[quote who="Northern Pike" reply="3" id="3101521"]Would you believe I pre-payed for it back in September of 2010? Or was it October? Been a long time awaiting, I know that.[/quote] Nope, i don't believe you :p Fact is that until these first beta was released, nobody have "pre-payed" some, only "pre-order"... credit card was only charged when beta was released... [quote who="Timmaigh" reply="6" id="3101634"]Firstly, i do not think, they need unlimited number of beta
Thoumsin
[quote who="martox1" reply="6" id="3101561"]i think it would be cool for the pirates to have their own cap and maybe some more ships and such as long as they dont become to powerful [/quote] Well, i have not play without mod for long time... so, i have always see pirate base with capitalships and a starbase... difficulty was not the capitalship/starbase in the base itself but capitalship included in the raid... With diplomacy, i play a 10 star random map, with 4
[quote who="Maktaka" reply="2" id="3101356"]There will be no retail releases for any announced Stardock games (this includes Elemental: Fallen Enchantress). It's not cost effective.[/quote] Well, retail give only 30% to Stardock and Steam give 70%... but in the case of sins of solar empire, they have say that retail was where they have sell the most... after all, a few million time 30% is better that a few hundred thounsand time 70%... As usual, it is not really for a fina
[quote who="Jafo" reply="50" id="3099619"] Quoting Thoumsin, reply 47 Well, maybe it is time to split windows OS in a OS and a GUI ( desktop )... somehow like with Linux, where linux is in fact the OS ( kernel ) and KDE, Gnome, Xfce, etc are various desktop... Windows has always been like that.... explorer.exe is the GUI [shell]. Just kill it sometime and you'll have the naked Kernel. Alternate shell users often would be running she
[quote who="Metathiax1" reply="334" id="3101013"]I just wanted to add that Project Red was able to have steam distribute a DRM free version of Witcher 2 through steam, I don't have a ton of details, (I bought it through GOG.com) but it is possible to do. Perhaps Stardock could investigate this. [/quote] Well, Trinity is was without copy protection and without any real DRM... and it was released on Steam too... Steam is used as distribution platform and you don't n
[quote who="Fulano5321" reply="2" id="3088297"]... using Vanilla Sins v1.05,.. ...I already got a reply, And here's what they said: "There is nothing we can do about this, it is out of our scope."... ...I was under the impression that Stardock was better than the average game company and that they cared about their players, I guess I was wrong... [/quote] Well, Stardock have a good support... but 1.05 is from several year
[quote who="Luxangel7" reply="7" id="3099729"]I even read in several different reviews that Titans would have the ability to DESTROY planets, something that is obviously not the case, as they just shoot a few more bombardment shells. Thats it. I can't help but notice how instead of rebuking ANY of the points I made you and others are either choosing to insult me or complain that my dissatisfaction is somehow my own fault or my message is just "stupid".[/quote] Well, the
Sure it is not the quality of a good old sci-fi series like Babylon 5... but it is better that all so called sci-fi ( mostly horror )series that the syfy channel throw to us now... i can be wrong but i think that there is no new space series running now...
[quote who="boshimi336" reply="1" id="3100336"]Try sending an e-mail to [email protected] [/quote] Better contact your bank first, to know where have go these 32 euro extra... it can be unrelated to Stardock...
[quote who="zifnab5150" reply="2" id="3099613"]Also getting desyncs in multiplayer, very disappointing that this bug is still around after years, and i dropped the cash to buy 3 copies of Rebellion [/quote] Boys, remember that Rebellion is at a Beta testing stage... With you help, Stardock will be able to make Rebellion great when it will be released to the public... As for desyncs, it have almost fully dissappear with the few last diplomacy update... bet that it wi
[quote who="Jafo" reply="42" id="3099044"]Or... We can leave them be....merrily getting it wrong....and wait for Stardock perhaps to provide the SANE GUI ....and save the world...[/quote] Well, maybe it is time to split windows OS in a OS and a GUI ( desktop )... somehow like with Linux, where linux is in fact the OS ( kernel ) and KDE, Gnome, Xfce, etc are various desktop... Microsoft returning to what they are not so bad ( OS ) and people like Stardock&n
[quote who="RonLugge" reply="15" id="3099193"]Possibly because that's only a band-aid on the actual problem that would split the community in two.[/quote] I think that you are right... modify the .exe for set LAA in the header change the checksum of the .exe ... very possible that online game is not anymore possible... and for the 64 bits, desync between a 64 bits and 32 bits version is the reason... If they move on 64 bit for sins 2, it will not be a problem anymore.
