it is no longer a fuck up, it is a feature.
HouseRalan
many ways to do it. you can change all maps for your own SP experience or mod it in like I did as I shamelessly plug a 7DS Mini-Mod's warchest feature which pulls a steady stream of 'anurium' (instead of credits) plus a goodly 3500 metal and crystal out of your homeworld's core. https://www.wincustomize.com/explore/sins_mods/162/ still messing about with it, but thinking of screwing around wi
facetious
The truly terrible thing about the jumping orky is that it keeps the antimodule armor, which makes all incoming damage greatly reduced. vs module armor and vs capital and vs titan. light .35 .5 .45 med .5 .75 .75 hvy .5 .5 .45 vhvy &
well, if there are no more stardock patches coming out, then there could be a "League Patch" and build the community into it, give regional warfare, boundary shifts, etc... in short the story that was left out.
[quote quoting="post"] TEC Kol Battleship: Gauss Rail gun ability could benefit from a better secondary effect. For example, a nice buff could give this ability the effect of temporarily stopping passive regen on the target. Make affect only hull and reduce damage by 25%. EDIT: Or make GRG's AM cost much lower so that i
nm, i'll gripe in other area. TL Anky needs some more firepower, militia boost in friendly grav well is nice, but also in friendly culture would help it.
who let the resurrection ship loose? Tons of necros popping up.
tec loyalist is all defense, eventually you have to go on offensive and TL needs some TLC. you know there are 8 interesting abilities that seem all seem to give % chance of affect to lasertec weapons? did stardock leave them and other 16 buffs in by accident (for future), by laziness (corvette abilities trump these and listed are dated/old), or just for fun? AbilityTargetAntimatterTanks AbilityTargetBackupGenerators AbilityTargetBridge Abili
Between the number of kittens killed for every necropost and bronies furiously fapping to the last unicorn, New Zealand's ecology might be saved.
guess it's a non-issue, the frame and content are back.
fix dead links in OP graphic
Timmaigh, you aren't getting on/off switches for tech. Star Trek Armada II had that option for science vessels and superweapons, unfortunately that was 2001 and after that games are not permitted to have similar options or Activision will send hordes of butt-reaming, monkey-lawyers to do terrible things to the programmers. The jumping orkie doesn't need to be a jumping orkie. The vasari are fleeing, not their starbases. They are ditching their shit and runnin
I use Mozilla Firefox 18.0.1, is anyone else having issues with SOASE Forums not showing Youtube movies?
https://forums.sinsofasolarempire.com/428139 i updated the militia mini mods for rebellion 1.1 it's just a teaser to get people having fun.
Updated for Rebellion 1.1
no phase jumping starbases period -just a crap idea with no true way to balance except by removal. Give all starbases movement within gravity well. velocities: 150 for vasari, 75 for advent/tec. Tec Loyalists: 10% shield ignoring autocannons. Kol Railgun: Affects only Hull please Advent Repossession -destroys all enemy structures (not starbases, nor mines) or flips them to your faction. UberInvincible Advent Titan on death -reduce invincibility time a
options? oh, damn... you were serious about this. much was asked for back in 2008 to 2010 and deathmatch type stuff and options are just not part of the 4X experience even if other 4X type games have them.
4. Repossesion area affect capture ability that flips enemy planet and all enemy structures to your faction, then 60s population growth and 75% cost reduction on planet upgrades. Yes, Titan level retention is idiotic, but it's just a feature now.
special txt colors for devs/moderators would clear up people being able to say they are starclad and screwing with the community.
Who would've thunk it that the glue that's been holding the community together was really spacy pony glue.
[quote who="Oddski_Boddski" reply="300" id="3308646"] Quoting DunmeriSpellsword, reply 299The vasari originally found the space ponies on a secluded planet called Twilight Storm. It is a wonderful place, full of open glades and unicorn trees. The Vasari upset the ponies by tearing the gentle unicorns from the trees and exploiting them for superglue. The space ponies were understandably upset and thus laid waste to the Vasari fleet. The Vasari were so terrified of
there is nothing file-wise that you can do or the checksum value will differ and you will not be able to play with others.
[quote who="Ryat" reply="1" id="3308487"]Nope, the engine is not designed around hiding things really.[/quote] unless it is what may be chasing the vasari... [e digicons]:troll:[/e]