I rarely made a KOL when I played the game. Any chance of making a Marza, Skirantra or even the Vas SB. Titans look like a good model as well.
JohnJames
[quote who="Marshal_Rhadagast" reply="2" id="3144175"]This isn't the build you're looking for... lol[/quote] again
[quote who="Uvah" reply="11" id="3143170"] Quoting JohnJames, reply 10Whats the difference between multiplicity and mouse without boarders? Stardock and Microstuff. I'll go with Stardock. (They don't do Metro)lol [/quote] Mouse without boarders is clean and very easy to use and setup. It was a side project that someone did to meet his needs.
[quote who="Astax" reply="7" id="3141123"]Smurfing is a right. Without it you are locked into every increasing spiral of expectations, to a point where you no longer enjoy playing the game. What if I want to take Dunnov first just for the hell of it?[/quote] Dunov is a good cap to get now against titans.
Whats the difference between multiplicity and mouse without boarders? http://blogs.technet.com/b/next/archive/2011/09/09/microsoft-garage-download-mouse-without-borders.aspx
Titans can be out in 22mins or less. I think rush is around 20 mins.
List of toggles: Pirates Super weapons Titan Corvettes Mines Capital Ships Feed
As others have stated you can win vs AI or just lose against them.
The Devs kinda but themselves in the bind by first allowing for pirate toggle. Granted they needed to fix balance issue but once that gate was open you will see request for super weapons toggle and titan toggle as well.
When someone does bomber spam, you really cant counter fast enough with flak unless you have 100+ flak. I counter mass bombers with 20% fighters, 30% flak, and the rest LF. Its better to kill the carriers then try to stop the bombers.
[quote who="Volt_Cruelerz" reply="35" id="3139602"] Quoting Eilarais, reply 34 Quoting lich1989, reply 19So are you for or against the superweapon cap? The cap was due to outcry from singleplayer community. The singleplayer community did not identify the problem correctly, is the point I think being made here. If the AI got severely bugged and started churning out nothing but LRFs, people would be arguing for a LRF cap.. Except that there's a guy that's
LF late game are support counters. They either can steal am, disable abilities, or lengthen ability time. A pack of 40-50 can take down caps fast and are easy and cheap to make.
1x is slow 2x is where u should play and 4x - 8x is when you want to move your fleet
In Locked teams, you need to kill all planets from opposing team unless they surrendered which most dont do and just leave to let the AI take over. So even if you kill all his planets and ships, he can stick around and make you kill his allies planet before you get the win. However sometimes when a person has left ICO things he is still in the game. You can check if their ping or cpu use change. If it does, they are still in the game, if not then its
Save replay and send to devs. Need to give them a list for next weeks patch release
Incomes for feeders raise fast. 100-120 credits/sec in first 30 min in game timer time. 300+ by 1 hour mark arent unusual At these rate supers become spamable. Feeding suck due to the 250 limit. Fingers get sore feeding 100k+
Before it was hard to battle vicious AI, now u can stand up to them and make a regular fleet. No more SB required.
Supers where good the way they are. The AI's spammed them cause they could. Saw an AI fire one in about 20 mins. Nova and vas supers were fine. Advent super needs a buff.
Supers where good the way they are. The AI's spammed them cause they could. Saw an AI fire one in about 20 mins. Nova and vas supers were fine. Advent super needs a buff.
[quote who="MayallCommunion" reply="19" id="3137777"] Quoting Greg30007, reply 18 Quoting MayallCommunion, reply 17Its all dependent on what you consider 'decent' do you play single player, because most of the time *most* building super weapons in multiplayer will get you killed. HAHAHA HA HA John James aka JJ was best player in sins before Auqia arrived on the scene. After that they shared the throne. Although I rarely see him play 
[quote who="Volt_Cruelerz" reply="47" id="3137573"] Quoting JohnJames, reply 45 Quoting Volt_Cruelerz, reply 43Harder?! Wow... Note to self, when I finally get Rebellion, make lots of flak... Now if only there was a way to buff LF enough to be useful against its counters without nullifying the LRF or making it OP early game... flak got nerf, so lf counters them hard. But don't LRF just kill them too fast? &nbs
[quote who="DavidFalcon" reply="8" id="3137586"]Could make it an option at the start of the game to choose your flagship from a list of capital ships. That way it spawns into the game at start and you can then pick the ship you want.[/quote] The flagship does not have the same attributes as a regular cap. The Devs could have used a scout as their image for a flagship.
[quote who="DavidFalcon" reply="4" id="3137580"]My capital ship pursued the carrier crafts while its fighters engaged the bombers and fighters so moving into the plasma storm had no effect on the launched fighters if they were launched outside the gravity well.[/quote] You sure it wasnt a magnetic cloud. Plasma storms encompass the entire gravity well
[quote who="MayallCommunion" reply="14" id="3137556"] Quoting JohnJames, reply 9 Quoting MayallCommunion, reply 8He mentioned superweapons and pirate mercs in the same post, I assumed he was talking about this post. I know RA was OP in entrenchment I was there (Although it could of been vanilla. I really could not tell you its been to long). These are 3 strategies that are gone. They are not gone, superweapons are still very
This is the affect of 4 supers TEC = NERFED. Not a threat anymore. was heavily used to bring down enemy econ and planets. No so much anymore. Advent = Sucked as always making 4 is enough so you can sustain the 25% bonus damage when attacking. But rarely used as such. Vas = Slight nerf. Cant kill all planetary defense but didnt affect the user who used it to sling shot his army from planet to planet.