I forsee a lot of minmaxing where players would produce units for each other to roll out with "perfect" fleets. I agree that people should be able to take over for missing players but total shared fleet control is a bit much. Instead of being able to share tech with each other, money spent by allies on research should provide you with a discount when researching in the same tree. Being able to give away free tech would be a bit too powerful.
Tamren
Ideas? Rarely. Whether or not they could be considered good is up to debate. Which is where the fun starts! ----- So as far as new ideas go there are a lot of them. In part 1 we see that: Pilots have personality. Current strike craft are an easily replaced statistic. Realistically speaking every strike craft has a highly trained pilot that is hard to replace. Instead of being an ever replenishing resource you should have to be smart about where you send your
Very interesting thought there. We know the Advent did something horrible that got them cast out by the rest of humanity. But what price did they pay to gain thier psionic gifts? And the opening cinematic of Sins would have us believe that the Vasari did something 10000 years ago that may have forced thier exodus. To play a quote from Star Control 2: "The Androsynth showed themselves, and something noticed them. There are no more Androsynth now. Only Orz."
Of course times do change, it will be interesting to see how each side evolves as the war goes on. The TEC rapidly changed over to a war economy. The Vasari will become more and more desperate because they know they have to move on. And the Advent can't help but change after living in isolation for so long.
Say again? Cinematic mode is turned on but you are unable to turn it off?
Its here, and its a doozie. Better bring a snack and some coffe for this one. Chapter 1: Angels Fall First (Part 2) As TAC COM explained the problem at hand Icarus keyed up his tactical display to get a better view of the situation. The TEC system fleet had deployed in a crescent shaped arc around the asteroid base with the starbase anchoring one end. The Advent forces had split into two teardrop shaped fleets. The first fleet was moving to intercept the Masak
Heh, pew pew crossbow guns. [e digicons]:rofl:[/e] I like it already.
I currently have an 8800GTS 512, it was the best card in terms of performance for price about a year ago. No idea what the current standard is now, but the card can run Sins on full detail with mass fleet battles so I'm hoping it can handle Demigod. Let us know what you decide on :)
[quote who="demmalition1" reply="21" id="2131227"]Although your game ideas are a bit radical; you are one AMAZING writer and I'm suprised that Ironclad hasn't signed you up by now! [/quote] Not bad for someone with written output disorder. [e digicons]:-"[/e] [quote who="JuleTron" reply="22" id="2131248"]I don't want to devote my life to this game just so that I can win online etc. If changes like these are implemeted and they don't overcomplicate the game, then thats
Go to your control panel and hit the icon for Administrative tools. This will bring up another folder. Click on the computer management icon and look through the system and software events tab. Strange events will have a yellow icon beside them. Full blown errors will have a red icon. These should give you some idea what problem your computer is having. If there are no errors listed then it might be that your computer is overheating. Emergency shut offs due to temperature warnings ten
"kind of" is still workable, what part don't you like about it? Im going to flex my writing muscles a bit more. The outline in my head has been growing and I now have a lot more detail to work with. Futher chapters will start to be longer, and I may go back and re-do the prologue if you guys want me to. --- EDIT: Did some spellchecking. I'm pretty sure I flipped tenses a couple time too so I will go over it again tommorow. Chapter 1: Angels Fall First P
I would say dive right into Entrenchment. It adds a lot of content to the game and doesn't change the core mechanics.
[quote who="JuleTron" reply="14" id="2130031"]You have some very good ideas, but some may make the game insanely complicated which will put off many new players. Others will simply cause too much lag.[/quote] "insanely" complicated is aguable. The new stuff from Entrenchment required me to re-learn the gameplay but it didn't make the game unrecognizeable. Escalation would in no way jump the shark either. None of this could be implemented overnight. As I said this is the ideal destinat
Chapter 1 will be coming up very soon. I won't be discussing most of the ideas I pointed out just yet because some of them will appear again in the story with far greater detail. However its worth going over #2. -- One big change that Escalation has in mind is a reorganization of the main strategic map. A typical game of Sins will have large clusters of planets and other stellar bodies connected to a central star. The star in turn connects to other stars, enabeling travel betw
I figured out number of pretty good solutions which I posted here: https://forums.sinsofasolarempire.com/345397
Still that does reveal an underlying problem. Novalith shells fired towards targets that then become friendly should self-destruct before impact.
Yeah never skimp on hardware quality, you really do get what you pay for. Buy stuff on sale for cheap, but never buy cheap stuff.
Yeah I would also reccomend TEC for learning. TEC units have very distinct roles which helps when learning how different ship types interact. Advent units are very heavy on micromanagement and Vasari units have exotic abilities that need a lot of work to figure out.
I read through the prologue once more and these are the rest of the points that stand out to me: An Admiral is in command of the starbase. This opens up the possibility of starbases drawing from the pool of capital ship crews. If crews could level up and impart a bit of thier personality to a capital ship, imagine what they could do with a starbase... The enemy phase jump takes some time. Time that the defending side uses to watch the fleet approach and analyse its co
When starting out load up a huge random map with teams and close one slot on the enemy team. You should end up with a game of 5vs4. Your 4 allies will be an even match for the enemy team. This allows you to sit and practice your skills. You can help your team when you feel up to it and if you make a mistake they can cover for you. This is the way I learned and it only took me 3 days or so to get into the swing of things.
There is a button on the right side of the bottom interface tab that turns autoplace on and off. You might have activated it by accident, it stays on until you turn it off, even over new games.
Sure why not? I might be mistaken but I am pretty sure right clicking on those buttons does nothing. So right clicking on said button could bring up a little box that allows you to type in a very specific amount.
Buff Ion Bolt? The only thing we could do to make it more powerful is to allow it to target starbases.
Looks great! Its fun to watch changes happen for the better. Demigod has improved a ton since I saw it at PAX and I just pre-ordered this morning.
[quote who="JuleTron" reply="10" id="2128802"]Making the scale bigger is pointless. Sins does a VERY good job of conveying scale within reasonable limits. GC2 did a terrible job of this. Planets, stars and ships were all the same size, rofl. [/quote] What reasonable limits are these, kindergarden astronomy? If I were to put a realistic Kol battleship beside a terran planet it would be even less than half the size of the torpedoes used by TEC strike craft, and that is just a wild ass g