JohnJames

JohnJames

Joined Member # 3115196
51 Posts 790 Replies 904 Reputation

[quote who="Marshal_Rhadagast" reply="2" id="3144175"]This isn't the build you're looking for... lol[/quote] again

11 Replies 11,586 Views

[quote who="Uvah" reply="11" id="3143170"] Quoting JohnJames, reply 10Whats the difference between multiplicity and mouse without boarders? Stardock and Microstuff. I'll go with Stardock. (They don't do Metro)lol [/quote] Mouse without boarders is clean and very easy to use and setup. It was a side project that someone did to meet his needs.

21 Replies 66,322 Views

[quote who="Astax" reply="7" id="3141123"]Smurfing is a right. Without it you are locked into every increasing spiral of expectations, to a point where you no longer enjoy playing the game. What if I want to take Dunnov first just for the hell of it?[/quote] Dunov is a good cap to get now against titans.

31 Replies 56,225 Views

Whats the difference between multiplicity and mouse without boarders? http://blogs.technet.com/b/next/archive/2011/09/09/microsoft-garage-download-mouse-without-borders.aspx

21 Replies 66,322 Views

The Devs kinda but themselves in the bind by first allowing for pirate toggle. Granted they needed to fix balance issue but once that gate was open you will see request for super weapons toggle and titan toggle as well.

27 Replies 28,054 Views

When someone does bomber spam, you really cant counter fast enough with flak unless you have 100+ flak. I counter mass bombers with 20% fighters, 30% flak, and the rest LF. Its better to kill the carriers then try to stop the bombers.

13 Replies 15,184 Views

[quote who="Volt_Cruelerz" reply="35" id="3139602"] Quoting Eilarais, reply 34 Quoting lich1989, reply 19So are you for or against the superweapon cap? The cap was due to outcry from singleplayer community. The singleplayer community did not identify the problem correctly, is the point I think being made here. If the AI got severely bugged and started churning out nothing but LRFs, people would be arguing for a LRF cap.. Except that there's a guy that's

55 Replies 69,101 Views

LF late game are support counters. They either can steal am, disable abilities, or lengthen ability time. A pack of 40-50 can take down caps fast and are easy and cheap to make.

35 Replies 38,744 Views

In Locked teams, you need to kill all planets from opposing team unless they surrendered which most dont do and just leave to let the AI take over. So even if you kill all his planets and ships, he can stick around and make you kill his allies planet before you get the win. However sometimes when a person has left ICO things he is still in the game. You can check if their ping or cpu use change. If it does, they are still in the game, if not then its

7 Replies 15,581 Views

Incomes for feeders raise fast. 100-120 credits/sec in first 30 min in game timer time. 300+ by 1 hour mark arent unusual At these rate supers become spamable. Feeding suck due to the 250 limit. Fingers get sore feeding 100k+

23 Replies 22,195 Views

Before it was hard to battle vicious AI, now u can stand up to them and make a regular fleet. No more SB required.

15 Replies 19,247 Views

Supers where good the way they are. The AI's spammed them cause they could. Saw an AI fire one in about 20 mins. Nova and vas supers were fine. Advent super needs a buff.

44 Replies 25,535 Views

Supers where good the way they are. The AI's spammed them cause they could. Saw an AI fire one in about 20 mins. Nova and vas supers were fine. Advent super needs a buff.

44 Replies 25,535 Views

[quote who="MayallCommunion" reply="19" id="3137777"] Quoting Greg30007, reply 18 Quoting MayallCommunion, reply 17Its all dependent on what you consider 'decent' do you play single player, because most of the time *most* building super weapons in multiplayer will get you killed. HAHAHA HA HA John James aka JJ was best player in sins before Auqia arrived on the scene. After that they shared the throne. Although I rarely see him play&nbsp

23 Replies 22,195 Views

[quote who="Volt_Cruelerz" reply="47" id="3137573"] Quoting JohnJames, reply 45 Quoting Volt_Cruelerz, reply 43Harder?! Wow... Note to self, when I finally get Rebellion, make lots of flak... Now if only there was a way to buff LF enough to be useful against its counters without nullifying the LRF or making it OP early game... flak got nerf, so lf counters them hard. But don't LRF just kill them too fast? &nbs

105 Replies 65,250 Views

[quote who="DavidFalcon" reply="8" id="3137586"]Could make it an option at the start of the game to choose your flagship from a list of capital ships. That way it spawns into the game at start and you can then pick the ship you want.[/quote] The flagship does not have the same attributes as a regular cap. The Devs could have used a scout as their image for a flagship.

28 Replies 39,496 Views

[quote who="DavidFalcon" reply="4" id="3137580"]My capital ship pursued the carrier crafts while its fighters engaged the bombers and fighters so moving into the plasma storm had no effect on the launched fighters if they were launched outside the gravity well.[/quote] You sure it wasnt a magnetic cloud. Plasma storms encompass the entire gravity well

15 Replies 18,220 Views

[quote who="MayallCommunion" reply="14" id="3137556"] Quoting JohnJames, reply 9 Quoting MayallCommunion, reply 8He mentioned superweapons and pirate mercs in the same post, I assumed he was talking about this post. I know RA was OP in entrenchment I was there (Although it could of been vanilla. I really could not tell you its been to long). These are 3 strategies that are gone. They are not gone, superweapons are still very

23 Replies 22,195 Views

This is the affect of 4 supers TEC = NERFED. Not a threat anymore. was heavily used to bring down enemy econ and planets. No so much anymore. Advent = Sucked as always making 4 is enough so you can sustain the 25% bonus damage when attacking. But rarely used as such. Vas = Slight nerf. Cant kill all planetary defense but didnt affect the user who used it to sling shot his army from planet to planet.

44 Replies 25,535 Views