SplitPeaSoup

SplitPeaSoup

Joined Member # 3124641
28 Posts 339 Replies 774 Reputation

Alright, whatever. I am in a sea of retards. So two people "ironhand" (which describes the way he masturbates all the time) and "regicide" (who i have already described) do not like me as a person. What does this matter? List of people who do not like cscoles as a person: 1) religious nuts 2) lesbian bullies 3) ironhand 4) communists 5) the regicide 6) fraternity brothers 7) pretty much anyone stupid

104 Replies 159,973 Views

[quote]No people don't really notice Regicide in a bad way..[/quote] Did you know that the Regicide is a gay prostitute? And a cheap one. Anything he says from here on out is completely stupid. Also, he is a retarded person in general. He always made bad grades in school, and he is a janitor in real life. Plus, he has disturbing sexual relations with eels. The guy is a total sexual deviate. The Regicide has never wins games, and all his friends are 1

104 Replies 159,973 Views

[quote]You know, if you'd stop playing on pre-set maps and go with random ones a "rush" would never be a problem. Not only would you have to wade through the "local militia" at all the planets along the way, plus avoid the pirate base wherever it may be, but you would actually have to take time finding the opponents' home planet. Of course if you're playing on a pre-set map you'll know from the start exactly where their homeworld is, plus all of the other planets along the way, and there goes mo

27 Replies 15,414 Views

[quote]The problem is the memory leaks... ctrl+alt+tab after a couple of hours and look at your ram commitment after about 2 hours of game play almost all of my ram is filled with crap a reboot clears it and your good for a couple more hours.[/quote] I agree. You are probably experiencing memory leaks. Save the game when it starts to get bad and redo it.

16 Replies 7,698 Views

The problem with the sova rush is that if you fail, you have a dinky sova.

27 Replies 15,414 Views

[quote]Yeah guardians dominate, and so do HC, but with the rediculously overpowered illums in 1.04 I usually get them first.[/quote] I haven't encountered a problem with illums for some reason (probably my cruiser heavy style). I do like what Ron Lugge posted. I wonder the exact reason why upgrades are worth the cost.

32 Replies 13,740 Views

[quote]Yeah, books are pirated hardcore. Many times the full book is leaked before its released. But in my particular situation, that didn't even occur to me, and thank you for pointing out that there is a little bit more to do. Right now I'm about 2 hours drive away from the nearest book store, so thats not even really an option. Not at the rate that I read. I already own most of the forgotten realms collection, and dragonlance, bunch of books by terry brooks, the wheel of time, etc. I read a l

107 Replies 96,784 Views

[quote]You're like an eel. Try to make one issue, and when it gets beaten down, you hop over on a different one, and claim you were on it all the time... People are starting to notice you in a bad way, you know?[/quote] You're like a rooster. You attack me instead of my arguement. Then you say that my argument wasn't really my arguement and that I am a waffle. People are starting to notice you in a bad way. Did you know that?

104 Replies 159,973 Views

[quote]Dude, advent are not broken. Play TEC and get trade ports up while cranking out heavy cruisers.I posted a replay on the win customize site. I don't know if its up now. The strategy I use there will cremate an illuminator fleet.first off, heavy cruiser/srikecraft is not a guaranteed win against illuminator fleet if he has the right combination of units. repulsion would make your HC's useless while the illuminators focus fire on each of your hc's. defense vessels would also make your carrie

33 Replies 69,949 Views

[quote]light frigs with am drain don't counter subverters that well..It's not like the light frigs are immune to distortion field..And no one is building fighters.[/quote] Look, the point is that you [I]incapable[/I] of reacting in the way you need to should you [I]need[/I] to react. If there is no way to react to subverters, then they are broken. Hands down.

104 Replies 159,973 Views

Dude, advent are not broken. Play TEC and get trade ports up while cranking out heavy cruisers. I posted a replay on the win customize site. I don't know if its up now. The strategy I use there will [I]cremate[/I] an illuminator fleet.

33 Replies 69,949 Views

One more note: You might lose a cap ship or a couple cruisers if you send in everything at once, but you would be suprised how fast 60+ fighters will tear through 80+ bombers.

6 Replies 3,846 Views

[quote]Of course there is a point where you are going to lose your caps in anyway cause you cant kill all the bombers before they kill your cap. Its like having a 100 lrm FF on your cap... no chance of escape.[/quote] I like to send in: 1) a scout to see enemy positions 2) all my carriers and support to entry point opp enemy cruisers (he will have a couple) 3) wait 20 secs while running carriers away from planet and cruisers 4) Intercept with caps and cruisers (you

6 Replies 3,846 Views

No I'm not. I've made this work. They need about 2/3 the flak that you make the hosts, or the flak get overwhelmed. If they build that many flak, then that's a significant investment. "15 LRMS and 6 flak" You have 108 fighters. What happens is that you kill all his LRMS, hands down.

10 Replies 5,374 Views

TEC LRMS are a slightly bigger problem, due to the abiltiy to get them fairly early. My suggestion is to build carriers in a 1:2 ratio like what you did. TEC LRMs are very very squishy, and they will die where advent illums woudn't.

33 Replies 69,949 Views

Dude, just tech right to heavy cruisers... It's only 2 extra military researches from advent illums, and he spent all his crystal on those illums, so he can't catch up in time. Once you demolish his illums, start cranking out seiges. Find the planet with his factories.

33 Replies 69,949 Views

[quote]I don't think this petition is worthy of signing. What you are asking for is already elegantly implemented with waypoints. You can create any patrol route of any complexity or length desired just by shift-clicking your patrol destinations in sequence.Furthermore, as anecdotal evidence, the #2* use of waypoints for me is to manage my scouts and ensure they give me as much reconnaissance as possible for my credits. Your scouts should never be sitting idle in a grav well.(* #1 use is to prio

32 Replies 35,075 Views