Have similar problem with ship who dissappear... and it sometime happen for pirates ship or AI ship too... have happen with atitan level 10 too... The only thing possible when it is one of your ship, it is to select it/them via the tree on the left and scuttle them... you have some money/metal/crystal back but the more important, you have your fleet/capitalship point back that you can use for build a new one... Well, it is maybe a features and not a bug : [video]http:/
Thoumsin
First, when you start a Rebellion game, it is clearly wrote on the screen " not for review "... Now, when you type in google "Rebellion Beta Review", the first link from the result is your post... you make a bad publicity for a game who is only in early beta stage... maybe change you title with "my rebellion beta testing-Lame!!!" As the corvette, they are perfect against titan, along with some other ship... when i have corvet
[quote who="TobiWahn_Kenobi" reply="18" id="3110209"]What I still don't understand technically (as a dev) is how can sins address more than 4gb with just 32 bit pointers? Are they substituted for 64 bit pointers while executing?[/quote] first reading : http://www.geoffchappell.com/notes/windows/license/memory.htm ... from the paragraph up the "physical address extension" title to "PAE is a ugly hack?"... i
[quote]Or is it just too early in the beta.[/quote] too early... need our dev.exe , convert.exe, xsiconvert.exe, forgetools with particle forge included, etc...
[quote who="Tridus" reply="16" id="3110081"]What you're neglecting to mention is that running PAE on a 32 bit OS to get that 36 bit memory addressing had significant performance penalties that don't exist in x64. [/quote] First, 86-x64 ( AMD64 or/and intel EMT64 ) is the same thing that PAE... well, in fact, it is PAE who have be extended... take a look at http://support.amd.com/us/Embedded_TechDocs/24593.pdf
[quote who="Major Stress" reply="18" id="3104789"]Later on perhaps when rebellion is released Ill work on doing some detailed texture editing, and mesh importing tutorials that will be up to date.[/quote] Really hope that Stardock will make themself a new post related to the sins limit... By example, before the limit was 3 weapons type with 20 hardpoint by side : 240 hardpoint max ... now, if you look at the Titan in Rebellion, there is a max of 5 weapons type... It lo
[quote who="minidump-hellboy" reply="14" id="3110006"] You're good at math, but you fail common sense.[/quote] Please, explain !!! A binary kilo was always 1024... sure, some people have manipulate these fact, like when harddisk have stop to use the binary kilo for use the metric one... allowing them to sell harddrive with a lower capacity that the featured one... Common sense dictate by example that you don't mix land mile ( 1.609 km ) with the nautical mile (
Let begin with the diplomacy bug... first pic show that i have ceasefire and Peace treaty with the Luopica colonist... but they continue to shoot Novalith warhead to my planets... And it was long time that i was at peace with them... it was not a "delayed" warhead... and there is more to come !!!
[quote who="minidump-hellboy" reply="7" id="3109906"]...i've been over 2 GB on 10 players games. It works.[/quote] Well, your picture don't show that it work... you have 202457x kb ... let say that it is 2024579 kb... /1024 = 1977.127 mb ... /1024 = 1.93 gb ... Show a picture where you are over 2097152 kb and it will be the proof that you have break the 2gb "limit"...
Have just discover Emotiv... but i was already knowing Neurosky ( http://www.neurosky.com/Products/MindWave.aspx )... First game have appear in 2009... may the force be with you : http://www.usatoday.com/life/lifestyle/2009-01-06-force-trainer-toy_N.htm ... along with <a href="http://www.wired.com/geekdad/2009/02/mattel-previews
[quote who="JA_394" reply="1" id="3109775"]Nope. Would require an engine modification which is still not going to happen for Rebellion.[/quote] Well, have not yet test it for Rebellion but with sins/ent/dip/tri unmodified .exe, it is possible to use a max of 4gb if you kill the Microsoft OS and move to a other OS who allow you to fully enjoy the power of the game... for the non-believer, look below : <img src="http://www.love-from-russia.be/501.jpg" alt="" width="1116" height=
Well, with some of the last patch of Trinity, the 2gb crash was almost a bad memory... now with Rebellion, it will be difficult to hit the 2gb limit without mod... huge multi star map with 10 player... after 10 hours play, the game use around 1.1gb... after 25 hours play, the game use 1.5gb with battle having hundreds of ship...
