Raging Amish

Raging Amish

Joined Member # 3101261
50 Posts 867 Replies 28,632 Reputation

[quote]Scouts are weak little ships. They were meant to die.[/quote] Don't say that about my children!

11 Replies 4,400 Views

[quote]fighting off 2-4 people while his allies grow.[/quote] Yeeeeah, 9/10 this isn't true for myself. It's one of the reasons I hate capping. There are so many smurfs out there ( yes, I'm not helping the problem by doing it myself, but when in rome... ) that I seem to have the worst of luck and always pick actual newer players rather than smurfs. If it was me getting an unfair fight, and my allies kicking ass, sure, I'd be glad to take it for the team, but...THAT....DOESN'T.

45 Replies 120,558 Views

The FCC, an appointed, un-elected, group of people chose all by itself that radio and television are the two parts of media not protected by the first amendment's freedom of speech. I'd like to repeat that because it sounds.....vaguely important. -George Carlin- R.I.P.

47 Replies 88,921 Views

There is a flip side to smurfing. I use smurfs so I don't get a gigantic target on my back. Do I use them often? No. I use one of my two mains (regular and clan tag) until I start getting frustrated. What constitutes getting frustrated? Every opponent I fight is fed like a mo fo because his allies want to neutralize me first. I am not trying to be cocky. I am only citing what happens. That gets real old real quick. That's when I get out the smurf, but I don't use it long. TBH I'm not

45 Replies 120,558 Views

[quote]if I have to read another post about how some MP 'genius' is going to set up teaching games so all the SP can get up to par, I'm going to puke.[/quote] I'm one of the main proponents of that, and honestly, I understand. I don't force this on players, but I will defend this because the fact is in online play the pace is quicker and just one game can save a player a lot of pain. That's the main reason I do it. If a player's frustrated I save him the pain I went through when I was

26 Replies 21,770 Views

I'm gonna take your word for it. I guess a long history of a bugged Devastator makes me hesitant to use it. Time to sample it yet again. BTW, anyone else notice i have 69 karma?

26 Replies 26,658 Views

There's an article somewhere mentioning multiplayer vs. singleplayer and the dev (blair fraiser I think) said that 75,000 people of the 500,000 who have bought the game have made accounts on ICO, so that tells me while the game didn't necessarily have the biggest allure to online play, the poor multiplayer support on the servor got rid of a lot of potenital players.

438 Replies 1,206,856 Views

TBH, here's why I think Vasari are weak. The Scout doesn't fight off Illums well. I mean, you can, but you need more than the 2 to 1 Scout to Illum ratio, which doesn't favor Vasari. The skirmisher does 10.5 damage but takes up 7 ship slots, and while it does get reintegration, I don't understand why the ship does 10.5 dps. Cobalts do 9.5 and take up 5 ship slots. Helloooo, this doesn't add up. The Assailant wasn't nerfed, but what it counters was buffed. One of the bi

26 Replies 26,658 Views

[quote]Or it could make advantaged or disadvantaged map positions that much more so. We'll see in the beta.[/quote] Well that's another issue in and of itself that the devs still need to address. The solution is just play pre-made maps or mess with the random map designer (as cumbersome as it is to use, it works). What I really want to see is the end of 1 phase lane starts. If the devs would just fix that, this game would be a whole lot better off.

1,090 Replies 1,823,126 Views

[quote]team games make it hard to tell relative skill because there are so many feeds and 2v1 situations going on.[/quote] Diplomacy sounds like it might fix that. It sounds like people will have to buy a tech before they can feed which SHOULD make this game more dependent on the individual.

1,090 Replies 1,823,126 Views

My main concern is if this bug is fixed that the Illum will take a knock out blow of a nerf. I know there's probably no sense in voicing this considering you the devs have showed logic in balancing the game, but still wanted to say it anyway. I can see it coming though. The bug is fixed but Illums get a buff. That'll be ineteresting to explain.

53 Replies 302,648 Views

60 scouts and 20 lfs? Go pure light frigs! In the VERY VERY early game where carriers or flakk just aren't a good option yet, light frigs are the best option against scouts. BTW for the record I'm primarily Advent. ;)

26 Replies 26,658 Views

[quote]I would defenatly recomend coming back on. DT needs a real advent player not the illum spammer crap (berz)[/quote] Good. I'm not the only person who noticed that. I'd say the game is much closer to being balanced. I'm going to say it's balanced mainly because I haven't seen a strategy that isn't counterable. Poeple are using scouts A LOT more now. It's kinda ridiculous.

26 Replies 26,658 Views

[quote]The time to get these upgrades is when you're sitting at an upkeep threshold[/quote] That's my feeling towards upgrades in one sentance.

17 Replies 9,199 Views

[quote]I think its hilarious you assume that because the person is new to online they cant stand on their own. [/quote] This is the statement that I desagree with so much. I don't go out looking for newer players because it's no fun. There's no real challenge. Not to discredit the new player, but experience teaches you how to balance military/economy/fleet/planet aborbtion. Newer players cannot have as good an understanding so they're not fun to play. Plus. What good does it d

438 Replies 1,206,856 Views

[quote who="Allegiance86" reply="298" id="2413536"]I think its hilarious you assume that because the person is new to online they cant stand on their own. And that youll walk all over them. Arrogance is always the beginning of the end.[/quote] Dude. What games have you been playing where experience did NOT help? It also doesn't help that you've called out the guy who has the most wins in Sins. <img src="http://www.movie-moron.com/wp-content/gallery/star-wars/SW-You-Fail.

438 Replies 1,206,856 Views

Spamming is the idea of exploiting 1 particular unit to hit the opponent early and fast. You rely just on the OP of the unit rather than skill. Yes. I agree spamming is annoying. What you have completely ignored is that (and JJ clearly said this) an understanding of what counters what will decide the game. If he spams one unit, then your fleet should consist purely of the counter to said unit. Is it spamming when you're making 1 unit to counter an opponent who makes something

438 Replies 1,206,856 Views

This probably isn't an issue for most of you, so stop readin right there if you don't want to be bored. I was feeling nostalgic and went back to vanilla sins. I forgot how you could set the rally point of your frig/cap factories BEFORE they finished building. You can't do that in entrenchment, and frankly, it's just a bit awkward to have to wait to set the rally point. I just want to place, set rally, que up frigs, move on with life. Just a small thing.

4 Replies 13,346 Views