[quote who="psychoak" reply="7" id="3106648"]If you don't want to play bugs, you're better off waiting for release. At which point it "should" be stable.[/quote] Believe me or not, sins dev have certainly more interest in case like these from Scudhawk that from people where everything is right... remember the launch of the original sins... where some people with Nvidia card was having problem, where people with vista have need some MS kb for correct problem, etc.
Thoumsin
well, orbital shield structure is become somehow very good against novalith...
First try to play without overclocking... with sins putting all the load on a single core, it is very possible that the core is overhitting, creating instability for the game...
[quote who="ZombiesRus5" reply="67" id="3106380"]Gum, don't forget the gum![/quote] from http://www.girlsheartguns.com/?p=645 : Working with the young kids was fun as they discovered that they could “kill” zombies and save us all. [e digicons]:grin:[/e] [e digicons]:grin:[/e] [e digicons]:grin:[/e] [quote who="Seleuceia" reply="68" id="3106385"]Chocolate flavored pudding gu
[quote who="DerSenf" reply="2" id="3106086"]The moon-planet releation is non-existant and totally strange.[/quote] Well, it is not strange if you know the story... TEC generated plenty of nuclear waste during the ongoing war... from time to time, cargo ship was used for store the waste on various moon... well, in place of a long wall of text, look the video below who show why moon are not always in the gravity wells of a planet... [video]http://www.youtube.com/watch?v=8jAlE_HL
[quote who="BFroberg" reply="2" id="3106196"]Wouldn't the dual-research allow eight star bases within a stars gravity well?[/quote] nope... the research is somehow a "+1" thing and not a "x2"...
Well, planets are in the gravity well of their sun... stars are in the gravity well of own galaxy... galaxy are bound by gravity in galactic cluster... these galactic cluster are in the grav well of the superclusters who can count 10k galaxy... It is only a game... making it realistic will not be a easy task... or you use resource for astronomic calculation or for game calculation... maybe in 10 year, computer will have enough power for mix a game with something like <a href="htt
[quote who="JohnJames" reply="75" id="3106010"]whats the Z-axis on those mines?[/quote] the same that the ship and other structure around... only titan and the white rebels ship don't activate mine... but other ship like capital or frigate/cruiser activate them... it is not a problem with mines but with newly introduce material in sins...
[quote who="Swiss Knight" reply="45" id="3105783"]Of all the mods I’ve tried out, only one (which was promptly ignored by everyone when it was released) fundamentally changed how the game was played, and forced us at DoV to reevaluate nearly everything about our own mod for fear of being stale in comparison. I don’t know why we bothered though as it seems creating bland, stale, and redundant projects is the guiding mantra behind this embarrassment of a community. [/quote]
Before a Beta 2, there will certainly sevral revision of the beta 1... first correct some very nasty bug before add something... Don't remember the topic, but it was say that something was planned for next week... was planned early but they are understaff due to the GDC or something like this... Anyway, better that they take their time for correct the actual bug already discover... rushing thing cannot help to improve the quality of the game...
YES... i have test it and it make them a difficult target, same a titan with a few level will have a very difficult time... two starbase near a wormhole who repair each other and with crossing firing zone is a deadly trap... As for now, the "twin fortresses" research don't only allow you to build two starbase in your own gravity wells like it is wroten on the research infocard but it apply everywhere... at sun, it is possible to have 5 starbase with the twin research... useful in
[quote who="Karrok" reply="5" id="3105163"]I end up getting a bunch of scouts and having to single-select each of them to send them to some other direction in the grav well. If I don't do this, they spend eternity trying to collectively fly back and forth between single mines.[/quote] group a few scout with some other ship like long range missile frigate in a single fleet... once you are in a gravity wells with mines, old the shif key and right click several times for create a pat
There is a problem with envoy in Rebellion... the Rebels ship ( light grey one ) who accumulate around all the gravity wells love to kill envoy ship... seem that they ignore the diplomatic immunity, maybe because these ship don't belong to any faction after all... I was playing like a loyalist and for send a envoy cruiser to a other player that i was not at war, i was obligate to build a full edge escort because the rebels ship station at the destination gravity wells was ki
a few more issues : - diplomacy pact info card ... it is wrote "requires xx.xx relationship", who mean relationship >= to xx.xx but in the game mechanic, it is relationship > to xx.xx ... maybe change infocard with "require more that xx.xx relationship"... example below... - description of the research "twin fortresses" is " blabla... allowing you to
Make a fleet with a scout and a few long range missile frigate... detection range from the scout is good but the firing range suck... If you have a titan, use it with a scout for remove mines... gravity wheel fully filled is around 150 mines at 10 exp by mines... it is 1500 exp, and since titan can shoot far in any direction, mines are easy target...
[quote who="upsurper" reply="2" id="3104665"]Thanks, i have never used steam and am so far unimpressed with the limited options compared to impulses options regarding downloaded games and login options but i admit Steam has a higher fan base and user community with more games offered. [/quote] Well, Steam have more features that impulse but plenty of then are not "option"... "option" mean having a choice...
Do you know that you have a menu option who allow to disable visually the trade ship...
[quote who="Major Stress" reply="25" id="3104264"]As the "Sins modding pioneer" watches quietly in the background.. Trying very hard not to say "I was modding sins while you were still in diapers".. oh wait, sins came out in 2008..[/quote] After dusting some of my old archive, i have found the more old sins mod that i have... work was started the 10/06/2007 ( v0.01 ) and the last release that i have is dated from the 19/10/2007 ( 0.05 ) ... so, it was a mod made BEFORE sins was
Well, if it is like with my other steam games, it will be automatic ... client need to be running and download don't start or suspend during a play... always possible to resume a interupted download without the need to restart it fully...
[quote who="DirtySanchezz" reply="6" id="3104124"] If having an intelligent opponent is really important to you, you'll play against people in online multiplayer.[/quote] And if you are yourself intelligent, you will flee the online multiplayer who is populated with these racist impolite agressive peoples... have try it in 2008 when the game was released and will never try it again... these online guy don't know what it is to have fun, the only thing who matter is victory at a
[quote who="upsurper" reply="64" id="3104002"]... i fail to see how missles could go through a planet...[/quote] By using hyperspace... it is obvious that the missile/bullet is faster that light since it rake only 1 or 2 minutes to hit a other planet... when you think that light generated by our own sun now will hit the earth in around 8 minutes... Take a look at stargate atlantis, season 5 episode 11 called "the lost tribes"... and see how a hyperspace windows is open allowin
[quote who="RavenX" reply="33" id="3103662"]Edit: Technically the sound barrier was broken way before the invention of the gun or gunpowder. The first time a person cracked a whip the sound barrier broke. The whip cracking is actually the tip of the whip breaking the sound barrier.[/quote] Seem that the first living being on earth who have broke the sound barrier was not human : http
Here we go... green circle around proximity mine who normally need to explode... As now, mines are only good for level titan... AI build hundred of them and a titan with a scout clean them in less that one minute... 150 mine by gravity wheel, at 10 exp by mine, it is a 1.5k exp... a few planet and you have a level 10 titan without any real fight...
[quote who="JohnJames" reply="54" id="3103195"]Can you show screen shot or replay of mines bug?[/quote] Have one screen shoot for the titan... will post it later since i first need to check something other...
A little issue : Proximity mines are defective... need contact for have them explode... in case of titan, mines explode only when it a very small area at the center of the ship, plenty of mines pass trough the titan without exploding... pirates ship who help a player ( the very light grey one ) don't explode at all on mines... Is there somebody who have found something with planet exploration level 2? As now, after 9 hours of play, everything is found with the