff3 , will be able to use the software perfectly once we have the convert.exe only: - all .mesh are different but by 4 bytes more... maybe a version number... cannot be sure since we have not the convert.exe - majority of texture are identical - all map files are different... for example, the Agamemnon's Bounty.galaxy... green is change, only version number... blue is added... the trigg

8 Replies 4,942 Views