Raging Amish

Raging Amish

Joined Member # 3101261
50 Posts 867 Replies 28,632 Reputation

This isn't so much a problem, but more an issue that is probably worth discussing, and i'm surprised it hasn't come up yet here, that is if I missed it if it already did. Am I the only person who feels the starbase build rate is just a smidge too high, and more specifically I mean the starbase build rate in enemy grav wells. Personally I think it's a midge too high ( currently 2.25X, i'd rather it be 3X, and then let the vasari spend money on research so the build rate can be reduced to 2X.

913 Replies 1,705,636 Views

[quote]Light Frigates & HC's???. That would include Caps & static defenses too, I guess? Static Defenses will fight off scouts, but turtling too much is bad at the start of a game....Caps soon become prohibitively expensive compared to their firepower....and it is a heck of a strech to HC's. [/quote] Close. I say get a second cap out early (not a prohibitive action), get a decent amount of LF of your own (you need something and it's the only ship you can produce in decent qu

71 Replies 110,995 Views

[quote]They are so cheap and effective[/quote] I guess this is where we differ. I think scouts and lf's are both, as I say in the OP, ineffective. Scouts are only good against 1. Seige frigs ( no one builds these online so moot point ) 2. Colony Frigs ( a nice bonus but anything destroys these ) 3. Other Scouts ( Rock vs. Rock.....favors Advent currently, I'd like it to be that it's an even fight for all three races) 4. LRFs (this is what's setting ever

71 Replies 110,995 Views

[quote]I think Normal start games add a bit more strategy to the early game, but Quick start is somewhat of a blessing in cutting 5 fairly uneventful minutes off of long games. Not playing Quick Start will probably cut down on the times when 20 scouts roll up on you a few minutes into the game, but the cat is out of the bag and scout fleets are here to stay based on current game balance.[/quote] Damn't. I didn't stuff it in the bag long enough.

40 Replies 133,433 Views

[quote]Eh, Advent scout should be nerfed and Vasari scout buffed, in my opinion. This would put them at about the same level as the TEC scout, which is about right.[/quote] Hear hear. [quote]Scouts are to cheap to fast to build and just plain to fast to be a counter for mid game ship.The point of the game now is that you are glad if you see him building mil labs????[/quote] I know you may not agree with this, but remember this is a 4X game. The idea is to sustain both

71 Replies 110,995 Views

Ok. For the folks who asked, I started the aggressor profile. I say started because Aggressor will be the most complicated role, and I just did one run through. I know there will be more rules that I missed, so plz refrain from "OMG Amish, how could you forget.....yadda yadda yadda......you arrogant amish man newb who forgets things". :P

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[quote]But believe it or not, a low level Marza or an Evacuator will die. Let me explain how the fight goes (as if you haven't done this to people, right????). And this is against Advent, btw, because everyone who loves to abuse this tactic seems to be Advent (because they have the most effective Scout / LF mob).[/quote] Two things popped into my head when I read this. 1. I actually don't use this tactic all that often, or at least past the first tier. I fight it more than I

71 Replies 110,995 Views

That chart isn't 100% accurate, and not just in regards to scouts. It says support cruisers counter HC's, that HC's only counter LRMS (when they really counter everything except bombers). Somewhere along the line that chart never got updated. It even acknowledges scouts are supposed to counter something....ableit buildings (level 3 ability). The flak vs. fighter issues has never been resolved, so I really feel fighters aren't adequate.

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[quote]Again, Amish, I'm posting my view on how I believe the developers were INTENDING game balance. The fact that it plays out much differently online I attribute to oversights such as the abuse of scouts.[/quote] You know what. I like the kind of logic you bring up. Unfortunately it's been thrown under the bus (partially my fault). Here's a part of the problem now. Scouts are the only counter to mines, meaning the guns on scouts can't be taken away, otherwise there won't be

37 Replies 121,320 Views

To start, I'm going to make an arguement that I know a lot of you are going to disagree with. I don't think fighters are an acceptable counter to long range firgates. Why? It takes a dispraportianate amount of effort to counter fighters than it takes to build them. For like 30 or so fighter squads, you only need 30 or so flak. Think about it. 200 ship slots vs. 120? That favors flak heavily. Fighters to me always have and will always be a wierd unit. They are super weak and die super

71 Replies 110,995 Views

[quote]TEC: Fortify and develop economy. Vasari: Go raiding, collecting bounty. Advent: Build fighter army to prevent Assailant raids/bombers to attack the TEC.[/quote] Fortifying from the start gets you killed online Raiding but not actually taking planets gets you killed too. That's what's implied by raiding. Hitting in many places at once doing it hit and run tactics, but in this game if you aren't taking planets, you're probably losing. Also, add to t

37 Replies 121,320 Views

[quote]It's just that they think it's ridiculous that the game will be played with and decided by huge fleets full of scouts and light frigates.[/quote] I guess that's where we differ. I will admit I think the strategy is simple, but that's where the beauty of it is. The simplest fleet in the beginning is the best fleet, and with the pace of online play being hardcore rushing, this strategy shouldn't e a surprise. It doesn't bother me because while it is an extremely e

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So much to say, so here goes. [quote]RA starting it all.[/quote] To be honest, I started doing it because Illums were so god damn abused that I was looking for anything. I found it when I made the unit guide and saw there was an actual hard counter that didn't go down to flak faster than a saigon whore. [quote]10 Cobalts or 25 Arcovas accompanying your Capitol Ship. Which do you think will win?[/quote] Very very dependent on what your pirates look like on the

37 Replies 121,320 Views

[quote]Balance tweaking is not going to be a forever thing. They currently have incentive to change things still. That kept in mind there is no pleasing everyone. There is always going to be someone bemoaning the state of the game. The strive for perfection is fine and dandy but no one will agree on what is perfect. Look at this present discussion. There are always gonna be people who think one unit or another should be stronger when others think it needs weakened. There are also those

40 Replies 133,433 Views

[quote]HC can be countered by more than just bombers. They can be countered with support cruisers too such as guardians and subverters. They can also be countered with some cap ship abilities such as MB and cleansing brilliance just like any other unit. The difference is that by the time HC come along you are further along in research and can use more options to deal with them. [/quote] There is only one anti-very heavy unit in this game. That's bombers. The only thing outside of H

63 Replies 62,236 Views

[quote]I don't agree with Amish on magnetic clouds, or the extractor composition of neutral wells and planets, so I'm for leaving all of that "as is."[/quote] I can sum up why I feel why I do pretty succintly: Magnetic clouds don't bring any impact to the battlefield. I've never seen anyone fight in there because no one wants to be without their aiblities, incluidng the enemy you're trying to lay a trap for. This is probably more just my opinion than anything else. I h

913 Replies 1,705,636 Views

Where I'm getting lost is why you have a problem with two ships that gel well together. IMO the scout/lf ships are intended so that a player can go eco early and not pay the price. Pushing back a scout/lf spammer is not hard. If he's not investing in upgrades or other ship type expansions to his fleet, he's easy pickins. Ok, let me give another example of a two ship fleet that is hard to counter. HC's and Fighters. The only hard counter to HC's is bombers. But if there are fighters, t

63 Replies 62,236 Views