very fun map, nice to be able to see what that versari titans are capable of
ShadowSlayer56
[quote who="bilun" reply="14" id="3151992"]Might be useful it it had a superlong duration like the loyalist's Assimilated populace so that by staying on the offensive you could potentially keep it up at all times. The problem is that the time you which you need antimatter least is immediately after conquering a planet. At that point you've already won the battle- and more to the point it doesn't allow you to just immediately move on to
[quote who="LazerusKI" reply="7" id="3151820"]does the max-fleet affects also the Corona ability? This would explain why i cant mind control the enemy ships...[/quote] yes i believe it does
maybe it could effect ships jumping in as well?
anyone saying stuff like " the gameplay feels too similar to the previous ones" has clearly not played or tested the new mechanics enough
[quote who="Volt_Cruelerz" reply="13" id="3151498"]Best 1v1 Titan: Ragnarov Best Titan+Cap Fleet vs Titan+Cap Fleet: Eradica Best Titan+Fleet vs Titan+Fleet: Kultorask Best Titan on Defense: Ankylon Best Titan at Guerilla War: Vorastra Best Titan at Nothing: Coronata [/quote] i have to disagree with this, sure if you try and make the coronata try and do the other jobs that the other titans special
i agree with you on that it does take away from the awesomeness of the rebels revive techs maybe it could be made i to reduce the opponents weapon firing rate instead also i just confirmed that planet for a planet gives the buff even if your not in the same system
my favoite so far is the rebel advent, its a monster in many ways secound would have to be the Tec Loyalists, it may not do as much damage as the others but man can that thing make a fleet with alot of repair bots hard to kill
after playing around more with the Coronata i am liking the ideas others have said here that while subjugation is active your guns can only hit frigates and cruisers that way your not burning AM on capships, and the idea when unity mass is fired the ships that aided in its extra damage get a damage buff this would give it that extra push on utility that it needed. the aura is fantastic and doesn't need touched at all the ult is interesting and
i don't believe they do but not being able to mind controll them as the loyalists makes me a sad panda :(
wait so there isnt even a patch this week for us non Vasari fanatics..... [e digicons]>:([/e]
[quote who="Teun-A-Roonius" reply="11" id="3149979"]If I recall correctly one of the latest patch changelogs claimed to have fixed the Armistice spam by the AI. I haven't actually encountered any event where the AI started spamming this ability myself for a while now either...[/quote] ironically the exact opposite is happening to me, before this patch i hardly noticed it being used, now it happens everytime i fight the opposing enemy fleet >.>
soooooooo there still gonna be a patch today right?
\o/!!!!!!!!1111111111111111111111!!!
ahhhhhhh ok that explains it, i thought that was from different bonuses
did the extra attack rate and damage show up on the info card? if not, thats why i thought it could possibly be bugged
i started up a game to test out some more features for the advent loyalists and used the titans ult at an a enemy planet to see how effective the named techs were and i was not able to see if they were working or not. when i captured the enemy planet i went to the tool tip did not show that i was resieving any extra damage, same for when i lost the planet
so i had an idea last night for the radiance for more traditional tank role i suppose, how about modifying its E passive so that it gives AM back to everything in an area based on the % of the damage it takes? that way you can keep your entire fleet spaming there abilities while diverting damage from your important units
after more testing i have determined that the amount of regen it gives is fine but it does not last long enough. i think upping the time to 3 or 3:30 minutes would make this ability worth getting
i saw this happen ina few games iv played where the grav well past the phase jump line was just massive!! it dosnt happen evey game eather from what i have witnessed as well, so im not sure what to think of it
i have also noticed this last patch as well
What do you mean? I'm not really seeing how this would help the Revelation any...[/quote] you run your fleet with at least one Revelation and radiance to the planet and start bombing the rev starts disabling key targets nearby but gets focused by the rest of the enemy fleet, you then grab there aggro with animosity and then make them run out of range of the . the revelation can continue to bomb th
i like it very cool idea, this would also help out the revelation with you be able to lure away the damage so it can keep locking important targets down with out having to move out of its leash range
[quote who="fhwagads" reply="32" id="3148379"]Does repossession work on planets that have too much enemy culture to colonize normally. Because if it did this would give it something unique. You could jump into the enemy's backfield,grab theworld, fortify it and start churning out culture. This could also synergize with other factions well. Vasari Rebs are supposed to have a tech that allows them to share phase gates, this would make it easier to get the
clense and renew isnt broken it just sucks :P it only lasts 2 mins after you take out the enemy planet, imo it might need a buff to the duration by one minute or so cause currantly its not worth really worth it