HouseRalan

HouseRalan

Joined Member # 3102779
134 Posts 1,726 Replies 23,472 Reputation

many ways to do it. you can change all maps for your own SP experience or mod it in like I did as I shamelessly plug a 7DS Mini-Mod's warchest feature which pulls a steady stream of 'anurium' (instead of credits) plus a goodly 3500 metal and crystal out of your homeworld's core. https://www.wincustomize.com/explore/sins_mods/162/ still messing about with it, but thinking of screwing around wi

4 Replies 6,834 Views

The truly terrible thing about the jumping orky is that it keeps the antimodule armor, which makes all incoming damage greatly reduced. vs module armor and vs capital and vs titan. light .35 .5 .45 med .5 .75 .75 hvy .5 .5 .45 vhvy &

129 Replies 106,401 Views

well, if there are no more stardock patches coming out, then there could be a "League Patch" and build the community into it, give regional warfare, boundary shifts, etc... in short the story that was left out.

129 Replies 106,401 Views

[quote quoting="post"] TEC Kol Battleship: Gauss Rail gun ability could benefit from a better secondary effect. For example, a nice buff could give this ability the effect of temporarily stopping passive regen on the target. Make affect only hull and reduce damage by 25%. EDIT: Or make GRG's AM cost much lower so that i

129 Replies 106,401 Views

nm, i'll gripe in other area. TL Anky needs some more firepower, militia boost in friendly grav well is nice, but also in friendly culture would help it.

18 Replies 32,338 Views

tec loyalist is all defense, eventually you have to go on offensive and TL needs some TLC. you know there are 8 interesting abilities that seem all seem to give % chance of affect to lasertec weapons? did stardock leave them and other 16 buffs in by accident (for future), by laziness (corvette abilities trump these and listed are dated/old), or just for fun? AbilityTargetAntimatterTanks AbilityTargetBackupGenerators AbilityTargetBridge Abili

129 Replies 106,401 Views

Between the number of kittens killed for every necropost and bronies furiously fapping to the last unicorn, New Zealand's ecology might be saved.

24 Replies 24,883 Views

Timmaigh, you aren't getting on/off switches for tech. Star Trek Armada II had that option for science vessels and superweapons, unfortunately that was 2001 and after that games are not permitted to have similar options or Activision will send hordes of butt-reaming, monkey-lawyers to do terrible things to the programmers. The jumping orkie doesn't need to be a jumping orkie. The vasari are fleeing, not their starbases. They are ditching their shit and runnin

129 Replies 106,401 Views

no phase jumping starbases period -just a crap idea with no true way to balance except by removal. Give all starbases movement within gravity well. velocities: 150 for vasari, 75 for advent/tec. Tec Loyalists: 10% shield ignoring autocannons. Kol Railgun: Affects only Hull please Advent Repossession -destroys all enemy structures (not starbases, nor mines) or flips them to your faction. UberInvincible Advent Titan on death -reduce invincibility time a

129 Replies 106,401 Views

options? oh, damn... you were serious about this. much was asked for back in 2008 to 2010 and deathmatch type stuff and options are just not part of the 4X experience even if other 4X type games have them.

5 Replies 9,911 Views

4. Repossesion area affect capture ability that flips enemy planet and all enemy structures to your faction, then 60s population growth and 75% cost reduction on planet upgrades. Yes, Titan level retention is idiotic, but it's just a feature now.

24 Replies 102,500 Views

[quote who="Oddski_Boddski" reply="300" id="3308646"] Quoting DunmeriSpellsword, reply 299The vasari originally found the space ponies on a secluded planet called Twilight Storm. It is a wonderful place, full of open glades and unicorn trees. The Vasari upset the ponies by tearing the gentle unicorns from the trees and exploiting them for superglue. The space ponies were understandably upset and thus laid waste to the Vasari fleet. The Vasari were so terrified of

307 Replies 1,173,976 Views

there is nothing file-wise that you can do or the checksum value will differ and you will not be able to play with others.

61 Replies 125,259 Views

[quote who="Ryat" reply="1" id="3308487"]Nope, the engine is not designed around hiding things really.[/quote] unless it is what may be chasing the vasari... [e digicons]:troll:[/e]

4 Replies 5,999 Views