i love the eradica, but i hate how its ult does not synergies with his Q at all the ult activate the same way, on death you become invincible but during this state your q should give you back the hull and shields once the invulnerability is done with, that way you can eather use it to gtfo or for your final stand i also kinda wish that its E and Q had the same range per lvl but thats not as big of an issue in my eyes
ShadowSlayer56
[quote who="MayallCommunion" reply="5" id="3147451"] Quoting GoaFan77, reply 1Considering how often ships get blown up I think that might be a bit over powered. I think its intended to be a sort of limited resources, just as how the TEC rebels get bonuses while they're bombing planets. Goa I believe the ability is upon when an enemy planet is blown up not ships.[/quote] he was talking about my suggested change <p
i was thinking that if changed to ships and the numbers were to hight it could be too op as well (especially if it stacked) i do like the above ideas tho, making it so you gain AM back from the bombing damage might be enough to make it useful
im not sure about everyone else but this tech seems oddly implemented. i like the idea and can see it being used as a way to regen your AM after a fight by killing the planet but by the time you kill the planet your AM is already full. so how about changing it to killing other ships( or maybe even buildings) instead of planets? that way you can actually take advantage of the AM regen when you need it most which would be in combat im not sure on th
i agree with brazillian joe the damage needs to weaken the farther away you are from the source of the blast
yarrrrrrrr were be me patch!11
[quote quoting="post"] Assimilated Populace buff increased from 1200 to 5000. [/quote] what does this number mean? is it buffing the damage or the population boost?
i had a fully upgraded and populated Terran planet with a starbase with the orbital gov, and an enemy fleet wapred in while i was on another front, so as it got closer and engaged the star base i hit the button to activate waile of the foresaken or whatever its called for the advent rebels and sacrificed my people, watched the effect activate and pour over the enemy fleet aaaaaaand nothing happened...... dident see any damage taken at all even though the planet was at 330 or so populati
i have noticed that the drone carrier and the heavy cruiser which have no active abilities for the advent have been showing up as the first units in a group or right after the cap ships, which can be a pain in the ass to when you have to tab though 6 or so units before you can select your guardian. has anyone else noticed this or am i being a nub?
i was actually thinking of that myself, could be quite cool of an effect but how many towers should it be able to control per shot? if it took over all of them it could be a bit much. would be a nice counter to players who have planets clustered with radio towers
[quote who="Tridus" reply="15" id="3131779"]Starbases can be upgraded to repel culture, so it's the same counter that Novaliths have (just a different upgrade). I don't think they should destroy the culture buildings on the planet, but they SHOULD supress them while the effect is up. It's absurd that the superweapon has almost all of its effects countered on any planet with good culture generation (only the fleet damage boost works, you don't even
+1 i would love this
^ depending on the size of the map i think the discord would be a good first pick imo a mother ship is always necessary the shield regen ability is just to good to pass down, so if the halcyon or discord was my first choice then the prgenitor would be my next with more focus on the other abilities other then colonize.
you could tie it to the starbases "orbital government" research, which makes the most sense to me seeing as you would probably already have starbses up with this researched anyway if your geting spamed with novaliths.
[quote who="JJBuck2" reply="3" id="3122602"]I posted this idea for the Eradica's level 6 ability in another thread, but I think it got a little lost so I'll repeat it here. I'm not positive this can be done, but my suggestion is to have the ability be an activated one, but only after the titan has reached a certain health threshold (say 1500). Then, similarly to what the OP said, have it cost somewhere around 200 AM, have a decent cooldown, and buff ability rechar
[quote who="Teun-A-Roonius" reply="5" id="3126557"] Quoting wbino, reply 4What if a "launch" sound was made after every build?That's actually quite a good idea! Wouldn't be as bothersome as the annoying Advent voices repeating themselves endlessly.[/quote] i wasent sure waht everyone was talking about when they said that the advents voices were annoying then last night i built like 40 corvettes for the first time...................&nb