[quote who="KarlBar99" reply="13" id="3109257"]haha, good old tweedle-dum and tweedle-dee. (Yes thats those two mecha's names, enjoy a good chuckle).[/quote] Well, the idea was that in place of nerf boarding like it have happen now, keep it like it was in reb 0.60 ... but maybe add a cap/titan research who allow to somehow partialy repulse boarding party... not something related to hull or shield... [quote who="KarlBar99" reply="13" id="3109257"]I admit a part of me would
[quote who="Azfaloth" reply="14" id="3108946"]However, I have a few younger sisters who don't have any money to speak of, and there are a few games we like to play together (not sins mind you.) Anyway, the point is they don't have money, and as their older brother I am usually the one who ends up buying the games for them; for example, magicka. As stated above, I was able to do this because magicka offered a four pack for a reasonable price.[/quote] Do you remember the launch
[quote who="stein220" reply="7" id="3108733"]boarding parties should ignore armor and shield mitigation because they are inside the ship. I don't know if that's how it actually works. i suppose the bulkheads could have internal armor and shields but that's not really what we're thinking of.[/quote] I wish boarding parties to be like these with the Magog from the Andromeda series : [video]http://www.youtube.com/watch?v=49PhogaSyY4[/video]
[quote who="Azfaloth" reply="11" id="3108916"]Actually, developers should care, seeing as if I don't have enough money for their merchandise, I don't buy it. I've not bought games in the past because I've not had the money to buy multiple copies and can't imagine playing games without people I know playing with me; I see games as a way to socially interact and expand relationships with people, not seclude myself.[/quote] Well, you have already pay for your copy...
[quote who="Azfaloth" reply="7" id="3108698"]Thus, I would hate for a feature of a game, no matter what it is, to be disabled by an expansion to that game; since expansions are meant to expand, not detract.[/quote] Don't see it like a feature but like a bug... read again my reply 2 in the topic, point 4 from the Eula... from the original sins to now, Eula have always say 1 license by player... so, in some way, since the begin, you don't have follow these Eula, you and your fat
from ".../Program Files (x86)/Steam/steamapps/common/sins of a solar empire rebellion/eula_rebellion.txt", who is the same eula that for sins/ent/dip/tri : YOU MAY: 1. Install and use one copy of the SOFTWARE on a single computer. 2. Install a second copy of the SOFTWARE on a second computer only if you are the main user of this computer (home computer or laptop for example). 3. Install the SOFTWARE on another computer onl
Moderator cake with splash area effect...
Guys, calm down... it is only the first beta... steam achievment is not yet fully implemented... Stardock don't know yet if they will use the Steam mod system... as for the Steam matchmaking, it was one of the reason why they have move to Steam... Don't you think that it will be crazy to implement new steam feature when the game have some nasty bugs/problems... first try to have a good stable release and begin implement steam features one by one... when you build a house, you
[quote who="Seleuceia" reply="24" id="3106742"]What are your people's problems with mods? Guys were modding the original Sins when it was in beta...since when did modding a game that was in a beta stage become an unforgiveable sin? Wtf?[/quote] There is nothing wrong with modding a beta... you can mod Rebellion for make a mod for rebellion... people who have mod the original sins beta have not use graphical asset for include them in a GalCiv mod by example... Le
[quote]I also wanted to get them all on steam since that's where my library is.[/quote] take a look at https://support.steampowered.com/kb_article.php?ref=2219-YDJV-5557 ... If you wish, you can add everything to your steam library... from open-office to outlook, along with all your game... if you wish, you can forget about the usual desktop and have everything in steam... Well, you wi
Maybe it will help if we know a little more about your hardware and OS... By example, Rebellion need a graphic card who support shader 3.0... with original sins+ent+dip, it was shader 2.x... take a look at http://en.kioskea.net/faq/4226-identify-the-pixel-shader-version-of-your-graphics-card ... any graphic card who is listed in shader 3.0 ( directx 9.0c ) or superior version will be c
[quote who="Pbhead" reply="1" id="3106835"]but... you are not running xp 64 bit right?[/quote] I am... well, it is in fact "xp pro x64" ( 2005 ) since "xp 64 bits" ( 2001 ) is for itanium only... No problem with Stardock game, not problem with Impulse, no problem with ...
[quote who="psychoak" reply="78" id="3106643"] The matured products aren't just Sins with new models.[/quote] Same if they was just Sins with new models, what will be wrong with it... quality models ask a lot of work too... Let take two graphical mod, the Volumetric mod from ManShOOter and the Bailknights Graphics mod... both graphical mod who change nothing to the gameplay but as today are integrated in almost all the mods...Are ManShOOter and Bailknights bad modders beca