ShadowSlayer56

ShadowSlayer56

Joined Member # 3109889
8 Posts 85 Replies 297 Reputation

[quote who="ZJBDragon" reply="17" id="3159993"] Quoting Teun-A-Roonius, reply 16 Quoting Nichtganz, reply 15The Maw works on cruisers, try it in game.I am 100% sure it doesn't work on cruiser class ships. That's the reason why last game I only built cruisers when facing a level 8 Vorastra titan. The Maw never sucked any ship in. That's interesting because I've watched The Maw work against Kodiak cruisers repeatedly. Maybe it only works against specific cru

21 Replies 69,078 Views

yarlen said in some other post that the maw not giving experience was a bug, as for the amounts of resources returned i have no clue. probably have to look into the code to answerer that one

8 Replies 11,893 Views

[quote who="Yarlen" reply="3" id="3158583"]The structures shouldn't give XP but the Maw's victim's should. Good catch.[/quote] \o/

4 Replies 4,418 Views

[quote who="Timmaigh" reply="43" id="3157333"] Quoting ShadowSlayer56, reply 42 Quoting WindStrike, reply 39Something I noticed with MPJ is that it does not need to face the direction that it's jumping. It can be facing backwards already, and it can MPJ somewhere while still facing that direction, thus allowing it to use The Maw directly afterwards. i noticed this as well, very cool feature could be used to pull off some very deadly combos<br /

81 Replies 63,378 Views

[quote who="WindStrike" reply="39" id="3157029"]Something I noticed with MPJ is that it does not need to face the direction that it's jumping. It can be facing backwards already, and it can MPJ somewhere while still facing that direction, thus allowing it to use The Maw directly afterwards. [/quote] i noticed this as well, very cool feature could be used to pull off some very deadly combos also i haven't seen anyone mention the bug wh

81 Replies 63,378 Views

they changed it, now they spawn out of any phase stabilizer you have once you get the research, have the correct fleet supply amount of credits/minerals and press the gimme ships button its somewhat bugged but it still works

22 Replies 16,610 Views

[quote who="Shadow89" reply="19" id="3157098"]I agree with all your points. If the VL main thing is being a nomadic space faring fleet, the phase stabilizer cooldown needs to be cut in half. I also think striped to the core is too far down the tree, it should be available the same time as the last level of your titan. So once you can build it, you can start blowing planets up! Also did they remove the vorastra dark fleet ability? its on the tool tip with the other 5 research skills but I can&

22 Replies 16,610 Views

so firstly i have noticed that the auto cast on this does not work but that is not the bug this tech/ability is for the the versari rebels but in my game as the loyalists i'm seeing it on one of my phase inhibitors. im not sure if one of the techs add this as a side effect or if it was there from the start

1 Replies 6,034 Views

[quote who="JuleTron" reply="78" id="3155422"]If light frigates hard countered corvettes than I think that early game balance would be fine. As for rebels vs loyalists, only Advent and Vasari loyalists need buffs. For the TEC, the 2 seem equal. Since the Orkulus was never originally designed to phase jump, it should take far longer to execute a jump than actual ships. Maybe 10x longer to jump into phase space? The upgrade should also probably be higher in the tech tree.<

103 Replies 330,179 Views

so let's say that i have a group of iluminators and i want them all to use there illusion ability at the same time is there any way i can do this other then activating the auto cast? cause that doesn't always work when and where i want it to. if there is no way though key binds would my best bet to just get more used to stacking and unstacking the empire tree and tabbing though the units to activate the abilities?

7 Replies 6,736 Views

[quote who="Ryat" reply="11" id="3154827"] Quoting Timmaigh, reply 7- let the Maw target cruisers as well, not only frigates/corvettes, because when you usually hit level 6, enemy fleets tend to consist more of cruisers than frigs, now with Titans being ultimate frigate killers anyway It should target the "cruisers". Cruisers are counted as frigates in code terms. Unless they changed the coding.[/quote][quote who="Volt_Cruelerz" reply="12" id="3154846"]Decreasing the cooldown

23 Replies 14,375 Views

[quote who="Fyrstar2002" reply="55" id="3153851"]It will be Thursday. Trust me. [/quote][quote who="Yarlen" reply="57" id="3153887"]I'm not hanging out until Thursday. [/quote] thank you yarlen :D

60 Replies 58,385 Views

[quote who="Timmaigh" reply="5" id="3153875"] Quoting crisaron, reply 4South Park is meh, sorry I felt violated you attacked my Diablo!!! rolf Heresy! [/quote] they are both meh :P

10 Replies 7,956 Views

so i pretty much always desync when i get into a game online game, i recently i got a new router and modem to see if that would help, sadly it did not. so today me and some friends started up a game to try and see when the game starts to tweek out. i picked advent rebels and they picked tec rebels game starts and my friend starts his timer it turns out not very long at all, we noticed it desynced within the first minute or two, and seemed that it was triggered after a cert

1 Replies 6,385 Views

i always thought it just needed to synergize with its Q, you can eat your ships with it while its in unkillable mode currently but after the duration is up it still dies that way you can start eating your fleet if your getting overwhelmed to save your titan or if you have a chance stay for the final stand instead of what it currently is which is getting the titan to activate its ultimate then running away

14 Replies 67,563 Views

i have noticed this as well, somtimes it does not even show if the target dies from it

3 Replies 3,430 Views

after playing around on the "Clash of The Titans" map and getting to see what the versari titans are capable of the coronate could defiantly need some extra form of debuff or cc

65 Replies 69,360 Views