Sins in general...I hate having to rely on the stupid program to be active and online just so I can play my game.
BellGoRiiing
[quote who="GoaFan77" reply="32" id="3212335"] Quoting BellGoRiiing, reply 27Alright how about this, tell me the basic steps I need to do when editing the file and inserting whatever image(s) onto the texture...I think I'm skipping some option or doing something wrong. Like, when I activate the Alpha Mask, it had a window with a few options pop up, and I just left it alone. And everything on the saving options and all that. The screenshot you showed me is exactly what I se
That really wasn't necessary. >_>
Still nothing...T.T EDIT: Alright how about this, tell me the basic steps I need to do when editing the file and inserting whatever image(s) onto the texture...I think I'm skipping some option or doing something wrong. Like, when I activate the Alpha Mask, it had a window with a few options pop up, and I just left it alone. And everything on the saving options and all that.
Just wanted to be sure because when I did save, it had several options. I'm guessing they were quality options or something, and a couple other things. Yeah, probably because I didn't save it in DTX5, gonna try it again. I guess the other thing I should point out on Dev, even though its listed as an Enabled Mod, the Enabled Mods Checksum (I think that's what its called) is still at 0. Is it really enabled or is that something else? >.>
Yeah my mod folder is in the right place and everything. Is there something I have to activate in-game with the debug menu? (or whatever its called) Also, what about when saving the file in Pant.NET, do I need to do something before saving?
[quote who="GoaFan77" reply="22" id="3211420"] Quoting BellGoRiiing, reply 21Anyways the Dev.exe isn't updating the changes I make with the ships. :/ Did you enable the mod? Do you see the changed textured at all?[/quote]Nope... :c But yeah its enabled and everything...what has to be in the folder again? Just the files I'm going to edit, or is there others that need to be in there?
Okies, might do that later...still trying to learn to work with this paint. NET...since its being a pain sometimes. >.> Anyways the Dev.exe isn't updating the changes I make with the ships. :/
I hope I do all of this right...gonna start messing around with everything... One last question, since I know it'll affect everything. How do I make it so only my ships have the skins/textures? Where the AI/other players will have the normal texture.
Gonna play around with this tomorrow then, gotta get to bed. :p Where's the mod texture folder? I don't see it anywhere...(or any mod folders in general)
Delevoper.exe...heh, I'm gonna enjoy this. :p Does it update automatically, or do I have to do it manually in-game here? Anyways thanks. xD
Just Google Alpha Channel plugin for paint.NET, should be the first link on the list. And yeah, I'm sick of Gimp too, lol.
Anyways GeoFan, basically if I just want to add simple images/emblems or whatever to the texture just work with the cl.dds files right? The Alpha Mask plugin helps now. xD Though I'm somewhat unsure on where everything should be located on the model. Figured I would start on the Advent first and have CapitalPsiColony-cl.dds opened up first. (the Progenitor or whatever that thing is called, lol. :p) Hold on, I might just take a screen of it in a few. <img src="http:
Yeah Yarlen did say there was going to be an opt-in beta for this week, but... [quote who="Yarlen" reply="131" id="3210685"]Currently we're not planning to do a beta (change of direction). The 1.04 update is slated for next Tuesday until something comes up in QA.[/quote]So that's what happened...darn. T.T Can't wait to actually play a full game without getting an minidump error.
I'm talking about the beta for the next update dude, lol
How do you join this beta? Because on Steam it says its password protected. >.>
Sooo, when is the new update happening? Really want to play this game, but keep thinking "Ugh, what's the point?"... :/
My mouse problem involves the zooming...I try to zoom out and it "flickers" in and out...like it doesn't want me zooming out...its irritating. Tried posting about this problem a while ago before, and I just got stupid answers... "Get a new mouse." ...and someone actually got this reply: "Get a cat." ...Seriously? :/
...Why? :/ I simply posted this because I saw it on Rebellion's game library page....
http://www.rockpapershotgun.com/2012/08/17/rebellion-suing-stardock-over-the-word-rebellion/ So this random game developer that no one ever heard of named Rebellion is suing Stardock for using THEIR name in Sins of a Solar Empire. WTF? xD This is funny, yeah...good luck with that...Rebellion. :p
I give up, can't even play a small 2/4 game anymore. :/ I hope the update is early next week, I want to try and do the hard AI achievements.
I'm really lost here...I feel like I'm doing something wrong, I opened up the cl.dds file (I'm assuming its the TEC Starbase), with the Alpha view disabled or whatever I pretty much get a blank page. Can't really tell where anything is at when I mess with the channels either. :/
I may mess with it more later, but I already uninstalled Gimp for PaintNET, but I'll keep this thread in mind. Are you able to like, get an idea of where the image will pop up on the ship with the channels? Because those line markings I spoke of earlier doesn't help much. xD
Eh...I give up...can't figure anything out. >.>
Guess I'm trying Paint.net then, since Gimp won't let me open the files up. If you have anything else to say for me then lemme know, I can already tell this is going to be a pain in the butt. lol Yeah I have no idea what I'm doing. T.T I opened up one of the files that I think is it, and I don't see much, they're like, a couple of lines. :/ There's not an easier way to do this huh?