[quote who="ImperatorPavel" reply="3" id="3102811"]No one would know what ships was your flagship, so they could not rush and focus on killing it. Chess would be fun if you could designate your king. The enemy wouldn't know what you're trying to defend while you're trying to get at their king[/quote] That would not make sense at all. What would stop someone from just making a scout as a flagship hidden at at a corner and swi
JohnJames
[quote who="Frogboy" reply="8" id="3102717"]My guess would be at least a few weeks. They're getting a TON of great data and feedback from this beta. [/quote] Any reason why you would not be able to release an unfinished patch every week?
First fix bugs then balance.
[quote who="xxSithLordxx" reply="2" id="3102659"] The problem is if they will be reset Titan lvl, you can gg in most games if you loose your titan or iam wrong ? You wont kill the opposing Titan that is for exampel 4 lvl above yours, under the current balance in most cases. [/quote] but that framework encourages making only sb, nova, caps and titans. why bother making units if titan ju
[quote who="LeoBrok3n" reply="11" id="3102633"]It was my understanding that a starbase only took up as much CP as the original ship that built it. Is that correct?[/quote] no. There is a deployment cost, upgrade cost, and research cost for the various ability
[quote quoting="post"] When you right click the Titan Ability Management icon to enable Auto-leveling it causes an immediate mini-dump [/quote] yes this has been reported. Please read stickies
[quote quoting="post"] I realy hate that a destroyed titan will get his old expierence back if he is rebuilded. But maybe that is a good idea if we change the rebuildtime. Just every lvl give some extra buildingtime for the new titan. f.e. 1.25 mins per lvl. So a level 5 titan needs +5 mins to rebuild. So it hurts because the other players have time to hunt your shipyard down. in that way you have a titan that is capable to fight a
I think if they could program the random maps so we can choose to be close to teammates or the map distributed evenly, might help the 2v1 scenarios
[quote who="xxSithLordxx" reply="48" id="3102616"]hmm iam used to sc2 waypointing , where you see instant the waypoint with the line if you give a chain of movmentcommands. In sins i have a delayed showing of waypoints and if iam doing it that fast like in sc2 i got only every second klick counted. You think its rly my connection i have a latency average 70 ! but maybe thats the reason dont knew[/quote] click slower. Sose i
[quote who="XSive_Death" reply="45" id="3102606"]not sure of it's known status... Captured artifact world (timer starts)...starbase with aux. government...nova hit...planet down to 0 health (timer resets). Still own the planet but no timer. [/quote] can you post replay?
[quote who="xxSithLordxx" reply="44" id="3102602"]I knew one bugg more that exist for very long time, if you shift command fast for exampel waypoints, it dont waypoint correct or takes only every second klick from your mouse...that annoys me for very long ..maybe its possible to fix that too ? [/quote] lol that may be your connection. Fast clicks like that for me have worked depending on my connection. They may be just a feature request to cache a
[quote who="martox1" reply="155" id="3102589"] Quoting JohnJames, reply 153 Quoting martox1, reply 151 Quoting KL3MZ, reply 138Dude if you can't understand that between 15min and 30min there is a 15min difference, then i can't help you. Its called the difference between early, and mid game i only play 4s and 5s there in those there is no difference between the first 15 and 30min. one person on both sides should rush for a titan th
[quote who="sareth01" reply="156" id="3102594"] Rushing to a titan in a 5v5 match is not a good strategy. You lose too much ground JJ you made a blanket statement about military strategy, i've gotta intervene . IN the case of a 2v1, where you and your buddy have the guy surrounded, one putting pressure on him while the other techs titan is a GREAT way to really screw him utterly as all the early feed he will get won't allow him to build a titan and protect h
[quote who="dahitmaster" reply="4" id="3102404"]Not to answer for them or anything but the same old phrase, When's it's done/ready, comes to mind.[/quote] Its beta. Doesnt matter if it still has bugs. They should update us on a schedule release
[quote who="martox1" reply="151" id="3102546"] Quoting KL3MZ, reply 138Dude if you can't understand that between 15min and 30min there is a 15min difference, then i can't help you. Its called the difference between early, and mid game i only play 4s and 5s there in those there is no difference between the first 15 and 30min. one person on both sides should rush for a titan the other should focus on econ and fleet. in a 3s a titan rush is a
[quote who="martox1" reply="10" id="3102418"]nova r easy to counter with a few shields gens and sb with aux gov so that not a big deal there and the titans do die just takes time[/quote] My concern about the titan is that the rebel titan is suppose to be the offensive unit and cant win. Killing a solo loyalist titan is easy, but one that has a fleet, 2 sb, and repair bays is almost impossible.
[quote quoting="post"] I haven't seen anything really posted on this yet. so here it is. I have played several games now against the AI with friends and after taking removing all Alien influence from a world by destroying his structures and the planet pop. the Culture is not detracting from the world. its staying constant. This even happens when you have a fleet of Cap-ships in the gravity well which is supposed to remove the Alien influance, this also causes
[quote who="Zarrex" reply="40" id="3102555"]Does anybody have this bug ? When you right click on the Titan Ability Management icon to enable auto-leveling it causes an immediate mini-dump. [/quote] Thats listed in yarlen's original thread which I linked to
[quote who="xxSithLordxx" reply="39" id="3102531"]plz report no hold command possible, i dont like they taking more and more micro out of this game. whats the reason ? and idear? hold command was so nice to do. sniping targets maximaize dps allure fighters to flak avoid phasic trap and many more woud be sad if thats gone[/quote] Yeah it was but I believed it was an exploit they fixed
[quote who="Loompa" reply="33" id="3102523"]In a game I am playing now which has been going for 2hrs + I noticed even though the other AI players are active I cannot set a bounty on them except for my two ally's. Anyone else had this problem?[/quote] that may be related to the fact that you are playing against rebel tec AI who have truce researched with pirates
[quote who="ZombiesRus5" reply="35" id="3102525"] Quoting Loompa, reply 33In a game I am playing now which has been going for 2hrs + I noticed even though the other AI players are active I cannot set a bounty on them except for my two ally's. Anyone else had this problem? The truce with rogues prevents you from placing bounty on players with that Research active is probably why. This is an intended feature of the game.[/quote] yeah not sure if t
[quote who="Greg30007" reply="32" id="3102521"]Oh and I had 1 enemy kol in gravity well and couldn't find it. When clicked on icon in empire tree it moved me somewhere where even completely un-zoomed i couldn't see any planets [/quote] I think thats related to my bug number 2.
[quote who="xxSithLordxx" reply="31" id="3102515"]1. no hold command on Fighters and Bombers possible 2. one marza died to cannons on a roid and was still counted as supply but not visible anymore 3. colos somtimes not auto capture planets like in previous versions 4. culture bugg thats what a noticed [/quote] 1. The no sc hold I think is a change in feature and not a bug. You make them hold but as
[quote who="Pbhead" reply="27" id="3102457"]how many culture stations? did you actually have culture radiating from your planets when you lost it? or did he put 9 culture stations on a desert planet while researching all the culture upgrades and crush your pathetic single broadcast center defence?[/quote] First notice the bug when I had two culture stations. 2nd time it happened I only had 1 and he had 1 but he still lost. He even had his cap ship sit at his hw.
[quote who="Darksxx" reply="26" id="3102454"] Quoting JohnJames, reply 19 Quoting Darksxx, reply 18 I would like to add about what I have seen from Culture. I have seen this happen in several games now that once you have destroyed a planet that the AI owned. the Culture is not retracting as it should be. This is something that should be looked at. I have mt culture pushing out and it seems to be at a stalemate. even though the AI had no