i went on that tec save again and rebuilt the mines and waited for another attack to hit me and im seeing the same thing the mine keep blowing up when stuff get near them and there are no scout ships that i have seen in the fights. also i think the description for the third capital ship upgrade for the advent might be a duplicate of the second one, second one says that when the capital ship blows up it disables enemy ships aroun
ShadowSlayer56
i think i also noticed the above bug, that is one of the advent hero units correct? i also think i may have noticed a bug with at least the tec loyalist mines, when i was using them as the advent they did the dot effect while following and didn't explode but when i went on my tec save the mines that i set up still exploded when things got near them.
that worked! ty
im loving your mod the changes that it makes to all the factions is great, i have one problem tho i keep randomly crashing about 40 mins into a game with it enabled, just sends me to the desktop nothing pops up and i have the 1.501 version installed. works fine on vanilla game
[quote who="bilun" reply="22" id="3165432"] Quoting Yarlen, reply 6I see it both ways - some stuff is OP, while other bits are not. Here's an updated list of things: https://forums.sinsofasolarempire.com/419438 "Vasari Titans too weak" This plural worries me being that Nanoleech is every bit as gamebreaking as anything else in the vasari arsenal.[/quote] i noticed this as well, i really hope i
i would not mind another beta by any means
[quote who="sareth01" reply="86" id="3165619"]@ terriblenate There you go guys someone who is thinking along the line of what makes each races base unique to begin with. Let’s follow this line of thinking instead of cheap fixes / making things worse. All I can do is laugh at this point. [/quote] indeed, it does not seam that anyone has even been reading your posts sareth.....
chain lightning unity mass?! DOWANT [e digicons]:drool:[/e] ninja edit i think i read that wrong but mini aoe at the end of the beam would be very cool as well
[quote who="sareth01" reply="79" id="3165543"] The advent starbase could, by itself, catch an enemy force that was too slow/not paying attention. If I recall that is what its supposed to be able to do anyways, yet this ability is no fun in actual play because 99% of players stay out of range(usually just sitting their fleet doing nothing, which is a boring style of play), so therefore you have no chance to defend properly. If it could move a little bit, it would allow a
it cant get fixed if we don't get a patch [e digicons]X([/e] [e digicons]:annoyed:[/e] [e digicons]:pout:[/e]
everyones is just antsy cause there hasn't been a patch
heres to hoping theres a patch today
i actually really like this idea
no patch still :(
i have noticed that the AI doesn't really like to leave the star unless it has easy access to its home systems star and owns most of the gravity wells in it. they will go for it but if one ai goes and takes the occupation planet and the there are say 3 others in a different star still fighting each other then they will continue to go about there normal plans until the timer runs out or the player stops it.
[quote who="LogicSequence" reply="17" id="3163290"]I'm hoping for a patch that fixes these multiplayer desyncs, my friends and i can't play a single MP game [/quote] this
i also noticed that the AI isn't taking advantage of the some of the new features like twin fortress or mobile star-bases to name a few.
thank you very much [e digicons]:grin:[/e]
[quote who="Volt_Cruelerz" reply="1" id="3162105"]1. The reason for the target count of 1 is because whenever a ship of yours dies, it will deal x damage to a single enemy target in the process. 2. The act of creating a GNS destroys all other NS's in the gravity well. The only way to have more than one is to produce them one place and phase jump them to another world so they aren't destroyed in the creation of the next one. 3. What E?[/quo
so far i am loving all of the new battleships, but there are a few skills i am still a bit confused about 1 the Discords Ultimate - its rather vague on some of the details, the ultimate does not say how long it effects your ships for. i see something on the tooltip that says max targets one, does that mean once one of your ships blow up the effect stops? 2 the ultimate for the new vasari Battleship makes greater nanites out of the other nani
[quote who="Pat_22_" reply="4" id="3161901"]Considering this one has to die, it's twice as annoying and dangerous as others when it goes super saiyan. Also, there still seems to be a texture bug on the front of the Eradica.Reduced 49%Original 476 x 887[/quote] looks more like a crack in the model, ether way it is very annoying to look at
[quote who="Timmaigh" reply="1" id="3161294"]Is there some rule, that capital ship have to be about the same size?[/quote] ^ i think i missed this meeting as well, DON'T TOUCH MY DOOM SCORPION [e digicons]:cylon:[/e]
why would the vasari loyalists want to lug those slow moving blobs around when they are trying to pack up and leave ASAP. they could just eat a planet and make and upgrade as many orkys as they wanted
[quote who="lbgsloan" reply="67" id="3160180"] Summary for this patch: Shock and awe, Visari is stupidly OP. All experienced players saw this coming a mile away. And the game is released in three weeks. Ironclad has some serious work ahead of them.[/quote] hopefully theres a patch today
[quote who="Volt_Cruelerz" reply="3" id="3160279"]I think you mean a level 1 Kultorask... Nano Leech+Gravity Pulse demolishes frigates.[/quote] this lol