[quote who="Polistes" reply="6" id="3098798"]... DCS A-10c Warthog...[/quote] Well, it seem that for realistic fly sim, you need to have plenty of money for the cute hardware who is out there... 500$ for a joystick !!! [video]http://www.youtube.com/watch?NR=1&feature=fvwp&v=3Bp_cG68duQ[/video] [video]http://www.youtube.com/watch?feature=endscreen&NR=1&v=IYRn7SVjNKA[/video]
Make it realistic... First, remove the explosion sound... sound don't propagate in space Remove a lot of the fire/smoke effect... the only for something to burn in space is to have some oxidation... you need oxygene... if a section in fire come in contact with space vacuum, it simply extinguish... Shockwave don't propagate in space... shockwave will only propagate at fast speed along the structure of the exploding ship, helping to reduce it in tiny little piece
well, it mean that your setting are good... since GUI and ICON are sharp, maybe it is a problem with the LOD level of the .dds texture... of something wrong in the .FX ...maybe you can load the titan texture in photoshop/Gimp and resave them as dxt5 without mipmaps... if it remain blurry, it is not a LOD problem... Have seek info over your computer... normally, your graphic card have 512 mb of dedicated DDR3 and able to use more ram via the shared memory thing... is there a way to us
[quote who="Jafo" reply="1" id="3098596"]...but if there's little or no opportunity to develop/mod aircraft...[/quote] Well, if you are in development or mod, a not so bad flight sims who is open source can be found at http://www.flightgear.org/ ...
Wowww... it is really blurry... not a geometry problem but a texture one... Was first thinking of your graphic card but your card is supporting fully shader 5.0... only ATI card who can maybe lead to problem is the serie ATI mobility X1000 serie... the X1000 serie is say to be compatible with shader 3.0 but miss one of the instruction called "Vertex texture fetch" and replace it with their own "render to vertex buffer" ( if sins .fx files don't use vertex texture fetch, the ATI x1
[quote who="hunter111" reply="2" id="3098365"]all tough i diid look for the "Diplomacy 1.34" i havent found a good downloadable version just yet so im pretty much stuch with the same version i have since i installed the game..[/quote] From where come your diplomacy install... normally, you use the impulse client for install update... For the Steam version Trinity, i don't know, maybe update come from steam but i cannot be sure...
Well, not sure if it is already implemented or will be implemented but some time ago, Stardock have speak of a trigger for map in Rebellion...this can be the tool needed for create simple campaign... by example : play map A, if win launch map B else launch map C... But really, in a open universe like soase, you don't really need a campaign...
[quote]When you zoom way out, all you can see over your ships is your emblem, overlaid all over itself. This is really unhelpful - you can convey the same information simply with color. Why not give us icons to show us ship type, in the color of the player? Seeing a huge cloud of my emblem totally doesn't help me organize anything.[/quote] Your solution can be a problem in multiplayer when the color show is not the player color but the team color... it will become impossible to kn
First, your screenshot are pretty useless... best to post them at their original resolutions... And just curious, what is your resolution... bet that it is a small one when i compare the GUI in your screen to mine ( not rebellion ) When you set all your setting on Highest, do you hit the button "apply" ?
[quote who="the_Monk" reply="309" id="3098305"]Also, I was specifically pointing out the individual game usage data.[/quote] Well, these individual game data don't say you that people are playing in single player mode or multi player mode... as i post now, skyrim is number 3 in the list but skyrim is a single player game only... When, steam is running, it know when you start/stop playing a game... but cannot always see if you are playing online game or not... As sa
[quote who="ice27828" reply="10" id="3098098"]Just because you can afford a 16gb system, doesn't mean the rest of us can.[/quote] Wowww, more that 3 years for reply to one of my post... For info, at the time, i was what is called a working poor... and now, i am simply without work using the same computer... A lot of people make the mistake to think that buy expensive thing is a sign that you have plenty of money... sure, before these computer, i was buying cheap co
[quote who="Frogboy" reply="2" id="3097057"]But yea, it's quite a few steps. You have to move your mouse to the bottom right, which pops up the charms bar, then pick settings and then shut down.[/quote] Ok, i have never use any menu option for shutdown my computer... i find strange to click "start" on win xp for being able to shutdown... I am from the prehistoric generation who use the power on/off button on the computer itself... a short push for a shutdown, a push of 3 s
[quote who="Zeta1127" reply="11" id="3097679"]The original individual CD releases of EaW/FoC, which I have, never had this problem to my knowledge.[/quote] maybe but they have other problem... i speak of the game with the last update ( 1.05 )... The OP speak about game + mod... when a mod remain alive, it evolve with the patching version... usually, patch solve more problems that creating new ones... I play 3 of the mod listed in the OP and i know similar problem... with a pla