Look,the key to this game is to start by rushing to heavy cruisers. Then, wait for your opponent to select a counter and counter that. Then counter the next strat. Whatever, do this until someone makes a mistake and loses a ton of ships. For example: 1) two sides have heavy cruisers 2) one side builds subverters 3) i build light frigates with am drain 4) he builds lrms 5) i build fighters 6) he builds flak 7) I build more heavy cruisers 8) he builds
SplitPeaSoup
"My LRM's not only kill your light frigates, but they kill two of the most important things in the game: Capital ships and Buildings. [B][I]They'll also do fine against HC's[/I][/B]." If by "do fine" you mean "get slaughtered", then I have to agree.
One thing I don't agree with is that fighters/bombers don't work well. The reason this person thinks that heavy cruisers are overpowered is probably that he doesn't build bombers ;). I always have at least as many fighter squadrens as I have cruisers. A lot more if I'm playing advent, or it's late in the game. A great advantage is that I can always switch some to bombers if he doesn't bring a lot himself. The only real counter to this is if someone splits his fleet into flaks, bombers, and light
/signed Note: you can type / not signed also.
[quote]Effective, yes. But by no means a single carrier is able to shut down an entire planet. Thats a little over the board, don't you agree?That I perfectly agree with! I disagreed with the guy I quoted, who said doing it was a stupid idea (as opposed to having the imbalance in the game, which is a stupid idea). Here's why. On smaller maps where people know this rush can be coming, people tend to make the battleship. You need all the firepower you can in the beginning because you have to a
[quote]speaking of targeting bugs, i love how my LRMs will fly into the range of gauss so they can attack hangars thats why u generaly leave LRM's at hold position stance... still fascinating to get this insite on just how useful this beta testing is. great work so far IC.[/quote] Agreed. Local Area and Hold Position are priceless. Use them or lose your ships. Put defending flaks on local area and LRMs on hold position. Put support cruisers specifically made to guard carriers on hold po
[quote]I just invade with two carriers, a few light carriers and some frigates etc. They're not so weak when there's a swarm of about 50 bombers and 20 or so fighters. Ah, the fun of sitting back and watching the enemy explode in clouds of debris. Aside from that, you may indeed have a point regarding speed, but I'm not one to judge.[/quote] Actually, they are very strong ordinarily (I don't know about the bug.). In fact, the only real way to counter 50 (or 80+) bombers is to have 40 (
Actually, if you scuttle all the stuff in the raided planet, the pirates leave. Sometiems it can be cost-worthy to just let them take out your planet.
I always build a radience first as advent, so I don't know what you are talking about. Anti-matter burn.
Did anyone play a game called "Impossible Creatures"? Look it up. They had this feature. You could create your own impossible creatures ahead of time (but i don't think you could switch it up in-game). That made the strategy weird. You would counter someone before you even started the game, or you would gimp yourself. Basically, you could take light frigate guns and put them on a heavy cruiser, or you could put heavy cruiser guns on a light frigate. The result would be reflected in the price of
I have found that mini-dumps occur much more often the more you frequently you load a saved game. If you keep loading your game from a saved point, you will get a mini-dump.
If your cd-key does not work, then how did you sign onto the forumns?
Dudes, would someone address the fighter heavy idea? A small number of flaks (25 or so) would not take out 60+ fighters...
First, it should be determined that the strategy has no viable counter. I think 60+ fighters plus a cruiser heavy fleet will take them. Plus, a lot of people spam bombers, so that might be a good general strategy. Hopefully, you will have enough cruisers of your own to take out his. And if you don't and if you see he went cruiser heavy as well (meaning he has less bombers), then retreat and switch some fighters to bombers.
I name mine "Bomber target 1" "bomber target 2" "bomber target 3" etc.
advent carrier ball/guardians with repulse.
I dunno. Just build 60 fighters instead of 80+ bombers like everyone inevitably does. If they shield carriers, who cares? you will have 60 fighter squadrens killing all the bombers (which is all the player will make in this case). Sure, so he builds 20 or so flak. 60+ fighters will overwhelm that. You will take out 2 or 3 carriers per fighter attack. Build a lot of heavy cruisers to make up for having no bombers, and build some flak of your own. They do destroy bombers somewhat, and they are gre
As I play, I have been encountering more and more the 80+ bomber strategy. If I build just 60 fighters, plus I focus on carrier caps, does anyone think I have a chance to save my precious cruisers and caps before someone's bombers wipe them clean off the map?
No, even with large fleet sizes, repair works. Just build about 60 fighter squadrens. It's the only way to protect cruisers from the 80+ bomber rushes.
[quote]@ OP: you are forgetting an important factor (or two) in your calculations of 'worth'.1. cap ships get benefits too. 2. TIME!!!!Time is an important factor, sure it is better to upgrade when you have more ships a bit later, but research times in the game arent the fastest, especially when you start getting to the later tiers.You're right. What I do is actually to gage how much time the research will take, and then set things up so that the military researches I want are DONE by the time I
[quote]This is fine, but I try to avoid cheesy tactics like this as I suspect the developers will make them bad choices to attempt as time goes on.It's like LRMs... yes I know they're great but I don't spam them and probably waste a lot of resources building mixed arms fleets. Depending on any one tactic is sure to backfire on you eventually though...[/quote] I usually have 5 heavy cruisers by the time someone gets 20 or so lrms, and I can keep building. Plus, once I get 20 or so heavy
But hisn name was enough to bring someone to the post and give me a link ;).
[quote]NO, don't take his 'roid. Waste of time. Seige the homeworld. Kill like 150 people, and he's screwed monetarily too. People take awhile to regen. Then you can take your capital back to your own world.Are you sure? He still has income from your world and he can bomb your home world too if there is no one to defend.[/quote] Good points. Maybe the best solution is to build a radience with anti-matter combust. The battlecruiser outmatches a carrier, and the anti-matter combust ruins
Cykur, I just watched you stomp Yinhe. That was masterful! I love how you used the devestator to take that desert planet.
Yes, but if the pirates start to attack an undefended planet in the far-reaches of your empire, it is better to scuttle for this reason: Pillagers stop bombing the planet once you scuttle everything. It is better not to lose the population on that planet and rebuild than it is to lose the population and possibly have to send a missionary vessel and rebuild infrastructure. One more thing: Pirates are hard to use against a computer. Due to that they get so much more money, outbid