I've been slowly getting back into Sins after a long time away. I've been sifting through the forums a bit and holy crap is the text bright! White text on a black background has way too much contrast. I can barely read a paragraph before my retinas start burning! Is there anything I can do on my end to mitigate the problem?
Tamren
Hold up a second. Read that again: [quote quoting="post"]According to industry analyst Michael Patcher[/quote] These guys are basically astrologers, only they get paid better. I wouldn't believe anything that comes out of his mouth.
Having one as a skybox wouldn't be impossible. You would phase jump to a star, but instead of joining a web of phase lanes and planets, you just end up outside a titanic sphere. Once inside through whatever means you get to see the internal face of the sphere and all the buildings and such. It doesn't have to be a total sphere. In which case you could enter through a hole and exit phase already inside. Or phase drives could let you pass through the wall. Who knows. It would be really
I think IC just called it a phase drive because "hyper" and "warp" were already taken.
There is a lot of that hidden stuff in most disney films. I once found a page listing most of them and I couldn't believe what I was reading.
Amazing mod. This is exactly the sort of thing I had in mind for my Escalation expansion idea. The only thing missing is more use of different Z levels. BTW is the volumetric explosions mod what makes the weapons fire look like that in the videos? If so where can I read up about it?
I really hope we can get a deticated suggestions forum. It has been asked for multiple times but the team is quite busy. More game modes like king of the hill and hell even capture the flag would be awesome.
Hmm, thats a lot of extra work but it would be much more convenient to have the ideas and the story in separate threads. I'll see what I can do when I get some more time off. Also sorry bout the lack of updates but I realized I forgot to add something major in at the beginning. That doesn't mean I have to start over but I do have to rewrite some stuff. Starting from the top.
A better question would be if any of us could replicate it. Sounds like a bug.
More dev journals pls!
A summary is a great idea. That would also allow me to post the rewritten story in a seperate thread. The only real problem is keeping both updated and current at the same time. One would probably languish on the back pages and I hate bumping stuff when I have nothing to add.
Chapter 2: In the Hand of Giants (part 2) The first giant watched from on high as his forces rained missiles upon the approaching army. First the archers, arrows leapt from every bow as fast as they could be aimed. High in the towers the marksmen tracked targets before jerking backwards. Propelled by the immense recoil of thier crossbows. Behind them all sounded the heavy crack...crack-crack of the repeating bolt throwers. Below them the enemy army re
When you say Steam wouldn't go into offline mode, did you try to set it and it didn't work? Or did you just try to fire up plants vs zombies while not connected to Steam? Offline mode is something you have to activate manually.
But on the same token we don't have enough desirable behaviour either. An Ogrov ordered to attack a starbase come hell or high water will fight to the death. But an Ogrov just sitting somewhere will do absolutly nothing when attacked.
Thanks for the imput! I know the story seem loopy at times. The reason is that this is not actually a *story* story. It is a power goal. In other words this is a method of generating ideas that works on a number of levels. When I think of an idea (like thermobaric torpedoes) I first have to see if it will sound good on paper. If the idea can get that far and convince me that it holds merit, I take it one step further and demonstrate it in "action". After the story is said and done I s
The problem is that by removing all weapons you make those ships "too stupid to attack". This is a problem because they are also "too stupid to run away". I think every ship should have at least some minimal armament, perhaps limited to point defense. Even colony frigates have guns.
https://www.sinsofasolarempire.com/update.aspx Grab it here. If you own Sins all you need to do is log in with the same account as this forum.
[quote who="Blair Fraser" reply="12" id="2180935"]Sorry I haven't been posting much, we are crazy busy on lots of new stuff. Thanks for your patience [/quote] Take your time! Can't wait to hear about the new stuff.
I finally got my hands on the game soundtrack and it is AWESOME. So I was thinking, why not add a music selector the UI? All you need is a drop-down list of songs and a track bar. Play, Stop, Shuffle, Repeat, Merge, Mute, all of the other buttons could easily fit in one little corner.
Doh, I had the wrong link all along. Well it works now, thanks Annatar.
In Sins it is just assumed that every planet and asteroid out there has a huge civilian population that never dies out. According to the lore this is because Sins takes place in TEC space and every planet has a human population. That would also explain why all the militia ships are TEC. I guess colonizing a planet is not so much about founding cities as it is controlling native populations for tax purposes.
Wasn't there some talk about allowing non-collector owners to pay a little bit extra and get the collectors edition content? Would that be what the 5$ is all about?
It logs in fine but the only option displayed on that page is the 5$ box copy.
EDIT: Okay starting the rewrite, everything done will be between quad dividers. (----) Yup we call that the Rule of Cool. Anyway I have a little time to start chipping away at Chapter 2. The story begins long before the current battle takes place. But the action starts at about the time Icarus is ejecting from his fighter. Don't expect it to end well. These are not the Sins you remember. [e digicons];)[/e] I borrowed the theme from a podcast audi
The first link asks me to register my copy of Sins. The second link just asks me to log in. Upon doing so the only thing available is a link to upgrade to the boxed copy for 5$. This is required for the collectors edition content right?